Bandai Namco & FromSoftware Resurrect Elden Ring With New Details

Fair warning up front, this isn’t going to be like my normal posts..

Because it’s fanboy time!

Today marks the unofficial first whistle of the busy-yet-exciting summer announcement season across the games industry. It began with the Summer Game Fest Kickoff Live stream, which finished mere hours ago. Then it’s back tomorrow with some focused digital events before leading into the Electronic Entertainment Experience (E3) from Saturday to Tuesday.

(If you want to know what we’ll likely see and what I predict could happen, check out my E3 2021 Preview & Predictions Spectacular.)

Anyways. For a thorough breakdown of everything that was shown during Geoff Keighley’s pre-E3 Summer Game Fest show today, check out IGN’s comprehensive wrap-up. It’s a lot, I commend Geoff and the team for organizing such a great commencement to gaming’s biggest week.

That said, the biggest of all gets for Summer Game Fest was Bandai Namco’s upcoming fantasy role-playing game Elden Ring, a collaboration between Japan’s legendary FromSoftware development team and Song of Ice and Fire/Game of Thrones creator George R.R. Martin.

It’s back!

Not only did the team post a brand new trailer for the title hitting current and last generation consoles along with PC, it also shared the game’s release date: January 21, 2022!

And I’m really just going to take a bit to geek out, post the new trailer and share a large gallery of screenshots for us all to admire.

Under the direction of Hidetaka Miyazaki, FromSoftware is famously known for its ground-breaking Souls series then more recently 2015’s magnificent Bloodborne and my Game of the Year 2019 in Sekiro: Shadows Die Twice. Over the years, I’ve grown into a major fan of the team’s work mainly because of its staggering art direction, near unrivaled environmental aesthetic and engaging, rewarding gameplay hooks. They make among the most memorable, challenging and satisfying experiences in all the industry.

And Elden Ring is their most massive effort to date, a melding of everything FromSoftware has done so far, amped up to the maximum. It’s an “open-field” type of action RPG, with expansive areas to explore and plenty of incredible enemies to fight.

Bandai Namco’s overview describes it as such:

The Golden Order has been broken. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.

ELDEN RING, developed by FromSoftware Inc. and produced by BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG and FromSoftware’s largest game to date, set within a world full of mystery and peril.

Miyazaki has crafted a new fantasy land called Lands Between in collaboration with Martin, best known for showrunning Game of Thrones and writing (yet not finishing) epic fantasy novels. In this mysterious locale, players will discover the ring’s power by facing dangerous foes, both human and otherworldly. Characters might help the player, or harm them. It’s dark and ghastly, yet stunning in so many ways that can’t be ignored.

Featuring everything from “vast fantastical landscapes” plus “shadowy, complex dungeons,” these areas are supposedly connected in a seamless manner, allowing the player to traverse them with the type of freedom we normally see in open worlds. Movement across “grassy plains, suffocating swamps, spiraling mountains, foreboding castles and other sites of grandeur,” can be done either on foot or horseback. There’s also a dynamic weather type of system, “natural weather and time-or-day progression” as they call it.

What about mechanics? Well, based on the footage and the press materials, it’s familiar third-person action with melee weapons, ranged attacks and magic spells. And dodge rolls, naturally! Role-playing elements include being able to define a play style based on various choices, boasting skills and abilities found in-world. It reminds me of Sekiro in that there are options for both stealth and combat, the type of flexibility that I adored with that game.

Intriguingly, there’s also mention of online play in the description. But it’s unclear for now. Could that be similar to the summoning or invading in prior FromSoftware experiences? It’s listed as solely a single-player title then there’s mention of online features, so I’d love to hear more clarity about that.

Enough talk. Let’s see that trailer!

Beautiful. Staggering. Enchanting. Foreboding. It’s a whole lot to digest. I’m sure the internet is already digging into the nitty gritty, and I look forward to seeing the deep dives now that the development team has shared actual footage.

It’s a lot more fantasy, aligning with a Dark Souls rather than the gothic aesthetic of Bloodborne or feudal Japan backdrop of Sekiro. What stands out in all of FromSoftware’s work is the sense of scale and place brought about by its overall vision, between visual design and interactivity with other beings that inhabit this world.

From a critical standpoint, I’m overwhelmed with positivity. I’m a sucker for open area action RPGs with exploration and secrets. This one seems most ambitious, with that classic FromSoftware style. A big question comes down to, as it always does with this talented studio, difficulty and accessibility. I love the accomplishment of beating a boss in their games. There’s almost nothing like it. However, I want everyone to be able to experience that, which means I hope the team moves towards the trend of accessibility and customization options in the industry as of late. A game can be both challenging and accessible, as titles like Celeste or The Last of Us Part II have clearly displayed.

Commercially, I’m as upbeat as I’ve been on any release in this more focused, core genre. Especially after the success of Sekiro reaching over 5 million units sold as of last year (though I’ll remind that was published by Activision Blizzard). FromSoftware games are inching towards being more appealing to a wider audience, and I believe the decision to release on both generations is a smart one. I also appreciate that Bandai Namco is offering a free upgrade to PlayStation 5 for PlayStation 4 owners plus supporting SmartDelivery on Microsoft’s Xbox family of devices.

That about does it for my brief dive into what we learned today about Elden Ring, which is automatically at the top of my most-anticipated list now that it has a firm date. Will it actually launch on time in this Year of the Delay? You know what, I bet it will.

Below, get lost in more than a dozen new 4K screenshots directly from the publisher.

The main question I have now: Is it January yet?

Sources: Activision Blizzard, Bandai Namco, IGN.

-Dom

Dragon Ball Z: Kakarot Highlights Quiet January U.S. Games Sales Report

Here we have the first domestic sales report of the new decade from video game industry tracking firm NPD Group, hot off the presses this morning.

As anticipated based on where we are in the console cycle, January saw consumer spending down in the double-digits both overall and within each major category of hardware, software and accessories. Even recent bellwether Nintendo Switch couldn’t escape declines. Still, I’ll shout out a handful of bright spots in terms of individual software results plus the latest figures for a top-end controller from Xbox.

Let’s talk specifics.

January is traditionally a type of recovery month after the holiday sales rush, however in recent years we’ve seen companies like Capcom capitalize with flagship games early in the year. This time the slate was even quieter than usual. Which means that Bandai Namco capitalized fully with its latest project Dragon Ball Z: Kakarot, the best-selling game of January in the States based on dollar sales.

This is actually the first time in tracking history that a game in the long-running Dragon Ball Z franchise has topped the monthly rankings. Dragon Ball Z: Kakarot also experienced the 3rd best launch month in series history. The only two games ahead of it are Dragon Ball FighterZ, during its debut at #2 in the January 2018 chart, and Dragon Ball Z: Budokai around 18 years back.

Publisher Bandai Namco recently shared during a conference call that Dragon Ball Z: Kakarot shipped 1.5 million units globally within a week of its January 16 release date. This is slightly below the record-breaking 2 million copies for Dragon Ball FighterZ a couple years back, yet still obviously impressive. Early in the year continues to be an advantageous time to hit market. And this latest report from NPD proves that is domestic share here in the U.S. is quite healthy.

Broadening the scope to overall spending as mapped in the above chart, January’s total dollar sales across the industry hit $678 million. Off 26% compared to the same time frame in 2019. This is partially due to the aforementioned sparse release schedule, compounded by last year boasting the likes of Capcom’s Resident Evil 2 Remake and Kingdom Hearts 3 from Square Enix during this early window. Then of course both PlayStation 4 and Xbox One getting increasingly long-in-the-tooth.

I’d also posit that the major success of Super Smash Bros. Ultimate in late 2018 to early 2019 impacted Nintendo Switch’s year-over-year performance comparison, thus contributing to the wider weakening.

Consumer spending on software reached $311 million last month, a figure that’s 31% lower than January 2019. In what was the most pronounced decline of the three individual categories, hardware spend dropped 35% to $129 million. The notable part here is that even Nintendo Switch experiencing a decline in customer spending, when it’s been growing most months amidst its competitors doing the opposite.

Rounding out the segments, accessories and game pads generated $238 million in sales. 11% lower than the same month 2019. It’s the best result in terms of comparisons, albeit still in that double-digit decline territory.

This is actually the first time in tracking history that a game in the long-running Dragon Ball Z franchise has topped the monthly rankings. Dragon Ball Z: Kakarot also experienced the 3rd best launch month in series history.

Delving into software, we’ve already touched on the success of Dragon Ball Z: Kakarot. As a result of this, Call of Duty: Modern Warfare drops to the second spot on the monthly chart. Of course it retains its standing as the best-seller of the last 12 month period due to its immense success and continued momentum during the holiday months.

The next notable in the month ending January is Star Wars Jedi: Fallen Order from Electronic Arts, which stays within the Top 5 this time at #4. The sixth best seller of last year has maintained a consistent position domestically since mid-November, and this enthusiasm has translated globally as well. Its publisher said during its latest earnings conference call that the game from Respawn Entertainment hit the upper range of its original guidance. Implying 8 million units shipped. The company even said it now expects 10 million copies by March. Sounds like single-player games aren’t dead just yet.

Familiar titles from Rockstar Games moved up the chart in January too, as 2013’s Grand Theft Auto V returned to a Top 5 ranking and Red Dead Redemption 2 rode to the Top 10. Publisher Take-Two Interactive released updated global unit sales figures for these behemoths last week during its financial report, sharing that Grand Theft Auto V reached 120 million and Red Dead Redemption 2 eclipsed 29 million. The online modes in particular for these traditionally narrative-driven series are bolstering momentum, plus Grand Theft Auto is the type of series that new console buyers purchase out of the gate.

Final item in the software rankings that caught my eye is Ring Fit Adventure. Nintendo’s latest foray into motion-controlled exercise software. The game launched in mid-October, landing at #10 during that monthly report. Ring Fit Adventure has returned to the Top 10, climbing to #9 in its best result since launch. Global unit sales hit 2.17 million in December, which is well above my personal expectations for one of Nintendo’s signature experimental type of titles. The legs on this exercise-meets-role playing game are as impressive as those one could tone up while using it.

Check below for the full rankings during last month and last 12 months.

Top-Selling Games of January 2020 (Physical & Digital Dollar Sales):

  1. Dragon Ball Z: Kakarot
  2. Call of Duty: Modern Warfare
  3. Madden NFL 20
  4. Star Wars Jedi: Fallen Order
  5. Grand Theft Auto V
  6. NBA 2K20
  7. Super Smash Bros. Ultimate*
  8. Mario Kart 8*
  9. Ring Fit Adventure
  10. Red Dead Redemption 2
  11. Minecraft#
  12. Pokémon Sword*
  13. Luigi’s Mansion 3*
  14. Star Wars: Battlefront 2
  15. The Legend of Zelda: Breath of the Wild*
  16. Need for Speed: Heat
  17. FIFA 20
  18. Just Dance 2020
  19. Mortal Kombat 11
  20. Pokémon Shield*

Top-Selling Games of the Last 12 Months (Physical & Digital Dollar Sales):

  1. Call of Duty: Modern Warfare
  2. NBA 2K20
  3. Madden NFL 20
  4. Borderlands 3
  5. Mortal Kombat 11
  6. Star Wars Jedi: Fallen Order
  7. Tom Clancy’s The Division 2
  8. Super Smash Bros. Ultimate*
  9. Grand Theft Auto V
  10. Mario Kart 8*

Ring Fit Adventure has returned to the Top 10, climbing to #9 in its best result since launch..

The legs on this exercise-meets-role playing game are as impressive as those one could tone up while using it.

Flipping over to hardware numbers during January, Nintendo Switch was yet again the top selling gaming console. It’s held the top spot each month since November 2018, yet this time is especially noteworthy. Not because of its success but the fact it experienced a decline compared to the first month of 2019. The residual sales of Super Smash Bros. Ultimate must have had more of an impact of those from Pokémon Sword and Pokémon Shield this year. Which makes sense. Super Smash Bros. Ultimate is the best-selling fighting game of all time in the States, after all.

As we’ve seen recently and will continue to see until late this year, hardware is somewhat lackluster right now. Still, I’ll keep an eye on where Switch goes with Animal Crossing: New Horizons launching in March with a bundle that’s on sale for pre-orders now. A major caveat here is how much the ongoing coronavirus will impact Nintendo’s hardware pipeline, as the company noted production delays locally in Japan due to the outbreak. Will this hit the U.S. and other territories to impact supply in the short term?

In terms of the other platform holders in Sony and Microsoft, both have upcoming launches this year so it’s natural to see slowing sales at this stage. Still, NPD Analyst Mat Piscatella helped put overall sales to date in perspective for the PlayStation 4 and Xbox One with the following quote:

“After 75 months in market, the combined installed base of PS4 and Xbox One in the US market is 6% higher than that of the PS3 and Xbox 360 and 16% above PS2 and Xbox. Premium console gaming remains strong.”

Which means we must always keep everything in context, think broader rather than focusing on independent data points, despite how temporarily gloomy these numbers feel at a surface level.

The last of the three broader categories is accessories and game pads, which saw less pronounced declines than its software and hardware counterparts. The story here is the Xbox Elite Series 2 controller as it’s held the top spot every month since it hit market in early November 2019. Even more newsworthy is it’s now the fifth fastest-selling accessory within this segment in the history of tracking, as measured by the first three months on sale. The high-end game pad option is proving to be popular despite its lofty price tag.

For those wondering, the two fastest-selling accessories ever within their first three months are Kinect bundles for Xbox 360, the third on this list is the standard DualShock 4 black model for Sony’s PlayStation 4 then the fourth quickest is the Wii Remote bundle. (Who am I kidding? I know you were all wondering!)

This brings us to the end of the latest U.S. monthly report, a somewhat pedestrian one at that. Though not unexpected. I was pleasantly surprised by Dragon Ball Z: Kakarot and continue to respect the over-performance of Star Wars Jedi: Fallen Order, Ring Fit Adventure and the Xbox Elite Series 2 controller in particular. Nintendo Switch saw a tough comparison to last year, which warrants monitoring especially given its full software pipeline for the first half of 2020 is still unclear.

We’ll regroup again next time. Definitely check out the thread from friend of the site Mat for additional details right from the source. Thanks for reading!

^Digital PC Sales Not Included, *Digital Sales Not Included, #Digital Sales on Consoles Included

Sources: Activision Blizzard, Bandai Namco, CNBC, Electronic Arts, Nintendo, NPD Group, Take-Two Interactive.

-Dom