Back again with another 2016 Year-In-Review post!
This time, let’s keep it a bit free form. I wanted to post about some of the companies that have influenced my gaming habits this year, or those that have had significant impact on the industry as a whole.
So, in alphabetical order, here are five of the most influential companies in gaming for 2016 and a quick note about each. Which companies, developers or publishers influenced your habits this year?
Activision Blizzard, Inc.
Annual Revenue: $4.6 billion
Major public publisher produced some of the year’s most recognizable and top-selling games, including Call of Duty: Infinite Warfare, World of Warcraft: Legion expansion and newcomer Overwatch.
Bethesda Softworks (Subsidiary of ZeniMax Media)
Annual Revenue: $89.2 million (Parent Company)
Independent, private publisher responsible for various notable titles in 2016, in particular: id Software’s DOOM and Arkane Studios’ Dishonored 2.
Annual Revenue: $4.4 billion
Along with its usual annual sports titles, which it continues to support with “Ultimate Team” fantasy-type modes, EA produced a pair of notable FPS games: the resurgent title in the Battlefield series, Battlefield 1, and critical darling Titanfall 2.
Annual Revenue: $72.1 billion
Sony manufactures what continues to be the highest-selling console this generation, the PlayStation 4, which saw an upgraded “Pro” version in 2016 plus the firm launched its foray into virtual reality with the PlayStation VR headset.
The Pokémon Company & Niantic, Inc.
Annual Revenue: NA
TPC and Niantic were responsible for the year’s biggest gaming phenomenon in Pokémon GO, not to mention the former published two new entries in the Pokemon handheld franchise late in 2016 in Pokémon Sun and Moon.