During this Year-In-Review post, I wanted to acknowledge some of the merger and acquisition activity impacting the sectors I cover.
The following are three of the most “impactful” deals of 2016, which will lead the involved companies into growth areas for 2017 and beyond. Two of them revolve around mobile gaming companies and the last involves a major wireless firm with a media conglomerate in one of the largest mergers announced last year.
In chronological order, here are three of the deals that impacted gaming, media and technology markets in 2016:
February: Activision Blizzard completes its purchase of King Digital Entertainment PLC for $5.9 billion, allowing the major game and software publisher exposure to the ever-growing mobile market via the Candy Crush series in particular.
June: Chinese tech giant Tencent announced it is set to purchase Supercell for $8.6 billion, further strengthening its mobile dominance and expanding to markets outside of Asia with the Clash of Clans franchise among others.
October: AT&T agrees to purchase Time Warner Inc for a monumental $85.4 billion, establishing the wireless giant as a gargantuan media conglomerate with not only ownership of physical and digital distribution channels but content creators themselves such as CNN, HBO and Warner Bros.
Sources: King Digital Entertainment PLC, Supercell, Time Warner Inc, Wall Street Journal
-Dom