Madden NFL 20 Remains Victorious as U.S. Video Game Sales Slow in August

Football season has finally kicked off here in the States, and Madden NFL 20 scores yet another victory on the domestic monthly video games sales charts. An impressive streak for the perennial best seller, even if overall software sales hit a slump in August.

This year’s installment in the Madden franchise was the top-selling game last month between August 4th and August 31st, according to industry research firm The NPD Group. Based on this solid momentum, Madden NFL 20 has moved up the standings to become the 3rd best-selling title of 2019 to date.

It’s a recurring theme. This is the seventh year in a row that an Madden game has led August. In fact, the annualized series itself is the number one selling sports franchise of all time in the country. It’s the most consistent in this segment for good reason, reiterating that football is the most popular sport in America.

Publisher Electronic Arts recently shared that this year’s title welcomed the most players ever for a National Football League (NFL) opening weekend. While the figures are definitely padded by a free trial effort, combining this with its two consecutive months atop the monthly sales chart and vaulting to #3 on the year-to-date shows not only how much of a sales giant it is but also how it’s still part of both sports and casual gaming culture.

The best part is Madden serves as the metaphorical first whistle signalling the start of the Fall sales season, which really picks up next month then culminates during the holidays. Speaking of sales, let’s get into the numbers.

In terms of overall spending on the games industry last month, consumers racked up $666 million across hardware, software and accessories/game cards. A figure which is down 18% compared to this time last year. For 2019 to date, industry spend is $7 billion in total. Six percent lower than the comparable period leading up to August 2018.

Each of the three main segments saw declines, though the eye-catching statistic resides within software. Consumer spend on games totaled $257 million, a decline of 22% year-on-year. This is the lowest figure for an August month in 20 years when spend on software totaled $234 million back in 1998. The summer is a notoriously slower time for games, even more pronounced this year due to where we are in the general console cycle.

Here’s the thing. The data is clear, August was way slow. However, when broadening the scope to look at the full year, software spending in the U.S. is actually up since last year. Overall software sales rose slightly to $3.1 billion, boosting up 1% compared to the same time frame during 2018.

Strength in Nintendo Switch output is obviously fueling this growth amidst long-in-the-tooth competitors, though I’d argue legacy multi-platform games like Minecraft and Grand Theft Auto V still appeal to folks capitalizing on console discounts and buying the half-step PlayStation 4 Pro and Xbox One X hardware iterations.

There you have it, I’ve found the silver lining in a somewhat dreary report. Context is important. It’s not just about each month, it’s about how that month impacts the aggregate.

Moving over to hardware, this segment dipped 22% to $167 million. Switch was the only console to see growth since last August. For the year so far, hardware is sitting at $1.6 billion which is a decline of 21%.

In case the trend isn’t obvious, Nintendo Switch yet again earned the top hardware spot as measured by dollar sales and units sold. The same as it’s done since the holiday season in 2018. Because of this, it retains its position as the best-selling console of 2019. I wouldn’t be surprised if this holds through November and beyond. Can discounts on PlayStation 4 and Xbox One can do anything to stymie Switch’s run?

Accessories and game pads round out the three main segments, generating $242 million in August and totaling $2.3 billion for 2019 to date. These figures are down 6% and 2%, respectfully.

Here’s the thing. The data is clear, August was way slow. However, when broadening the scope to look at the full year, software spending in the U.S. is actually up since last year. Overall software sales rose slightly to $3.1 billion, boosting up 1% compared to the same time frame during 2018.

On to the rankings!

Let’s see the software list then delve into it. First we’ve got the August monthly game chart, then the year-to-date best sellers. This is based on dollar sales when combining physical and digital for those companies that participate in The NPD Group’s data gathering effort.

Top-Selling Games of August 2019 (Physical & Digital Dollar Sales):

  1. Madden NFL 20^
  2. Minecraft#
  3. Grand Theft Auto V
  4. Fire Emblem: Three Houses*
  5. Super Smash Bros. Ultimate*
  6. Super Mario Maker 2*
  7. Mario Kart 8*
  8. Mortal Kombat 11
  9. Tom Clancy’s Rainbow Six: Siege
  10. Astral Chain*
  11. Marvel’s Spider-Man
  12. The Legend of Zelda: Breath of the Wild*
  13. Red Dead Redemption 2
  14. Call of Duty: Black Ops 4^
  15. Age of Wonders: Planetfall
  16. Super Mario Party*
  17. Marvel Ultimate Alliance 3: The Black Order*
  18. New Super Mario Bros. U Deluxe*
  19. The Dark Pictures: Man of Medan
  20. Assassin’s Creed: Odyssey

Top-Selling Games of 2019 (Year to Date):

  1. Mortal Kombat 11
  2. Kingdom Hearts 3
  3. Madden NFL 20^
  4. Tom Clancy’s The Division 2^
  5. Anthem^
  6. Super Smash Bros. Ultimate*
  7. Resident Evil 2 Remake
  8. Grand Theft Auto V
  9. Red Dead Redemption 2
  10. Days Gone

^Digital PC Sales Not Included, *Digital Sales Not Included, #Digital Sales on Consoles Included

Beyond Madden in the lead, Minecraft and Grand Theft Auto V round up the top two spots. Nope, this isn’t 2014. Your eyes aren’t deceiving you. Both are still selling, especially during a slower month for new releases other than a major sports franchise. My ongoing theory is every new console buy means a copy of at least one of these games, if not both. Especially Grand Theft Auto V. Following these mainstay legacy titles were Fire Emblem: Three Houses at the 4th spot then Super Smash Bros. Ultimate fighting to #5.

In fact, the list is a whole bunch of Nintendo. Half of the top ten is comprised of games published by the Japanese gaming giant exclusively for Switch. This includes the only brand new release squeezing into the Top 10: Astral Chain. The third-person action game developed by PlatinumGames debuted at #10 during August. Considering Nintendo doesn’t share the digital portion of software sales, this is an even more impressive start. Especially knowing the game isn’t part of an established franchise, albeit made by a popular developer.

Quick note on Fire Emblem: Three Houses, this is its second month within the Top 5 overall list as last month it occupied the #2 spot. Its second month sales were the best ever for a game within the Fire Emblem series, and it’s approaching lifetime sales of the franchise top-seller 2012’s Fire Emblem: Awakening. A testament to both Nintendo’s software direction plus the global appeal of the brand now.

Another new title which is much deserving of a shout out is Age of Wonders: Planetfall from developer Triumph Studios and publisher Paradox Interactive. This fifth iteration within the Age of Wonders strategy series released early in the month and landed at #15. Most impressively, it generated the best initial month ever for an Age of Wonders game in dollar sales terms. For a release within a more niche genre usually targeting the PC crowd, grabbing a Top 15 spot is excellent.

On the other hand, a couple other major August releases didn’t fare as well. The Dark Pictures: Man of Medan, the first installment in a new horror franchise from Supermassive Games, cracked the Top 20 with its start at #19. Considering the multi-platform title’s late August release window plus its lower price point, this actually isn’t too bad of a result.

Remedy Entertainment’s Control on the other hand didn’t make it into the Top 20. While critically acclaimed, including in a review from your boy, the combination of releasing within days of the month end plus no digital sales here means it’s not part of the top-sellers. That caveat of publisher 505 Games not contributing digital sales is important, so really this ranking isn’t telling the entire story. A full story which, unfortunately, we likely won’t hear without the publisher sharing anything official.

That about wraps it up for this monthly report. Regular visitors will already know, but in case it’s your first time: friend of the site Mat Piscatella is an essential follow on Twitter as an analyst representing the NPD Group. Check out his video for further details on last month’s data, including individual platform rankings and all that fun stuff.

Till next time. Stay safe.

Source: The NPD Group, Electronic Arts, Nintendo, Paradox Entertainment, Warner Bros. Interactive Entertainment.

-Dom

Madden Scores & Fire Emblem Soars in July’s Monthly U.S. Game Sales Report

Madden is a perennial sales Giant

The summer is cooling off here in the States, which means the video games sales charts are starting to heat up. Each year, Electronic Arts’ football franchise Madden effectively kicks off a packed release schedule for the early Fall leading into the holiday season. As it stands, yes, we’re now in the trenches (my fellow football fans know).

The latest installment Madden NFL 20 released a bit earlier than usual, which means it just quarterback snuck into The NPD Group’s tracking period for July (which ran from July 7th to August 3rd). Its widespread brand recognition led to scoring the top spot in last month’s combined sales rankings, as measured by total dollar sales generated. Amazingly, this is the 20th *consecutive* annual Madden game that’s earned the overall lead in its release month, a staggering accomplishment for the team at the major U.S. publisher.

Keep in mind, its statistics count only a couple days on sale.

Madden NFL 20 laid out its competition to instantly become 8th best-selling game for the entirety of 2019 to date. This speaks to the strength of the franchise amidst a broad national audience, plus the sheer popularity of football as a sport domestically. Electronic Arts recently announced strong final week pre-orders plus that “well over half” of launch sales were digital, marking the first time digital has outpaced retail in the series’ long history. However, what the company didn’t share is even more intriguing. Does this mean that total sales are lower compared to last year? It’s possible this is the case, even if its launch sales are solid compared to non-Madden titles.

Anyone that tracks these things knows the franchise is a perennial winner in the U.S. marker. Early indications prove it will once again likely achieve Top 5 status when 2019 wraps up its final quarter.

All that said, I’d argue the most impressive story of July’s charts and really 2019 as a whole continues to be Nintendo. Six of the Top 10 games last month are available on its Switch hybrid hardware. The standouts being a scorching debut for Fire Emblem: Three Houses, which secured the 2nd overall spot, and a somewhat surprise seller in Team Ninja’s Marvel Ultimate Alliance 3: The Black Order as it assembled enough cash to reach its #4 ranking.

Fire Emblem: Three Houses achieved the best single launch month in Fire Emblem history, as the latest strategy JRPG mash-up outsold the previous leader: 2017’s Fire Emblem: Shadows of Valentia.

Its fantastic release strength now makes Three Houses the 2nd top-selling title in the series ever domestically, behind only Fire Emblem: Awakening from 2012. Yes. Ever. With only a month of tracking. This is incredible, and a testament to its now global appeal. Which I’ll partly attribute to characters being included in the successful Super Smash Bros. mash-up fighting games, as its latest release from December is still charting.

I know I shouldn’t be shocked a game featuring the Avengers and related superheroes would sell so well. Still, Marvel Ultimate Alliance 3: The Black Order is a Nintendo Switch exclusive which means only a segment of the market can purchase it. And purchase it, that segment did. Which makes its Top 4 position that much more notable. Previously, its predecessor grabbed the #7 spot at launch in September 2009. Knowing the demand for Avengers right now is sky high, I’m curious to know how well the multi-platform Marvel’s Avengers from Square Enix will fare when it’s out in May 2020. (I’d imagine Marvel will still be popular then. This is the expert analysis you’ve come to expect, I know.)

It’s worth noting that Switch results are actually even crazier than it seems initially. Nintendo doesn’t share digital in the context of NPD charts. Which means physical alone boosted these games up the list. Combined sales are even higher! I was quite bullish on Fire Emblem: Three Houses from jump, though admittedly underestimated the strength of Marvel Ultimate Alliance 3: The Black Order. ure Nintendo’s competitors aren’t producing many exclusives right now due to respective console cycles coming to a close, though it’s still eye-catching just how well the Japanese game maker is doing in the States as both a hardware maker and publishing partner.

One notable absence for July is Wolfenstein: Youngblood, though Bethesda Softworks does not share digital split. And it’s a less expensive title than competitors, which means it naturally generated less dollar sales. I anticipated this would happen, though there still was a slight chance it could slip into the Top 20. Bethesda still has DOOM Eternal upcoming in November as its flagship autumn title.

It only makes, hm.. cents to chat about the overall market now after hitting on individual names.

Spending in the U.S. during July actually increased slightly since this time last year, to $762 million. Though under 1%, so essentially flat. Which I’d argue is a mild surprise, due to the major slowdown in hardware sales off 22% and accessories/controllers dipping 12%. Consumer spending on software made up the difference, accelerating 34%. Though the caveat I’d offer is Madden did move up to the July time frame compared to debuting during the August sales period in 2018.

Nintendo Switch was once again the leading console by dollar sales generated, a spot which it’s held consecutively on a monthly basis since the holiday season. It’s the only piece of hardware to see gains since this time last year, as its competitors declined due to long-in-the-tooth cycles. Same as June, it’s also the #1 seller for 2019 to date.

This portion is the most predictable of all, as Switch continues to churn out major releases on a then legacy titles show solid momentum due to them appealing to a variety of audience slices especially the younger demographic. With a new model boasting improved battery life now hitting shelves and its Switch Lite iteration shipping in September, I can’t see a case where it isn’t the leading seller every month for the foreseeable future.

Quick update on software this year so far. Mortal Kombat 11 continues its dominance atop the chart, making it yet again the best-selling game of 2019. In fact, it’s now behind only Mortal Kombat X (2015) within the franchise overall for lifetime domestic sales. Another impressive stat is that MK11 now occupies the 5th spot on the fighting game genre all-time chart. NetherRealm Studio’s hit likely won’t retain the top spot once next month rolls around, though its legs since April release means it has been on quite a.. hm, run. I anticipate it will remain in the Top 6 through year-end.

Taking the year-to-date chart as a whole, it’s very similar to June. The exceptions being Red Dead Redemption 2 moving up to #7 and Madden NFL 20 slotting in at the 8th spot. These moves pushed Sekiro: Shadows Die Twice out of the Top 10, though From Software’s latest game is still doing extremely well with its 3.8 million units sold globally since February.

Now then. Let’s look at the full multi-platform list itself then the year’s best sellers, before our final whistle.

Top-Selling Games of July 2019 (Physical & Digital Dollar Sales):

  1. Madden NFL 20^
  2. Fire Emblem: Three Houses*
  3. Super Mario Maker 2*
  4. Marvel Ultimate Alliance 3: The Black Order*
  5. Minecraft#
  6. Grand Theft Auto V
  7. Super Smash Bros. Ultimate*
  8. Mortal Kombat 11
  9. Mario Kart 8*
  10. The Legend of Zelda: Breath of the Wild*
  11. Marvel’s Spider-Man
  12. Tom Clancy’s Rainbow 6: Siege
  13. Call of Duty: Black Ops IIII^
  14. Crash Team Racing: Nitro Fueled
  15. Red Dead Redemption 2
  16. Tom Clancy’s The Division 2^
  17. MLB 19 The Show
  18. New Super Mario Bros. U Deluxe*
  19. NBA 2K 19
  20. Assassin’s Creed: Odyssey

Top-Selling Games of 2019 (Year to Date):

  1. Mortal Kombat 11
  2. Kingdom Hearts 3
  3. Tom Clancy’s The Division 2^
  4. Anthem^
  5. Resident Evil 2 Remake
  6. Super Smash Bros. Ultimate*
  7. Red Dead Redemption 2
  8. Madden NFL 20^
  9. Days Gone
  10. MLB The Show 19

^Digital PC Sales Not Included, *Digital Sales Not Included, #Digital Sales on Consoles Included

If you are interested in individual platform results, I highly recommend perusing NPD Group analyst Mat Piscatella’s Twitter thread and corresponding video coverage. It’s one of the main sources here, plus the never-ending knowledge of yours truly. Humble, I know.

Though in all seriousness thanks for stopping by to look at the charts and hear some context surrounding the month’s results. I’ll be back soon with more reviews and sales talk, it will pick up the pace from here!

Sources: The NPD Group, GamesPress, Nintendo, Electronic Arts, Warner Bros. Interactive Entertainment.

-Dom

New U.S. Video Game Sales Last Month Were Slowest May in Over Two Decades

Back again with the sales talk! I’ll do my best to make this piece as riveting as possible, though as expected May was a bit of a snoozer when it comes to the market here in the States. It’s a mid-year month in the year before a new console generation. So it’s more like game stales, amirite.

Okay. Moving on.

The NPD Group produced its latest monthly report this past Tuesday, with the standout statistic being that sales of new video game releases were at their lowest level for a May month since 1998. Mainly because there just weren’t a lot of notable major software releases. Which checks out, because it’s probably the quietest month we’ll see all year. What I’m really saying is, not a lot of publishers abide by the “It’s gonna be May” mantra.

In terms of the overall industry, total consumer spending declined 11% to $641 million as sales across all three of its tracked meta segments either declined or remained flat.

Beginning with hardware, the category saw a dip of 20% to $149 million. Nintendo Switch was the main bright spot, as the only console to show year-over-year growth when compared to May 2018. For this year to date, total hardware sales eclipsed $1.1 billion which is 17% lower than this same period last year.

As alluded to above, Nintendo continues its streak of wins. May was the 6th consecutive month in which the Switch hybrid led hardware sales. As measured by both units sold and dollar sales. Switch also remained the highest selling console of the year to date. Reminder that Nintendo announced during its last earnings report that Switch lifetime sales hit 34.74 million globally. Essentially, the company that people counted out during its flubbed Wii U era is now propping up the industry while competitors Microsoft and Sony see their hardware grow long-in-the-tooth.

Talk about the perfect segue.. Switching briefly to peripherals, at least multiplayer games like Fortnite and now Dauntless entice people to keep buying those headsets and controllers. Accessory sales stayed consistent around $230 million, with Sony’s black DualShock 4 controller as the top-selling within this category for May and 2019 so far. Consumer spend on accessories for year to date is now at $1.4 billion, up approximately 3%.

In terms of games, software sales across console, portable and PC platforms dropped 13% in May to $262 million. When talking overall software sales, it’s the lowest May monthly result since 2013. I mentioned the dearth of new game sales already. This is sluggish for even the usual summer drought.

While total software purchasing was soft, I believe there are individual games worth noting before we get to the full charts.

Mortal Kombat 11 is having a.. killer launch season. NetherRealm Studio’s latest fighting game achieved the number one spot on the overall software chart for a second straight month since its launch in late April. It led the monthly Xbox One and PlayStation 4 individual rankings, too.

Not only that, and most importantly, it moved past Kingdom Hearts 3 to become the best-selling game of the year so far. To put MK11’s fantastic momentum in perspective, its 2nd month sales result is almost twice the amount of any other installment in the classic franchise. Part of the reason is how NetherRealm is adapting the series for modern tastes, offering unlockables in the base game then pushing post-launch content. The game’s latest character addition Shang Tsung released mere days ago. I’m anticipating good momentum even as other big releases hit, due to the appeal of new content over time plus establishing itself as a leading platform in the genre.

I’d also like to highlight results for three other titles: Total War: Three Kingdoms, Rage 2 and.. Minecraft. Yup. Mojang’s creation game that released a decade ago, having since attained cultural phenomenon status and sold more units than anything except Tetris, is back in the monthly top ten list. The 9th best-selling overall, to be exact, plus the 7th best-selling game on Xbox One. Honestly, how are there so many people that don’t already own Minecraft?

Sega’s Total War: Three Kingdoms and Bethesda’s Rage 2 were the only new releases achieving top ten status last month, slotting at #3 and #4 respectively. Both of these are impressive accomplishments, considering the past few Total War games didn’t even chart and Rage 2 sales don’t include digital. (Bethesda doesn’t share that portion for its games). In an interesting but ultimately useless tidbit, the original Rage was also the 4th best-selling title in its release month of October 2011. The more you know, ya know.

(Shameless plug: I reviewed Rage 2 here and had a good time with it.)

Finally, PlayStation 4 exclusives like Days Gone and MLB The Show 19 are showing solid legs considering availability on solely one platform. Both games maintain spots in the top ten, plus move up in the year-to-date chart. And the beleaguered multi-platform title Anthem from BioWare is still hanging onto the fourth spot in the 2019 rankings. Both of these are happening in the doldrums of late Spring of course, so keeping an eye over time will tell the full story.

It’s now time to check out the main software rankings for May, which focus on strictly the U.S. market. For individual platform charts and way more information, read this extensive thread from NPD Analyst and, more importantly of course, my buddy Mat Piscatella.

Top-Selling Games of May 2019 (Physical & Digital Sales):

  1. Mortal Kombat 11
  2. Days Gone
  3. Total War: Three Kingdoms
  4. Rage 2*
  5. Grand Theft Auto V
  6. Super Smash Bros. Ultimate*
  7. Red Dead Redemption 2
  8. MLB The Show 19
  9. Minecraft#
  10. NBA 2K19
  11. Mario Kart 8*
  12. Tom Clancy’s The Division 2^
  13. Call of Duty: Black Ops 4^
  14. New Super Mario Bros. U Deluxe*
  15. Marvel’s Spider-Man
  16. The Legend of Zelda: Breath of the Wild*
  17. Tom Clancy’s Rainbow 6: Siege
  18. Assassin’s Creed: Odyssey
  19. Team Sonic Racing
  20. Yoshi’s Crafted World*

Top-Selling Games of 2019 (Year to Date):

  1. Mortal Kombat 11
  2. Kingdom Hearts 3
  3. Tom Clancy’s The Division 2^
  4. Anthem^
  5. Resident Evil 2 Remake
  6. Super Smash Bros. Ultimate*
  7. Red Dead Redemption 2
  8. Days Gone
  9. MLB The Show 19
  10. Sekiro: Shadows Die Twice

^Digital PC Sales Not Included, *Digital Sales Not Included, #Digital Sales on Consoles Included

I think I did pretty well squeezing as much as I could out of a mostly uneventful time frame. How did your predictions hold up? Surprises? Leave a note here or shoot me a message on Twitter. Hope to see you again next month!

Sources: The NPD Group, Bethesda Softworks, Microsoft, Sega, GamesPress.

-Dom

It’s That Time: Boring & Bold E3 2019 Predictions!

It really is a holiday in June, for gamers and tech heads!

The Electronic Entertainment Expo 2019 officially kicks off next Tuesday in Los Angeles, though pre-E3 festivities start well before then as game companies large and small try to dazzle enthusiasts (and, in some cases, investors) with live presentations or pre-recorded digital shows.

Now, it’s super easy to do a recap of what we already know. Especially since this week has seen numerous leaks or early teases, from the likes of Ubisoft with Watch Dogs Legion to the rumored From Software and George R.R. Martin collaboration now called Elden Ring.

It’s also a snoozefest typing up a list of safe predictions. What’s the fun in that? It’s freakin’ E3! No matter how much comes out before the event itself, you and I both know there will always be reveals that no one is expecting.

Which brings me to this post. Across the next week, we’ll be bombarded with information on what’s new in gaming and related technology including consoles, streaming and even virtual reality. I’m going to write one boring and one bold prediction for each of the major company events, then a little something something for E3 proper.

If you need to follow along with the general calendar, the E3 Media Site and IGN’s Wiki Page are good resources. Let’s get this.. show on the road!

Electronic Arts: EA Play, Saturday, June 8th, 9:30 AM PT / 12:30 PM ET.

Boring: EA is scrapping its traditional (and honestly pretty tame) E3-adjacent press conference for a series of live streams starting later today as part of its EA Play fan event in Hollywood. This features previously released titles like Apex Legends, Battlefield V and The Sims 4 in addition to new iterations in its sports franchises. The major headliner is Respawn Entertainment’s Star Wars: Jedi Fallen Order, starting right at the beginning of the live show with a gameplay reveal.

Which brings me to my first boring prediction. EA is going to reveal details about Season 2 of its battle royale game Apex Legends, complete with a new character. We’ll see gameplay from that character today, and a start date right after its recent The Legendary Hunt event concludes on July 2nd.

Bold: Noticeably absent from the schedule is BioWare’s Anthem, the online action game that released in February to mixed reviews. Personally I enjoyed its mechanics, though acknowledged it was certainly rough around the edges. It’s baffling that older games like Battlefield V and The Sims 4 would be here while Anthem isn’t. I know its player count is dwindling plus BioWare hosted a separate stream recently for the game. However this is supposed to be EA’s flagship stream and one of its most recent high profile games is nowhere to be found?

I’m not sure how to read this absence, so let’s naturally go in a completely irrational direction. During today’s set of live streams or at its fan event, we’ll hear at least a bit more of what BioWare is working on next. Which is the next Dragon Age. While there was a quick tease at last year’s Game Awards, there’s been nothing since. If the developer has symbolically moved past Anthem, it has to.. slay any concerns fans have and reassure about its future.

Microsoft: Xbox E3 Briefing, Sunday, June 9th, 1:00 PM PT / 4:00 PM ET.

Boring: This is a huge E3 year for Microsoft. It’s even said as much. Its major competitor isn’t there. It’s building a new generation of consoles. It’s been gobbling up studios in hopes it can bolster its game lineup. It’s expanding on services, from Xbox Game Pass to Project xCloud. I’d argue this is the most important moment for Xbox as a brand, perhaps ever.

A bit dramatic? Absolutely. But also true. In fitting with this theme, even my boring prediction is massive: Microsoft will formally reveal its next generation of Xbox hardware, nicknamed Xbox Scarlett. This being the two rumored models: One more powerful then the other more entry-level. Nothing on price, timing or the boxes themselves. Just a teaser. If these are out in the fall 2020 timing that I’m estimating, we won’t see a blow-out until next year.

Bold: No, I don’t think Microsoft is going to acquire Capcom. Or Konami. Or any major publisher because that’s not going to happen. If anything, perhaps a smaller development team that isn’t publicly-traded.

That’s not going to be my bold prediction, of course. This is: We’re going to learn about not just one, not just two but THREE brand new, next generation titles from Xbox Game Studios. Head of Xbox Phil Spencer already said we’ll see 14 games from its teams. Not satisfied? Let’s say one of them is from one of the newly-acquired developers. Had enough? Lastly, the biggest of those games will be.. finally, a new Fable. Created by, you guessed it, Playground Games.

Bethesda Softworks: Bethesda E3 Showcase, Sunday, June 9th, 5:30 PM PT / 8:30 PM ET.

Boring: Late night on Sunday, when everyone else is dreading work the following day, gamers will be stoked to see what independent publisher and always wildcard Bethesda will bring to the table during its showcase. Safe bets are DOOM Eternal, Wolfenstein Youngblood and more DLC for Rage 2, which I reviewed recently. I predict we’ll see all three of these, plus more from at least one of its mobile offerings.

Bold: With director Todd Howard crushing dreams in saying recently that big-budget projects like Starfield and Elder Scrolls VI will not be making E3 appearances (which sense as there’s no way either of these is coming out this generation), what kind of crazy surprise might we see that’s unrelated to these much-anticipated games?

Well. I could use this space to predict that Bethesda will tease a new Evil Within title from legendary horror designer Shinji Mikami, who we know will be at E3. I could use this to say that Fallout 76 will receive a major update and go F2P at the same time. While both of those can certainly happen, I’m going elsewhere: Bethesda will finally reveal that Arkane Studios has been cooking up something real juicy. Twist! It’s not going to be within the Dishonored or Prey universes. It’s new. And it’s probably going to be awesome.

Ubisoft Entertainment: UbiE3 Press Conference, Monday, June 10th, 1:00 PM PT / 4:00 PM ET.

Boring: If we’re talking about guesses for French publisher Ubisoft, shoot almost all of them might be considered boring since we likely know its lineup before it even happens Monday afternoon. I mentioned Watch Dogs Legion before. October release Tom Clancy’s Ghost Recon Breakpoint will assuredly be prominently featured. We’ve even heard rumblings from my buds Nibel and analyst Daniel Ahmad plus Kotaku’s Jason Schreier of multiple new projects, including co-op shooter Rainbow 6 Quarantine, an RPG codenamed “Orpheus” plus even a roller derby title dubbed Roller Champions. Everyone seems to be getting in on the action!

The snoozer part of my prediction is that we’ll see all of these. Then another Just Dance, which will undoubtedly be revealed alongside a dancing animal of some sort.

Bold: Always animated Ubisoft CEO Yves Guillemot is a staple of these live shows, thankfully so, which means it’s easy to say he’ll be there again. That’s not my guess.

My super bold prediction is that new Nintendo of America President Doug Bowser (yes, Bowser) will make a special appearance together with Guillemot. Because the two gaming powerhouses are going to announce a spanking new collaboration! The easy guess is a Mario + Rabbids Kingdom Battle 2. This isn’t a place for easy. I’m thinking something new, a different blending of two brands, along the lines of Rayman and Yoshi. Trials and F-Zero. Something innovative. That no one is expecting, except me!

Square Enix: Square Enix Live E3 2019, Monday, June 10th, 6:00 PM PT / 9:00 PM ET.

Boring: Out of all this year’s live shows, I think Square is going to be the most surprising. In the best way possible. The Japanese publisher needs to redeem itself after last year’s average showing. I believe it will.

Easy predictions include headliners Marvel’s Avengers from Crystal Dynamics and the long-awaited Final Fantasy VII Remake from Tetsuya Nomura’s internal team. It’s unlikely we see anything more than a cinematic trailer for the former, though a gameplay demo for the latter is certainly feasible if not likely. I also think there’s a high likelihood we see gameplay from action-adventure Babylon’s Fall from PlatinumGames, plus the official reveal of People Can Fly’s shooter Outriders as it was teased on Twitter a couple days ago.

Lastly, in an interesting twist, Polish studio Techland revealed a week ago that Square will be publishing its upcoming open world zombie game Dying Light 2. Which is curious considering that the original was distributed by Warner Bros. Interactive Entertainment. I’m thinking we see a lot from this game here, plus a release window of Q1 2020.

Bold: As impressive as the above is, I’m betting Square will still surprise us and elevate its show to being a standout amid its competitors. Gematsu recently posted about an announcement event for mobile title Dragon Quest Walk, during which produce Yuu Miyake made mention of Dragon Quest XII in vague terms, hinting at some sort of announcement on the storied JRPG franchise despite the game being early in development. Being bold, I say we’ll see a tease along with its subtitle and a logo, similar to how Bethesda revealed the upcoming entry in its Elder Scrolls series!

Nintendo: Nintendo Direct E3 2019, Tuesday, June 11th, 9:00 AM PT / 12:00 PM ET.

Boring: Nintendo is once again slotted in on Tuesday mid-day, technically right before the start of E3 itself, with its Direct and then Treehouse Live stream. We’ve already got a good sense of what it will feature for its Switch hybrid platform, plus some.. inkling of what it could reveal. Pokémon Sword and Shield will be the headliner, after the reveal of its November 15th release date among new pocket monster variations in addition to more about its systems. Super Mario Maker 2 is out this month and Fire Emblem: Three Houses hits July, which means both should have lengthy demo sections.

I’m also betting we see gameplay from The Legend of Zelda: Link’s Awakening remaster, plus a potential release window. Luigi’s Mansion 3 should be shown in some capacity, along with exclusive-to-Switch Marvel Ultimate Alliance 3: The Black Order. Easy ones, done-zo.

Bold: If the aforementioned prediction on a crossover project with Ubisoft isn’t enough, you’ve come to the right place. Minuscule chance of Bayonetta 3 or Metroid Prime 4, though I’m not betting on it. However, what’s up with Animal Crossing for Switch? Nintendo still lists it as a 2019 game in recent reporting, though we know virtually nothing about it. Part of my bold prediction is that we’ll get the full blow-out. Cinematic trailer. Gameplay walk-thru during Treehouse. Plus! A December release date.

But that’s not all. It’s about time.. for Mario Kart 9. That’s right. A new Kart game, exclusive to Switch. Its predecessor is selling so well that this might be my most ridiculous pick of the day, but who cares! I went there. Let’s see if Nintendo does, too.

E3 Show Hours and E3 Coliseum: Los Angeles, Tuesday, June 11, 10:00 AM PT / 1:00 PM ET to Thursday, June 13, 6:00 PM PT / 9:00 PM ET.

Boring: All this said and we haven’t even started the show! On Tuesday, the expo itself opens its doors to exhibitors, press, influencers (ugh) and fans alike. There’s so much that I haven’t even mentioned here that’s a shoe-in to be there. Destiny 2! Cyberpunk 2077! Baldur’s Gate 3! Call of Duty: Modern Warfare! That’s not to mention all the independent developers showing off their sweet upcoming projects, of which there will be at least a handful of standouts. Untitled Goose Game, plz!

I’m thrilled to learn more about these plus see the myriad of panels featured at E3 Coliseum, which is a fantastic mini-event during the broader show. This year’s has so many talented people sitting down to discuss their games, including folks from Bungie, Respawn Entertainment, id Software, Xbox and more. It’s less a prediction and more a guarantee that this will be exceptional.

Bold: Alright. What the heck. I know Take-Two Interactive and 2K Games is focused on marketing Borderlands 3 this year ahead of September drop date, however I’m still forever hoping for a new BioShock game. My final bold prediction is that, somehow someway, we hear a rumor or tidbit about the secret BioShock project. Give me anything at all!

Whew. Being bold is tiring work. Whatever your opinion on E3, however many things leak in advance, I’m always going to be pumped this time of the year.

I’ve sent out a question on Twitter related to this post, asking for one boring and one bold prediction from all of you. I expect big things. Don’t disappoint, and enjoy this year’s gaming spectacle! I know I will.

Sources: Entertainment Software Association, All companies and tweets above, Kotaku, The Verge, PC Gamer.

-Dom

Mortal Kombat 11 & Nintendo Switch Kombine to Top April’s U.S. Video Game Sales Report

Lots of fighting game fans exclaimed “Get Over Here!” to NetherRealm Studio’s latest installment in the storied franchise, Mortal Kombat 11. The brutal beat-em-down title, published by Warner Bros Interactive and released on April 23rd, was the best-selling game of last month in the States according to The NPD Group’s latest report.

Mortal Kombat is one of the most well-known gaming series ever, partly due to its controversial graphic violence and propensity to upset pearl-clutching government officials. This most recent game’s predecessor Mortal Kombat X (2015) went on to be the biggest commercial success in franchise history, eclipsing more than 11 million units sold per famed co-creator Ed Boon.

While we don’t know global unit sales for Mortal Kombat 11 just yet, we now know that this latest entry is selling well domestically. It not only topped the April monthly chart, it also instantly entered the year-to-date list as the 2nd best-selling of 2019, second to only Square Enix’s Disney mash-up Kingdom Hearts 3.

Interestingly, it was tops on all four of its platforms: Xbox One, PlayStation 4, PC and even the Nintendo Switch. An impressive result all around, and I expect it will continue to chart at least during a slower summer release calendar.

Second place for April went to open world zombie game Days Gone from Sony Bend Studio, a PlayStation 4 exclusive title. I wrote recently that, despite thinking the title itself was mostly mediocre, I prognosticated that it would have broad market appeal and sell quite well. I even thought it might top the list of best-sellers last month.

While I was too bold in my prediction, arriving at #2 is a very good result. Namely since it’s limited to just the one platform. Days Gone also had the 7th best launch month for a Sony-published game in NPD’s tracking history, plus became Bend’s top-selling game ever after being on sale less than a full month.

A quiet success story unfolding as we approach mid-year is the solid momentum of another title only available on PlayStation 4, that being MLB The Show 19 from Sony San Diego. The baseball sim has achieved the #3 spot during the past two months of charts since its release on March 26th. It’s also moved up into the Top 10 of the year so far, hitting exactly #10.

MLB The Show 19 is currently the best-selling sports title of the year to date, and it’s still the fastest launch for a game in the franchise when lining up all the relevant launches. I bet the development team is.. having a ball!

Rounding out the Top 5 respectively are Ubisoft’s Tom Clancy’s The Division 2, the shared world military RPG that was last month’s best-seller, then Nintendo’s ever-present party fighter Super Smash Bros. Ultimate. The latter of which recently eclipsed a crazy 13.81 million units sold globally.

And of course, Rockstar Games continues to live up to its moniker by having not one but two of its works present on April’s list. Grand Theft Auto V being the leading one, coming in at #6 despite releasing all the way back in 2013. It’s a theme we’ve seen in most monthly charts, and I’ve continually stated it will be this way until its successor is out.

Below are April’s main software charts, which focus on strictly the U.S. market:

Top-Selling Games of April 2019 (Includes Physical & Digital Sales):

  1. Mortal Kombat 11
  2. Days Gone
  3. MLB The Show 19
  4. Tom Clancy’s The Division 2^
  5. Super Smash Bros. Ultimate*
  6. Grand Theft Auto V
  7. Sekiro: Shadows Die Twice^
  8. Call of Duty: Black Ops 4^
  9. NBA 2K19
  10. Yoshi’s Crafted World*
  11. Red Dead Redemption 2
  12. Mario Kart 8*
  13. Assassin’s Creed: Odyssey
  14. Minecraft#
  15. New Super Mario Bros. U Deluxe*
  16. Final Fantasy X/X-2 HD
  17. The Legend of Zelda: Breath of the Wild*
  18. Jump Force
  19. Battlefield V*
  20. Borderlands

Top-Selling Games of 2019 (Year to Date):

  1. Kingdom Hearts 3
  2. Mortal Kombat 11
  3. Tom Clancy’s The Division 2^
  4. Anthem^
  5. Resident Evil 2 Remake 2019
  6. Super Smash Bros. Ultimate*
  7. Red Dead Redemption 2
  8. Sekiro: Shadows Die Twice^
  9. Jump Force
  10. MLB The Show 19

^PC Sales Not Included, *Digital Sales Not Included, #Digital Sales on XB1 & PS4 Included

Flipping over to consoles, Nintendo Switch saw its 5th consecutive month atop the hardware chart as measured by both dollar sales and units. It’s still the best-selling console of the year, as well. The last time it was outpaced by Sony’s PlayStation 4 was during the pre-holiday rush of November. Even then, Switch generated more revenue. PS4 just happened to see higher unit sales because of heavy discounting.

Consumer spending on games in the States crept up 1% in April, to $842 million overall. This was driven by PC and console software, up 15% to $427 million, and the Accessories segment as it bumped 5% to $256 million on the strength of Amiibo and DualShock 4 sales. These two segments offset a 29% decline in hardware, which fell to $160 million.

For 2019 so far, consumer spending in the games market totals $4 billion. A figure that’s down 2% when compared to the same time period last year. Out of that, software has contributed almost half with roughly $1.9 billion in dollar sales.

My read overall on April is that the top three sellers in particular are impressive, even though I was wrong about which would be first. Especially Mortal Kombat 11.. fighting its way to the second spot on the year-to-date list. That indicates to me that early demand is strong. I’m not sure it can reach the lofty heights of its predecessor, though I’m confident it will carve up a good chunk of commercial success before we see what NetherRealm does next.

Another story that I think warrants more attention is BioWare’s Anthem, published by Electronic Arts, maintaining the 4th spot of 2019 so far. Granted, it’s way early. Then EA said during its Q4 earnings call recently that the game’s early sales came in below the company’s targets. It’s worth seeing if it maintains this position as the year progresses, with more major releases scheduled for the late part of the summer into the autumn rush.

Hardware sales are going to be uneventful until, honestly, holiday season at the earliest. If not next year, when I’ve been saying that the next generation of consoles will start during the second half.

Additional details on individual platform results can be found at the linked video above, from NPD Analyst and friend of the site, Mat Piscatella.

So. How did your predictions go? Any big surprises? Please share in the comments or let’s catch up on Twitter! Thanks for stopping by, as always.

Sources: The NPD Group, NetherRealm Studios, Sony Bend Studio, Sony San Diego, Nintendo, Electronic Arts, Wikipedia.

-Dom

Nintendo Reports Best Results in Nearly a Decade Despite Missing Switch Target

Shuntaro Furukawa, Nintendo’s President.

Japanese gaming giant Nintendo shared its latest annual results today. I didn’t want to jump (like Mario, get it?) to conclusions, so I’ve read through carefully. The outcome? I’m equal parts impressed and cautious, the former due to the results themselves and the latter due to where executives see the company next year.

The good news is that the games manufacturer hasn’t experienced this sort of financial bump in years. In particular, software is performing incredibly well even compared to its estimates. It broke through the forecast of 110 million to an impressive 118.55 million copies sold during this latest year, on the strength of titles like Mario Kart 8 Deluxe and Super Smash Bros. Ultimate.

If the teams working at or with Nintendo are experts at one thing, it’s making compelling games specifically for its platforms. While Switch hardware numbers often grab headlines, it’s the quality of games that support its business. A console can’t succeed without the support of a software lineup.

Diving into some numbers for a moment, I’ve built the above chart to illustrate results over time and expand on my headline. This is net revenue, which is overall sales achieved by Nintendo. Current revenue figure is around $10.8 billion when converted to dollars, though the chart is in local currency.

Similarly the above shows operating profit, which takes into account certain expenses. Another quality result, driven by the higher revenue offsetting slightly increased sales including those from selling and marketing its products.

Downside though is that its current generation Switch console saw sales of 16.95 million units, which means it fell short of the 17 million Nintendo expected to sell during this time frame. In fact, this target was initially upwards of 20 million around this time last year. Turns out that both of these figures were optimistic.

Which leads me back to my point on software sales, and why they are so key to Nintendo’s success. Many individual offerings are maintaining impressive momentum, especially those we’d call “evergreen” which means they are more timeless than others. Mario Kart 8 Deluxe remains the best-selling title on Switch, hitting 16.69 million units compared to just above 15 million last quarter. For a game that technically had its start on Nintendo’s prior generation Wii U device, this is excellent and conveys the power of a fine family-friendly multiplayer game.

Super Mario Odyssey and Super Smash Bros. Ultimate round out the Top 3, with 14.44 million and 13.81 million copies to date respectively. While I expected stellar results from Odyssey, it’s Smash that is the real winner here, fighting its way towards the top of the list.

So. If it’s doing so well financially, and selling software, why might I be cautious?

Well, because of where Nintendo itself expects to go. It’s just as much about guidance as it is results. Guidance which I consider to be conservative, and even timid considering its upcoming prospects.


First, the firm anticipates 18 million Switch units and 125 million software units in the year ending March 2020, which would be up a modest 6% and 5% respectively. On the financial side, execs think both sales and profit will increase 4%. These are.. lackluster, though not entirely unexpected given this past year’s result and considering the new leadership of President Shuntaro Furukawa.

Given the rumors of new Switch models as early as this year, plus key software titles in Super Mario Maker 2 (announced for a late June release), Pokemon Sword & Shield and a new Animal Crossing, I was hoping for more ambitious targets from Nintendo. This is also supported by recent reports of expansion into the world’s largest gaming market of China, which to call a massive opportunity is an understatement.

Still. Maybe some of these drivers are further out that I thought. During the call associated with this earnings release, President Furukawa revealed they won’t be talking new hardware or revisions during June’s major Electronic Entertainment Expo (E3) event. We’ll have to wait further to see if the manufacturer will try to bolster sales using either a “mini” iteration or a more powerful version of the Switch. There’s also no timeline for the China expansion, so that could push further into future fiscal periods.

One additional point before we wrap up:

Nintendo’s foray into mobile continues, with the beta for the previously-announced Mario Kart Tour beginning this summer. This past year, mobile titles like Dragalia Lost drove growth of 17% within its mobile segment to just over $400 million in sales. It’s certainly a small portion of the overall business, however it’s the one segment that many cite, including myself, as having the best upside.

All told, Nintendo’s solid financial performance is undeniable. However, I see a disconnect between what I expect for its future prospects and what the company itself thinks. Similar to fans of upcoming games like Bayonetta 3 and Metroid Prime 4, which are currently listed as “To Be Announced” in Nintendo’s pipeline, I’m left both wanting and quite curious about what the future holds.

Sources: Nintendo Investor Relations. Bloomberg. Wall Street Journal. Fortune.

-Dom

Earnings Calendar Apr & May 2019: Gaming, Media & Tech Companies

Updated: April 29, 2019

Back again!

Which means, let’s get down to.. business. Here’s the rundown of notable dates for gaming, technology and media results this quarter. Many fiscal periods end in March, so we’ll see a bevy of annual results during the next couple months. Which obviously means extra fun, all around.

See the above calendar image or below for a Google Doc which offers quick access to each investor site.

After that, I’ve highlighted three companies that I’ll be watching closely. What about you? Let me know here or on Twitter. Thanks for swinging by!

Working Casual Earnings Calendar Apr & May 2019: Gaming, Media & Tech Companies

Nintendo Co., Ltd (NTDOY): Thursday, April 25th.

It’s true that Nintendo makes this list virtually every quarter, though it’s especially noteworthy as its Switch hybrid console moves into its third year on market. It’s the end of the Japanese company’s 2019 fiscal year, one in which it previously predicted sales of 20 million Switch units. However, it recently backtracked to say this goal would not be reached. I was bullish on the hardware in recent posts, and still am even if it misses this lofty target, namely because of the rumor that two new models may be out soon. Not to mention its stellar software output. Nintendo has undoubtedly the most prolific short-term lineup of the “big three” manufacturers, with Super Mario Maker 2, Fire Emblem: Three Houses, Luigi’s Mansion 3, a new mainline Animal Crossing plus, most importantly, its flagship Pokemon Sword & Shield due in Q4. In fact, regardless of hardware, I expect software numbers to be above its guidance of 110 million copies from its last report.

Take-Two Interactive Software Inc (TTWO): Monday, May 13th.

Red Dead Redemption 2 from Take-Two Interactive’s Rockstar Games had an amazing launch last October and was the best-selling game last year in the States, wrangling a whopping 23 million copies moved globally to date per last quarter’s results. However, there are questions about how much momentum its Red Dead Online mode can sustain amidst heavy saturation in the online multiplayer space. The good news? One of its main competitors is Grand Theft Auto Online, also owned and published by Take-Two. Separate of Rockstar, I’m anticipating we could see increased guidance from the publisher now that Gearbox Software has announced Borderlands 3 for a September release. A new game in the Borderlands franchise combined with 2K Games’ steady-selling NBA 2K this fall is why I’m predicting the firm could not just boost its forecast going forward, but also then achieve it.

Ubisoft Entertainment (UBI): Wednesday, May 15th.

This will be the French gaming software maker’s annual earnings and the first report after the release of Tom Clancy’s The Division 2, the successor to 2016’s record-breaking Tom Clancy’s The Division. Early indicators are showing strength, though it will be difficult to eclipse the massive $330 million opening week of the original. We also should hear Ubisoft reiterate its plan for 3 to 4 “AAA” titles through March 2020. Especially important since there’s no Assassin’s Creed game in 2019. (Fans can rest easy knowing that it will return in 2020, in what’s likely going to be a Viking setting.) Many expect the lineup to include the previously announced pirate game Skull & Bones, a third Watch Dogs entry plus potentially a Tom Clancy’s Splinter Cell title. I’m not holding my breath on the last one. I’m leaning towards a sequel to 2017’s more action-heavy Tom Clancy’s Ghost Recon Wildlands. Even though the publisher will likely save full reveals for the Electronic Entertainment Expo (E3) gaming conference upcoming in June, any juicy tidbit or guidance adjustment would give a better indication of how its pipeline is.. rounding out.

As always, I appreciate you hanging out for discussion on the busy earnings season for companies in these sectors. Check back soon for updates to those that haven’t yet announced firm dates!

-Dom

Sources: Company Investor Relations Websites/Press Releases, NPD Group, Internet Game Database (IGDB), Nintendo Life, Wall Street Journal, Business Insider, Kotaku.

Earnings Calendar Jan & Feb 2019: Gaming, Tech & Media Companies

Updated: 1/29/2019

It’s a new year, which means another earnings season is underway!

Do you like numbers? And charts ? And corporate buzzwords like “tailwinds” or “compound growth?” Then you’ll dig the next few weeks as we’ll hear reports from major companies around the globe with updates on how each of them are doing.

(And if you don’t, you probably wouldn’t be here amirite?)

With a new earnings season comes my usual post, featuring essentially a calendar of events that no one visiting here wants to miss. Above is a snapshot, while below gives you access to a Google Doc for easy navigation to each investor site.


Working Casual Earnings Calendar Jan & Feb 2019: Gaming, Media & Tech Companies

Notable companies on my radar this quarter are:

There’s been a lot of chatter lately about Nintendo $NTDOY and whether it can hit its lofty hardware target of 20 million Switch units sold during its fiscal year ending in March. I’m on the record as being optimistic it will hit this goal, especially after December’s NPD sales report showing it was the best-selling console in the States during 2018. However I’m actually more interested in its software figures after hearing how well Super Smash Bros. Ultimate is tracking in particular after its December release.

In my recent piece about Capcom’s Resident Evil 2 Remake, I explained why I’m upbeat on the Japanese publisher’s latest title. Today the company revealed it’s shipped 3 million copies of this remake in its first week on sale, eclipsing the launch of Resident Evil 7 in 2017 which moved around 2.5 million. Between this resurgence and the ongoing support of Monster Hunter: World, I anticipate strong results when the firm reports on Monday, February 4th.

Major U.S. publisher Electronic Arts $EA has been in the news for all the wrong reasons lately. Word of another Star Wars game being cancelled broke recently, its upcoming blockbuster game from BioWare called Anthem had a rocky demo this past weekend plus now the company has caved to pressures in Belgium to stop offering “loot box” transactions there for its FIFA franchise after local regulators deemed them gambling. The key here won’t be its actual results on February 5th, but instead its future guidance and overall tone when answering analyst questions. Especially with Anthem releasing next month.

What companies are you interested in hearing from this time around? Did I miss any that you want me to cover? Feel free to leave a message here or on Twitter, I’d be happy to chat. Thanks for stopping by.

-Dom

Sources: Company Investor Relations Websites/Press Releases, NPD Group, VentureBeat, Erica Griffin on YouTube, Kotaku, GamesIndustry.Biz, BioWare.

2018 Year-in-Review: Dom’s Top 10 Games of the Year

Hi all. It has certainly been a slow writing year for me here at the blog, though I try to maintain activity on Twitter as much as I can! With this last post of the year, I wanted to celebrate all the great times I had with notable games that so many dedicated development teams worked on during the past 12 months.

Let’s get right to it. Here are my Top 10 Games of 2018, in descending order. Plus, some bonus mentions at the bottom. Each is listed alongside developer, publisher, platforms and sales.

Which of these did you check out? Did any of these make your list? I certainly hope so!

10. Florence (Mountains, Annapurna Interactive)

Platforms: Mobile. Android & iOS.

Sales: Was tracking well early according to lead designer Ken Wong. Over 10K downloads on Android, 5K ratings on iOS.

Mountains’ Florence is nowhere near a typical mobile game. More of an interactive visual novel. Though it’s the type of game that wouldn’t work nearly as well on a platform *other than* mobile. It uses its platform masterfully to tell the tale of a couple in their 20s, from random encounter to honeymoon period to an inevitable rough patch. Its main mechanic is using the touch screen to literally piece things together (or attempt to do so) as an emotional narrative plays out. One that comes to an unconventional conclusion, and leaves a lasting impression as a result.

9. Celeste (Matt Makes Games)

Platforms: Everything, except mobile.

Sales: At least 500K units, according to the game’s creator Matt Thorson. Hugely successful for a smaller-sized indie team!

Celeste is a 2D platformer about struggle, mental health and attempting to overcome your internal criticisms to achieve an aspiration. As main character Madeline climbs Celeste mountain, the challenging gameplay combines with a suite of characters and a killer soundtrack to reveal it’s ultimately an allegory for setting a goal then dealing with obstacles on the way to fulfilling it. It’s a fine video game, frustrations and all.

8. Marvel’s Spider-Man (Insomniac Games, Sony Interactive Entertainment)

Platforms: PlayStation 4.

Sales: 3.3 million units its first 3 days, an all-time record for a PS4 exclusive. Currently stands as the 6th best-selling game of 2018 in the States.

For a medium that seems a perfect fit for superheros, not many recent games capture the essence of being one quite like Marvel’s Spider-Man. Insomniac stuck what I think is most important for the fantasy of being Spidey: effortless, stylish swinging through Manhattan then kicking the crap out of bad guys. While the game has snoozer side activities, annoying stealth sequences and uneven pacing, its gameplay, stellar 3rd act and surprisingly intimate character moments sling it above many 2018 games.

7. Return of the Obra Dinn (Lucas Pope, 3909)

Platforms: Windows. MacOS.

Sales: At least 100K units in around 2 months, per SteamSpy.

If you said a game made predominantly by one person that’s only available on PC/Mac where you play as an insurance adjuster would make my list, I would’ve looked at you like you were a kraken. But just last week, I finally played the game every critic I respect couldn’t stop talking about since its October ship date. It’s a sort of murder-mystery that tells the story of a doomed East India Company sea vessel called the Obra Dinn, via minimalist art and moment-in-time vignettes. Gameplay consists of navigating these snapshot memories using a magical watch, deducing what happened to crew members and passengers during the ill-fated journey. The sheer triumph of figuring out each fate becomes infectious, all the way through its conclusion and final reveal.

6. Monster Hunter: World (Capcom)

Platforms: Xbox One. PlayStation 4. Windows.

Sales: A whopping 10.7 million units. The best-selling single retail release in Capcom’s storied history, not counting re-releases.

This was the earliest major release of 2018, and the first time Capcom’s popular Monster Hunter franchise hit major consoles after being very popular on handhelds in Japan. A global audience latched onto the quirky, humorous fun of an action role-playing game where you hunt gargantuan wild creatures in a variety of detailed locales. Not only is the combat super satisfying, all of its systems blend to keep players engaged: studying animals, gathering supplies, crafting weapons, purchasing items, upgrading gear and taking on quests. Plus, it has cooperative multiplayer. And you hunt alongside a cat friend. It’s a “Palico.” That calls you Meow-ster. Purr-fect!

5. Yoku’s Island Express (Villa Gorilla, Team17)

Platforms: Xbox One. PlayStation 4. Nintendo Switch. Windows.

Sales: Not available.

I couldn’t write this list without including at least something pinball related. And Yoku’s Island Express isn’t just related, it’s pinball in video game form with a genius twist. Villa Gorilla ingeniously built a 2D world that integrates traditional pinball features like flippers and bumpers that allow for traversal across its environments. The player works toward unlocking areas, discovering secrets, finding collectibles and even fighting bosses using pinball as a means to achieve these goals. The controllable character is Yoku, a cute beetle-turned-postman, who delivers items across a cheerful world that’s unfortunately plagued by a dark curse. It’s the smartest synthesis of pinball and video game that I can remember, plus it features a joyful soundtrack and amusing dialogue. I had a ball!

4. Assassin’s Creed Odyssey (Ubisoft)

Platforms: Xbox One, PlayStation 4, Nintendo Switch (Streaming in Japan Only), Windows.

Sales: Unit sales aren’t explicitly available, as often happens with major publishers. Ubisoft shared that 1st week sales set a record for the franchise on current generation. Currently the 10th best-selling game of 2018 in the States.

It may feel like the Assassin’s Creed franchise has been around for ages, before Assassins and Templars started beefing. Odyssey is nearly its dozenth mainline title, seeing the player take the role of Alexios or Kassandra, a pair of Spartan twins embroiled in political, societal and even mythical battles as mercenaries in ancient Greece. I don’t say it lightly that it’s one of the best entries in the series. (Yes, even after I said the same about Origins last year.) Some argue it’s shifting further from the series’ tradition, with its enhanced role-playing elements, loot system, dialogue trees, romance options and skill trees. I argue that this is progression. Ubisoft is continually expanding on the stealth-action base of its past. Other than a lackluster conclusion for one of the major plot lines, I have very little to complain about for this sharpest of entries.

3. Tetris Effect (Monstars/Resonair, Enhance Inc)

Platforms: PlayStation 4, PlayStation VR. (I’d love a Switch version, please!)

Sales: Not available.

You aren’t suffering from seeing things, like you would if you were experiencing The Tetris Effect. There is a new Tetris game in my top three. We all know Tetris is one of the best games ever. I believe that Tetris Effect, produced by Mark MacDonald alongside visionary Japanese designer Tetsuya Mizuguchi, is the singular best Tetris game ever since the original.

Its presentation is flawless. Expertly-crafted backgrounds alone would be an experience in sensory bliss. Then, its sound design is legendary. Blips of auditory delights trigger with every tetromino spin, placement and drop, accentuating its uplifting, modern new age soundtrack. It’s not without innovations, either. Players can trigger Zone, a slow motion mechanic that provides for crazy combos. There’s Journey, a curated experience through many of its levels. Its Effect mode allows players to level up and compete on leader boards. Not to mention, it’s fully playable in virtual reality. Moments of synesthesia aplenty, Tetris Effect is borderline transcendental.

2. God of War (Sony Santa Monica Studio, Sony Interactive Entertainment)

Platforms: PlayStation 4.

Sales: 3.1 million units at launch, a record for a PS4 exclusive game until Marvel’s Spider-Man released. Currently at least 5 million copies.

It’s very telling that Sony’s God of War is this high on my list, as I have little nostalgia for the over-the-top action franchise. Its main character, the rage-filled god Kratos, carries over from the earlier trilogy. Though it’s effectively a brand new game set within a gorgeous world crafted this time around Norse mythology rather than Greek. It’s a technical marvel, with game director Cory Barlog and team achieving a single camera cut for the entire duration. Positively stunning visuals, though uneven performance at times. Combat with the new Leviathan Axe is wholly satisfying, especially throwing it at a group of enemies and recalling it. Admittedly, the base combat can be repetitive but each skill unlock reveals the true depth of its systems.

With this said, the game truly shines in its story, character moments and monumental boss sequences. It’s hard to think I’m actually describing a God of War game in this way, but it’s all true and that’s why it’s this high on my list. The plot revolves around an older Kratos attempting to fulfill his wife’s dying wish of spreading her ashes, now accompanied by his half divine son and combat partner Atreus (whom the player can direct during combat and puzzle sequences). Certain Norse figures show up, including Baldur, Freya and the prolific, hilarious storyteller Mimir. The father-son dynamic drives this epic quest along, which ends in an unexpected place and surprisingly captivated me with its narrative elements above all else.

1. Red Dead Redemption 2 (Rockstar Games, Take-Two Interactive)

Platforms: Xbox One, PlayStation 4.

Sales: $725 million in dollar sales during its first weekend. 17 million units in its initial two weeks. The second best-selling game of 2018 in the States. Not too shabby, partner.

This year, Grand Theft Auto developer Rockstar Games returned to the Western setting with the spectacular Red Dead Redemption 2. As a prequel to 2010’s Red Dead Redemption, one of my favorite games of last generation, I was both extremely excited and cautiously optimistic when it was announced. I’m happy to report it vastly exceeded any expectations I had, however lofty. This open world action game’s primary storyline delves into the gang formed by eloquent criminal Dutch Van der Linde, with the player controlling the crew’s second-in-command named Arthur Morgan. He’s a flawed man, loyal to a fault yet still shows the capacity for good deeds and compassion. The game allows you to interact with every character in the world, and ultimately decide what “your Arthur” becomes via a morality scale. The voice acting and motion capture across the board here, for all characters though especially gang members, is extraordinary. Additionally, we see appearances from a variety of familiar faces from the original game: namely John Marston, Javier Escuella and Bill Williamson. Each of them alongside a myriad of new characters makes it feel more like a bustling settlement than many others I’ve seen within the genre.

I can’t understate how visually beautiful and detail complete RDR2 is. Every biome across its world, from snowy mountains to desolate plains to swampy bogs, is populated with fauna, animals, random characters and places to explore. Many games boast what’s called “emergent storytelling,” as in moments that a player will experience individually, separate of the curated quests or story beats. Few deliver on this promise as much as Rockstar does here. It rewards you for going out on your own, talking to people, finding strangers and helping them with their requests. Hunting, fishing, playing cards and more activities open up and each is masterfully executed. Some of them could be games on their own. In fact, these emergent moments are just as memorable if not more so than the game’s missions for me.

Speaking of missions, its overarching narrative is a standout especially in terms of the manner in which it’s conveyed. It’s obvious Rockstar is telling a certain story here, with cutscenes and cinematics interwoven to rival modern films. Sure, its mission design isn’t necessarily innovative. And it doesn’t allow for much player choice during said missions. But that’s by design! There’s freedom in every other aspect that more than makes up for this curation. Missions are usually tense and engaging, especially “major” events like heists or gang endeavors. Arthur and his fellow crew members are constantly on the run from the law or engaging with rivals, not to mention their Western dream of freedom is slowly dying to the progression ushered in by industrialism. There’s plenty of weight to the campaign, especially in later chapters as relationships clash or unravel, and Rockstar weaves moments of fan service with surprising twists to tie the game and its predecessor together.

I’m not saying it’s a perfect game, or even a game for everyone. Some of its menu and UI design is dated. It’s deliberate. Its “feel” can be sluggish until you get the hang of it. You don’t speed through its open world, you mosey. You savor it, as exhibited by Arthur’s movement as he skins each animal, loots each drawer and chats with each gang member or passerby. You hear their stories. And then, you make your own stories that exist alongside Rockstar’s.

I loved this pacing. I loved exploring, finding oddities and secrets that felt like only I had ever seen them before even though I know that’s not true. I virtually *became* a character in America during the late 1800s. I lived in Rockstar’s hyper-realistic, beautiful yet dangerous world for hours and hours, and savored every moment as much as Arthur did.

Before I wrap up, I would like to mention that Rockstar has been criticized for its demanding work practices. Many team members work long hours, especially right before release. This dedication absolutely shows in the final product. And there are those that expressed how much they love working for the studio. Either way, I am hopeful that every single person is compensated fairly for their efforts. Labor practices and company culture is way too big of an issue to discuss here, so I’ll end with saying that no one should have to suffer mentally or with their family just to produce a video game.

Honorable Mentions (Alphabetical Order)

Dead Cells (Motion Twin)

Platforms: Everything, except mobile.

Sales: Upwards of 2 million owners on PC alone per SteamSpy. Not available for console versions.

Dead Cells is the type of game that I shouldn’t have enjoyed, with its roguelike elements including permadeath and losing gear after every “run,” however it ended up being one of my favorite 2D action games of the year almost on feel alone. It’s at its best when you have a run during which you build a sweet load-out and slice through opponents like butter. Though I never actually beat the final boss because of the difficulty spike, which I mark as a knock against it even if you might disagree.

Destiny 2: Forsaken (Bungie, Activision Blizzard)

Platforms: Xbox One, PlayStation 4, Windows.

Sales: The only official numbers we heard were for the original Destiny 2 launch in 2017, which was above 6.3 million units. Well beyond that by now, especially after sales and promotions, however exact figures are not available.

We all know I couldn’t end this post without at least mentioning Destiny. Bungie put out its major Forsaken expansion this September, marking the one year anniversary of Destiny 2’s initial release. And it’s excellent, featuring a campaign where lovable, witty robot Cayde-6 is murdered and the player must hunt down his killers. Plus, there’s a brand new raid, tons of new gear, secrets galore and a variety of quality-of-life updates. Bungie has kept up with maintaining Destiny 2 since launch, however this is the best it’s been. It’s as fun as ever to team up with friends and fight the galaxy’s most threatening enemies, while naturally looking pretty cool all the while.

Donut County (Ben Esposito, Annapurna Interactive)

Platforms: Everything.

Sales: At least 50K on PC, per SteamSpy. Otherwise, not available.

Have you ever dreamed of controlling a hole in the ground that swallows up entire towns? No? Creator Ben Esposito fulfills a desire that no one knew they had, crafting a fun-loving game with a simple mechanic. You move a hole around a map, growing with every item it swallows up until literally nothing remains. Its plot is actually solid, as friends Mina (a human) and BK (a racoon) work at a doughnut shop. BK plays a mobile game where he “delivers doughnuts” to people by sending them holes in the ground. It’s simple and funny, with slight undertones of a commentary on gentrification. The humor shines especially in its glossary, where each item is documented as it’s gobbled up. It’s also an accessible, easy to control game.

Hollow Knight (Team Cherry)

Platforms: Everything, except mobile.

Sales: Approximately 1.25 million units, when aggregating available PC and Nintendo Switch figures.

This entry is technically cheating, as Hollow Knight originally released in 2017. Its Switch launch happened this year, so that’s when I played it, and it’s sincerely excellent. The dark, dreary 2D action platformer stands out not just because of its challenging combat but because of its unique lore and creative world-building. It’s all about a lost kingdom of bugs, and those creatures that inhabit it. The player learns about secrets and mini-stories via exploration. Each time you proceed to a new area, you feel equal parts wonder and dread. It also has some of the most memorable boss sequences I’ve played the past couple of years.

Pokemon Let’s Go, Pikachu! and Pokemon Let’s Go, Eevee! (Game Freak, The Pokemon Company, Nintendo)

Platforms: Nintendo Switch.

Sales: In the two months since release, over 3 million units worldwide. The highest first week sales for a Switch title, until Super Smash Bros Ultimate hit 5 million at launch in December.

My final honorable mention is the latest set of adorable entries in the Pokemon franchise, which I’ll just call Let’s Go! because it’s a lot to type every time. These are re-made versions of 1998’s classic Pokemon Yellow featuring updating trappings inspired by 2016’s mobile phenomenon Pokemon Go. I grabbed the Pikachu version of Let’s Go!, of course, and loved building up my team of pocket monsters within the colorful world of Kanto, then using them to battle trainers and gym leaders. Favorite of my current squad? Arcanine. You can ride on its back, with Pikachu on your shoulder. That’s worth the price of entry alone!

There you have it. All the 2018 games worth playing! Well, there are other good games out there, but these are my selections for the best of the best. Thank you as always for reading, here’s wishing you all the best in the new year.

Sources: Photos are screenshots from my time with these games. Sales info as linked. Other information from company media and investor relations websites, Wikipedia, Venture Beat and NPD Group.

-Dom

2017 Year-in-Review: Dom’s Top 10 Video Games of the Year

Here we go!

 

Since it’s been one of the best years for video games this generation, it was almost impossible to (1) rank my favorite games and (2) make sure that I include as many as possible that deserve recognition during such a competitive time. It was difficult, but I’ve managed to narrow it down to a ranked list of my top ten favorite titles then a five honorable mentions for your reading pleasure (or disdain, if you happen to disagree.)

 

One disclaimer of course is that I will be sharing screenshots and exposition that may contain spoilers. If you haven’t finished your most-anticipated games of 2017 then.. wait, why haven’t you finished them if they were your most-anticipated? Seriously though, fair warning that there may be spoilers starting.. Now.

 

1. Super Mario Odyssey (Nintendo)

Platforms: Nintendo Switch.

Estimated Sales: At least 5 million units, based on around half of Switch owners purchasing it (there are 10 million consoles sold to date).

 

During a year in which Nintendo rebounded to achieve an array of accomplishments, its most relevant to me is fully rejuvenating the Mario franchise with this magical, exploratory open world 3D platformer. Super Mario Odyssey is a sprawling adventure of our favorite Italian plumber along with his new sidekick Cappy, and is a pure joy to play while “Cap-turing” enemies to take over their abilities and grabbing each one of its hundreds of collectibles. I’m left with the closest feeling possible to how I felt playing Super Mario Bros on the Nintendo Entertainment System during Christmas Day when I was little more than a toddler. Especially during a sequence in the city-themed Metro Kingdom that hearkens back to a timeless arcade title from the Japanese company.

 

It’s a game successfully split in two parts: The first tailored to a more casual audience wanting to experience the story of Mario attempting to save Peach from Bowser’s slimy grasp, this time under the guise of the villain kidnapping the Princess and planning their wedding on the Moon. Though by the end, I’d argue this is a distinctly clever take on the “traditional” Mario story. Princess Peach ends up dismissing the advances of both Mario and Bowser, in a wink-and-nod moment from the designers. Instead, she takes a trip of her own alongside Cappy’s sister Tiara, smartly bucking the tired trope of the damsel-in-distress we’ve seen her play since the 80s.

 

Then, the 2nd part is a surprising post-credits sequence targeting the most die-hard of completionists with brand new kingdoms plus a ton of puzzles and collectibles in existing areas. I’m treated to playing as Yoshi in the iconic Mushroom Kingdom, finding a theater in the Metro Kingdom with a playable version of the aforementioned Super Mario Bros and ended up conquering one of the most difficult levels in the franchise’s history. This final endeavor is a true delight, as it incorporates both platforming elements and the “Cap-turing” mechanic in fun, impressive ways.

 

If a video game that both tickles my nostalgia bone and stands as the pinnacle of its genre with new gameplay hooks, an unrivaled attention to detail and extreme polish doesn’t top my list, then I don’t know what does. It’s hard for me to find a glaring flaw with, except maybe that I wish Nintendo would hurry up and announce new future content (maybe a kingdom or two..) so I never have to leave the world of Super Mario Odyssey.

 

 

2. The Legend of Zelda: Breath of the Wild (Nintendo)

Platforms: Nintendo Switch, Wii U.

Estimated Sales: Similar to above, more than 5 million units. Likely even more than Odyssey because of Breath of the Wild releasing earlier.

 

Nintendo’s rebound began in March with the release of its Switch console and *probably* my 2nd favorite mainline Zelda game ever behind Ocarina of Time. Breath of the Wild is an action-adventure starring familiar characters like the timeless hero Link and Princess Zelda is the epitome of the “emergent storytelling” buzzword, a label often bestowed but rarely achieved. It’s set in the fantastical world of Hyrule, again haunted by the dark force Ganon, and the wonderful part is the world is wide open after a brief tutorial area for the player to run, explore and (most importantly) climb everywhere they can see. It features beloved areas like Goron City, Rito Village, The Lost Woods and countless others complete with their respective cultures and characters.

 

Now it doesn’t have the most engaging story, and lacks traditional “dungeons” that certain fans will miss. But I believe it MORE than makes up for this with intricate gameplay systems and an array of puzzles (i.e. shrines, mazes and collectibles) that allow for personal, powerful moments. If I thought I could do something, I could. Like of course a metal object conducted electricity. Absolutely it’s hard to climb when it’s raining. See that snowy mountain? Better bundle up before scaling it! Plus I’d often be rewarded with a useful in-game item, and ultimately a feeling of child-like awe inspired by so few games these days.

 

Admittedly, I was skeptical of Breath of the Wild prior to release. I was hesitant on weapon degradation, limited stamina and the necessity to prepare for the weather or elements. But I ended up actually really enjoying these systems within the broader world because each forced me to try new things, improvise under duress and consider a variety of factors when fighting, exploring or facing puzzles. The game is downright magical, and I honestly wouldn’t have it any other way.

 

 

3. Assassin’s Creed Origins (Ubisoft Entertainment, Ubisoft Montreal)

Platforms: PC, PlayStation 4, Xbox One.

Estimated Sales: Hard to say. Launch sales were twice as much as 2015’s Assassin’s Creed Syndicate, but that title had soft figures compared to others in history. It has almost 500K owners on Steam, but without specific console numbers I won’t speculate.

 

Ubisoft is another company that had a stellar year, and its best 2017 game is also its most important since it signaled a new direction for the decade-old Assassin’s Creed series. Set in Egypt around 50 BC during the occupation of Greek and Roman forces, Origins is hands-down the most beautiful game I played this year in terms of technical accomplishment and general art direction. (Note I played the Xbox One X Enhanced version. 4K, High Dynamic Range, all that). Not only that but it also implements a loot system where I’m constantly earning new gear with which to experiment, and its upgrade options allow me to spec my character in a way that aligned with my intended play style and equipment load-out.

 

Speaking of character, I appreciate that it leans into original ones more than historical figures this time. Though Cleopatra is a key part of the overarching narrative. The protagonist Bayek is a kind of super-cop of his era, while his wife Aya is more of a freedom fighter. Its characters are enriched by the story and especially its vastly improved side quests that build out Bayek’s legend. Mini-stories remind me of games like The Witcher 3 and Fallout in both their world-building and character development. In one such quest, an older man begs Bayek find a very important book that will allow his wife to pass safely into the afterlife. But when Bayek returns, the man has since passed away. Bayek is left to find the gentleman receiving last rites and in a bittersweet moment, he leaves the book alongside his body in hopes that it allows both him and his wife to rejoin each other in the world beyond.

 

My only knocks against the game is that the modern day sequences are not very engaging, and its huge map is daunting when you first enter the world. Even so, Origins has vaulted ahead of great entries such as the aforementioned Syndicate and even 2013’s Assassin’s Creed IV Black Flag to settle as one of my top picks in the entire franchise, because it takes risks and distinguishes itself as being able to stand on its own merits while also connecting with the underlying lore.

 

 

 

4. Horizon Zero Dawn (Sony Interactive Entertainment, Guerilla Games)

Platforms: PlayStation 4.

Estimated Sales: At least 3.4 million units, near launch. I’d wager close to 4.5 – 5 million by now based on the PS4’s user base rocketing above 70 million consoles.

 

Horizon Zero Dawn is the first “brand new” game on my list, as Guerilla Games creates a post post-apocalyptic world in which a small group of people has reestablished tribal communities after barely surviving a major calamity. Cool twist is in the 31st century, the main relics of the past are actually massive, mysterious robot creatures that resemble real-life animals or dinosaurs and are super hostile to humans.

 

But alas, Aloy is the playable character here and she’s a bad-ass, bow-wielding hunter-gatherer with an ability to combat these crazy mechs and even interface with them using technology from millennia past. After her mentor is tragically killed, she sets out on a quest to see why she’s so special and what actually happened to humankind. It’s a gorgeous, majestic open world action game with a gripping narrative and varied combat encounters as enemies require different tactics to outsmart and overcome.

 

The reason Horizon is so good is it borrows elements from a variety of games within the 3rd person action and open world genres then integrates them into a setting that is pure eye candy. For instance, take “Cauldrons.” These are cool-looking underground areas featuring light puzzles and tough combat engagements. Picture lots of neon lighting and man-made structures combined with natural formations. Emerging victorious from each Cauldron allows Aloy the ability to control a new set of machines, tying back into the lore of the world while also advancing the player’s set of powers.

 

In the end, Horizon features two parallel story lines: A brewing tribal war, and Aloy’s search for her past and discovery of the ultimate fate of ancient humans. These both pay-off in a big way, marking one of the most memorable blends of gameplay and narrative of 2017.

 

 

5. Destiny 2 (Activision Blizzard, Bungie)

Platforms: PC, PlayStation 4, Xbox One.

Estimated Sales: Well over 6.3 million units, based on Activision announcing it has outsold its predecessor. Activision also noted it’s the 2nd highest-selling console game in North America this year based on dollar sales, behind only Call of Duty: WWII.

 

Rounding out my Top 5 is what began as my most-anticipated game of 2017, the sequel to Bungie’s 2014 shared world, multiplayer shooter Destiny. Let’s be frank: Anyone that knows me or reads my Twitter timeline already knows how much I love this sci-fi franchise, so it shouldn’t be a shock that this ranks as high as it does despite mixed reactions from critics and community alike.

 

Destiny 2 is not a perfect game. But it is among the best in the business at what it does well. It has a most amazing art design, especially its wonderful sky-boxes and stunning color pallet, which players can now enjoy in 4K on premium platforms and an uncapped frame rate on PC. It has an intense, entertaining campaign that vastly improved on the original game. Its character customization and equipment options are varied so that no two players look the same, and the feeling of snagging that one piece of loot you’ve been hoping for is always triumphant.  Its co-op activities, especially the high-level “strike” missions and its difficult six-person raid, are unlike anything you’ll see in a modern first-person shooter.

 

Though what really stands out and keeps me coming back is its stellar gameplay. Its moment-to-moment mechanics of moving through environments to encounter and take out enemies is the best of any shooter maybe of all time. I argue this is its most important feature, outweighing any trouble it has with stagnant progression, end-game incentives and weak player-vs-player competitive play in the “Crucible” game mode. Like I said, Destiny 2 has its fair share of issues, but it’s still my favorite game to play alongside friends and I keep returning to it months after initial release.

 

 

6. NieR: Automata (Square Enix, Platinum Games)

Platforms: PC, PlayStation 4.

Estimated Sales: 2 million units.

 

I didn’t expect to even play Platinum Games’ follow-up to its cult hit NieR until I tried its short demo, available shortly before release. But this odd, way out-there action game with elements of JRPGs, arcade shooters and bullet hell genres stands out in a competitive year mostly because of its magnificent soundtrack, unique structure and absolutely outrageous story that forced me to contemplate the very nature of existence and what it means to be “alive.”

 

Deep stuff, I know. But when a game takes place in a distant future where androids, created by humans, are locked in a perpetual battle with machines, created by ancient aliens, you know it’s going to go places. And go places it does. I don’t want spoil too much, but what NieR: Automata does so well is it tells its overarching story from the perspective of multiple protagonists: Androids with “designations” like 2B, 9S and A2 instead of actual names. The androids and machines of this future world are mostly fighting each other, true, but are also learning about themselves and the world as this fight wages on. It shows how the created begin to take on characteristics of their creators, and what happens when these artificial intelligences begin to discover what, and eventually “who,” they actually are.

 

Some of the knocks against the game are it isn’t the prettiest-looking (and it ain’t), its map is a jumbled mess, its systems are opaque and the second “act” drags on because the player is revisiting a major story line from the first but in a slightly different way. This is why it’s not higher on my list. And it’s so difficult to talk about the genius of NieR: Automata without doing a full analysis of its story and themes, but suffice to say that if you are into games with killer soundtracks or narratives that weave themes of philosophy, science, AI and existentialism, then you will dig the heck out of this one.

 

 

7. Cuphead (Studio MDHR)

Platforms: PC, Xbox One.

Estimated Sales: 2 million units.

 

Since Cuphead’s reveal during E3 of 2014, I had been using the same (bad) running joke: Whenever someone brought up the game, I’d say “Believe it when I see it. And I don’t think I’ll ever see it.” Think about it: A super ambitious, hand-drawn title using the animation style of a 1930’s cartoon being developed by a tiny studio run by a family that had never commercially released a game. A niche Microsoft exclusive showed at every trade show for years, rumored as nothing but an onslaught of very challenging boss fights in a two-dimensional play area. Then, it was updated to include platforming levels that felt “tacked on” by those that saw them behind closed doors. Plus, for a long while, there was no release date in sight.

 

Boy am I glad that I was wrong, as were those that previewed those early builds, now that it’s hit the market. Sibling tag-team of Chad and Jared Moldenhauer, along with help from Chad’s wife Maja and others at Studio MDHR, have made one of the most extraordinary video games I’ve ever played. A run-and-gun platformer that literally looks and feels like a cartoon made during the time between the Great Depression and World War II. Yes, it’s still mostly an onslaught of bosses with a handful of collectible platforming levels scattered between. But it *works*. Each foes is expertly-crafted and animated with such nuance and skill that I’m still in awe it exists. Plus it has a snappy overworld, a multitude of weapon types and purchasable power-ups allowing different styles depending if a player wants more health or the ability to teleport. And it’s music.. Spectacular. Imagine an epic boss battle amidst a backdrop of an iconic jazz or bouncy swing tunes playing live as you methodically dismantle your opponent.

 

Its main downside is the barrier to entry is high, as many players will be turned off by its difficulty including an especially frustrating sequence right before the final encounter. However for those that are fine failing over and over again just to experience that one moment of monumental triumph, Cuphead is best-in-class.

 

 

 

8. PlayerUnknown’s Battlegrounds (Bluehole/PUBG Corporation, Microsoft Studios, Tencent)

Platforms: Mobile, PC, Xbox One.

Estimated Sales: 30 million units. (And it will probably be, like, at least a million more by the time you read this.)

 

Here it is. Better or worse, PlayerUnknown’s Battlegrounds (or PUBG for short) is the biggest story in gaming this year. And it wasn’t even a full commercial release until just a week ago, spending the bulk of 2017 in a preview mode on PC. It’s even still an “early access” title on Xbox One. The battle royale, Hunger Games-style multiplayer game that started as a mod for survival games is a phenomenon because of its simple yet elegant premise: One hundred players parachute out of an airplane onto an island full of weapons and armor, and the last person standing wins.

 

You might say: “That’s not original! I’ve seen this before!” And you’d be right. It’s one of many in the battle royale, last man standing genre. But I’d argue why PUBG is so beloved (and hated, by its detractors) and ultimately successful is a much more nuanced discussion. It’s a game going for realism, but its charm actually lies in its rough edges and “jank.” Its natural pacing is impeccable, as players experience the endorphin rush of a good loot game every single match between moments of high intensity and much-needed recovery. Its combat is very difficult to master, which means every successful kill feels like a victory in and of itself and an actual victory feels like bliss.

 

Similarly, every mode echoes a different genre: Solo play is a stealth-action horror game, where death can be behind any corner.. or bathroom door. Duos becomes an intricate, technical tango between two players calling out drops and enemy locations. And squads mode is a frantic, fast-paced feud of four-person teams. PUBG offers something for every type of competitive player, and its “circle” mechanic where the map slowly shrinks forces the action no matter the mode, resulting in memories and YouTube videos galore.

 

From a technical standpoint, PUBG has a long way to go. It only has two maps on PC, and just one on Xbox. It crashes and drops connections regularly on console, to a maddening effect. Though it has a solid foundation in place, and an addictive gameplay loop can hold players over until its tech is cleaned up and more variety is offered in terms of map locations. Here’s to your next Winner Winner, Chicken Dinner!

 

 

 

9. What Remains of Edith Finch (Annapurna Interactive, Giant Sparrow)

Platforms: PC, PlayStation 4, Xbox One.

Estimate Sales: Yet another one where it’s hard to tell. Almost 120K owners on PC, but indie publishers often don’t disclose exact overall sales figures.

 

Indie studio Giant Sparrow’s spiritual successor to The Unfinished Swan is a masterwork in storytelling and world-building, and an emotional journey into one family’s tragic history. It follows Edith Finch, the last remaining survivor of her family, returning to her childhood home in the Pacific Northwest to delve deep into the memories of her deceased relatives. As the player, I walked and explored this makeshift house that seemed to reach into the heavens, climbing until I reached its pinnacle which both physically and figuratively acted as the climax of the overall narrative.

 

Its story is told via a sprinkling of vignettes showing each relative’s last moments, from a food-poisoned young woman who believes she is transforming into animals to an infant playing gleefully in a bathtub to a grieving uncle who opted to live in secrecy in a bunker underneath the property. In its most poignant mini-story from both a gameplay and story perspective, Edith’s brother Lewis is a drug user and cannery worker who daydreams of being a prince in a fantasy world. The game sees you controlling Lewis cutting fish with one hand while simultaneously moving about through his fantasy world with the other. The scene plays out as him traversing mythical lands to find his true love, the princess, all the while conducting the mundane task of his day job. It’s bittersweet in its message, and flawless in its execution.

 

Some of What Remains of Edith Finch is predictable because of its linear nature, and it’s a dreary game in terms of its overall look, but its unconventional story and final payoff outweigh these flaws to become one of my major indie recommendations for 2017. Its vignettes perfectly encapsulate snapshots in time, right before tragedy strikes. Moments that the main character, and I, end up cherishing.

 

 

 

10. Nioh (Sony Interactive Entertainment, Koei Tecmo, Team Ninja)

Platforms: PlayStation 4, PC.

Estimated Sales: Over 1 million units. Likely more, since that was a figure based on the weeks after release way back in February.

 

Rounding out my personal “Top 10” is Team Ninja’s challenging, hack-and-slash RPG Nioh. Set in feudal Japan, the protagonist is an Irish sailor turned samurai (yes, you read that right) named William who embarks on a quest to take down a devious villain with supernatural powers. One twist is this dark version of Japan is infested with not just human warriors but otherworldly foes called “yokai,” some of which tower over William in foreboding fashion or evolve into different forms. Upside is William can also call one of a number of spirit animals to his aid, and he builds an arsenal of melee and ranged weapons to support his effort.

 

Nioh is far from an easy game, especially early on when you have limited options in terms of armor, skills and upgrades. Many enemies can take out William in one or two swings of their weapon or a well-timed elemental attack, so cunning and timing are essential in combat. I needed to carefully consider my path through each level, unearthing shortcuts along the way that help when I respawn after my inevitable demise. But its epic boss fights are the real treat: Beating adversaries like a former mentor turned massive, pipe-smoking toad, or a hybrid lion-dragon chimaera monster or even a gigantic multi-headed sea snake is akin to the ecstasy felt if succeeding in games like Dark Souls or Battletoads.

 

Another draw of Nioh is it’s extremely rewarding in terms of loot and currency, seeing each battle result in a literal explosion of items to pick up from the ground. It also integrates a number of smart systems. When you die, a version of your character can then be summoned in other players’ games as a ghostly “Revenant.” You can also summon co-op partners to support in your current mission, or even have the ability to run most missions with a friend. Lastly, it offers higher-level versions of its missions that reward the most coveted gear. It’s this cross section of rewarding gameplay, intricate systems and the jubilant feeling after each encounter that makes Nioh so special.

 

Honorable Mentions (Alphabetical Order):

 

Call of Duty: WWII (Activision Blizzard, Sledgehammer Games)

Platforms: PC, PlayStation 4, Xbox One.

Estimated Sales: Best-selling console game of the year globally, and has generated over a billion dollars in revenue. Quick calculation leads to around 16-17 million units assuming it sells most of its copies at full-price. But if we assume discounts & exchange rate conversions etc, I’d wager 14-15 million already.

 

 

Hellblade: Senua’s Sacrifice (Ninja Theory)

Platforms: PC, PlayStation 4.

Estimated Sales: Over 500K units. Ninja Theory disclosed that the game has exceeded expectations and is now profitable.

 

 

Resident Evil 7: Biohazard (Capcom)

Platforms: PC, PlayStation 4, Xbox One.

Estimated Sales: 4.1 million units.

 

 

 

Splatoon 2 (Nintendo)

Platforms: Nintendo Switch.

Estimated Sales: 3.61 million units.

 

 

Wolfenstein II: The New Colossus (Bethesda Softworks, MachineGames)

Platforms: Nintendo Switch, PC, PlayStation 4, Xbox One.

Estimated Sales: Unfortunately not a huge commercial success. Just above 370K owners on Steam. No word on exact overall or console sales.

 

 

There you have it! What a year. I hope you gamers out there were able to play some of these titles, and got as much enjoyment out of them as I did. Thanks so much for making it this far, and let me know how you feel about these in the comments or on Twitter! Here’s hoping 2018 can live up to its incredible predecessor.

 

 

Sources: All screen caps taken by yours truly on one of the listed platforms, usually Xbox One for multi-platform titles. Estimated sales from an amalgamation of sources, including company announcements, financial statements, NPD Group, GfK/UKIE, equity analysts, social media posts etc. If you are interested in details behind sales stats, please drop me a line.

 

-Dom