2022 Year-in-Review: Dom’s Top 10 Games of the Year

Happy New Year, everyone!

Before I mentally move into 2023, there’s one last thing for me to do. Write about my favorite games, and rank them for fun!

In my last post of the year and time to run down the best of what turned out to be a busy 12 months across the spectrum of games, even if the AAA calendar was more sparse than usual. Don’t let anyone tell you that the industry had an off year. Mid-tier and indie devs picked up the slack, and launched several memorable experiences. Plus, PlayStation Studios had a great run.

This is probably the most diverse, experimental list in the seven (!) years I’ve been posting them here. There’s everything from sprawling open words, heartfelt mythological journeys, spooky point-and-click titles, immersive full motion video interactions and gorgeous, cutesy adventures. Almost all platforms are represented, from mobile and web to traditional consoles.

For context, I played roughly 50 games in 2022. Check below for which ones made my prestigious Top 10, then a set of five amazing honorable mentions. Toast your glasses to gaming!

Dom’s Top 10 Games of the Year 2022

10. Tinykin (Splashteam Devs, tinyBuild)

Platforms: PlayStation, Xbox, Nintendo Switch, PC.

Admittedly I didn’t have Tinykin on my radar coming into the year, and boy am I glad I played this 3D platformer with its distinct visual styling, smart progression elements and cute creature collecting. Splashteam crafted a beautiful, realized setting and knocked the character dialogue out of the park.

9. Card Shark (Nerial, Devolver Digital)

Platforms: Nintendo Switch, PC.

I have a feeling the historical “cheating simulator” Card Shark won’t be on many year-end lists, which is quite disappointing considering how excellent its artwork, mechanics and writing proved to be. Shuffle those in with a great tutorial system and an on-the-run story with plenty of twists and turns, and developer Nerial loaded up the deck with plenty of aces here.

8. Citizen Sleeper (Jump Over the Age, Fellow Traveller)

Platforms: Xbox, Nintendo Switch, PC.

Dabbling in everything from consciousness and artificial intelligence to capitalism and community, Citizen Sleeper expertly captures the desolation of existing within a scary society and navigating one’s course with limited resources. Its introduction of randomness via dice rolls eerily echoes the crapshoot that is life, and the game’s constant ticking clocks combined with fragile relationships make its decisions as affecting as any across gaming in 2022.

7. Wordle (Josh Wardle)

Platforms: Web Browser.

The internet set ablaze in January when Wordle skyrocketed in popularity, filling up social media feeds everywhere with intriguing blocks and competitive spirit. Considering I’m still playing Josh Wardle’s wonderful love-letter to his partner Palak Shah all these months later reinforces the brilliance of its “one chance per day” setup, a clever way to express how every single choice counts when trying for consistency in one’s ongoing existence.

6. A Plague Tale: Requiem (Asobo Studio, Focus Entertainment)

Platforms: PlayStation, Xbox, Nintendo Switch, PC.

The sequel to 2019’s masterpiece A Plague Tale: Innocence intensifies the plight of brother and sister Hugo and Amicia, pushing its stealth gameplay into new avenues and continuing the stellar narrative navigation throughout the dark times of 14th century France. It’s a technical showpiece, shoving thousands of rats and heaps of prowling guards into most levels, plus shows what perfect pacing can do for the arc of adventure, culminating in a teary, shocking conclusion.

5. High on Life (Squanch Games)

Platforms: Xbox, PC.

Justin Roiland and Squanch Games snuck High on Life in during December, wrapping up 2022 with the industry’s most ludicrous, hilarious release. The first-person shooter-comedy redefines the medium’s boundaries, featuring a suite of talking weapons played by incredible actors, nifty platforming, chunky mechanics, vulgar writing and even a few in-game movies, resulting in one of Xbox’s most eccentric, exceptional and popular titles of the year.

4. Immortality (Half Mermaid, Netflix)

Platforms: Xbox, PC, Android, iOS.

Sam Barlow and Half Mermaid’s entries into the interactive gaming space ingeniously utilize full motion video and awesome acting to tell stories that most games can’t, and Immortality is the team’s magnum opus. It’s a set of film clips and behind-the-scenes glimpses that present as one thing then quickly turn into something extraordinary, peeling back layers as it progresses, to the point where it’s difficult to talk about why it works so well without completely spoiling the story. Suffice to say this master class of design firmly lands among my favorites of 2022.

3. Norco (Geography of Robots, Raw Fury)

Platforms: PlayStation, Xbox, PC.

Starting off my Top 3 is Norco, an adventure set in a supernatural, Southern techno-industrial town that starts as a daughter’s return to her hometown and blossoms into a thrilling search for family, faith, religion and closure. It’s hard to pin down this bizarre game mainly because it’s so unique, always moving in unexpected ways while including robot helpers and cultlike societies, shady characters and folklore galore. Navigation is easy across its user interface, a stark contrast to figuring out where it’s going, and the player can land on a variety of endings depending on how they choose to steer the plot, all of it transformative and downright miraculous.

2. God of War Ragnarök (Santa Monica Studio, Sony Interactive Entertainment)

Platforms: PlayStation.

I’m not sure God of War Ragnarök tops its 2018 predecessor, which totally revamped the series, however its story progression, character movement, mechanical prowess and area design made it come darn near close. It’s a rich take on Norse mythology and the introduction of new characters, notably Richard Schiff’s depiction of Odin, force plenty of rivalries and team-ups that serve as the underpinnings for a sweeping arc.

Its open zone approach entices exploration while it pulls on heartstrings and allows a new perspective other than Kratos by occasionally swapping to control of his now teenage son Atreus, a clever dichotomy that fits mechanically and narratively. Not to mention the art direction and scenery design mesh with solid performance to showcase the PlayStation 5’s power, resulting in a fitting conclusion to this latest God of War saga while simultaneously opening doors to future epics.

1. Elden Ring (FromSoftware, Bandai Namco Entertainment)

Platforms: PlayStation, Xbox, PC.

If you’ve followed me on social media at any point since Elden Ring launched back in February, its position as the year’s best comes as no surprise. FromSoftware has been building to this masterpiece for years, successfully delivering the ideal of traditional soulslike action role-playing within an spacious, ominous open world that boasts some of gaming’s most spectacular art design and general vibes to date. The Lands Between is one of the most realized, enchanting settings ever, providing the backdrop for the player’s rise as Tarnished in this foreign kingdom.

What makes Elden Ring stand out from everything that’s come before is how it’s simultaneously more accessible and just as rewarding as any challenging game in FromSoftware’s portfolio. The introduction of a fast travel system, offering of a speedy mount in Torrent and a plethora of summons available, both non-playable character and human alike, mean there’s rarely a place where players bump up against something that halts progression. That doesn’t mean there aren’t tricky encounters, there’s plenty, it’s just that the team provides more tools to deal with them or take a break when something isn’t going well.

Then it produces an incredible feeling that around every corner, there’s something worthwhile to find. My two favorite parts of Elden Ring both revolved around moments where possibilities seemed endless, and were equally as jaw-dropping. First was stepping into its second main area of Liurnia, overlooking a shallow lake in the middle with a magic academy to my right and rolling hills to my left. I knew the next dozen or so hours would take me to every nook and cranny. Then there’s the famous descent into Siofra River, a seemingly endless elevator ride deep into an underground expanse full of supernatural specters under a ceiling of stars.

These kinds of awe-inspiring moments captured the essence and potential of Elden Ring, a game so massive that I couldn’t believe just how much was on its map. This doesn’t even get into it’s underlying lore, cast of characters, expansive world-building and narrative that forms the ultimate fate of The Lands Between. My time with Elden Ring was the most special I had all year, and it’s one of the single best games I’ve played in my life. It’s beyond worthy of 2022’s Game of the Year.

Honorable Mentions

As Dusk Falls (INTERIOR/NIGHT, Xbox Game Studios)

Platforms: Xbox, PC.

Dying Light 2: Stay Human (Techland)

Platforms: PlayStation, Xbox, Nintendo Switch, PC.

Horizon Forbidden West (Guerilla Games, Sony Interaction Entertainment)

Platforms: PlayStation.

Kirby and the Forgotten Land (Nintendo)

Platforms: Nintendo Switch.

Marvel Snap (Second Dinner, Nuverse)

Platforms: PC, Android, iOS.

There we have it. What a list!

And with that, 2022 Year-in-Review here at Working Casual comes to a bittersweet end. Thanks to everyone for making it another awesome year at the site and on social media. Switch back over to the megapost for all things year-end.

All the best to you in 2023!

Sources: Media Sites.

-Dom

2022 Year-in-Review: Independent Studios of the Year

It’s time for arguably my favorite article of the year!

As part of my year-end recap series, here I’ll be celebrating smaller teams and indie developers across the games industry. These folks, whether a tight-knit studio or one-person team, filled out an incredible annual calendar of indie experiences during 2022.

Their excellent games ranged from adventures to live action, from puzzle to speed-running and various types in between. Many will stick with me for years to come, and some will definitely occupy a space on my favorite titles of the year.

No reason to wait any longer. I know the suspense is palpable! In alphabetical order, here are the lucky 13 best indie studios of 2022.

Andrew Shouldice

The first entry is mostly a one-man developer in Andrew Shouldice. The Canadian’s story in development begins at Silverback Productions for a few years then shifts to full time work on the highly ambitious project in Tunic, a Zelda-inspired adventure game. The top-down title launched in March after many years of work from Shouldice and a small team of collaborators, an exquisite blend of colorful artwork, tricky combat, puzzle execution and an ingenious in-game manual that communicates mechanics via visual hints. It’s the culmination of many stressful sessions and years of hard work from Shouldice, thus easily earning a spot on this list.

Angel Matrix

Headlined by Ben Esposito, of Donut County fame, Angel Matrix is a collective of people across many disciplines that launched its first game Neon White this past year. The fast-paced, first-person speed runner is a sensory onslaught, blending expert platforming, slick shooting and a sick soundtrack from Machine Girl to result in something resembling nothing else I played in 2022. Throughout its release month of June, gamers everywhere fought for leader board positioning and chatted with heavenly assassins in a one-of-a-kind world built by Angel Matrix.

BlueTwelve Studio

Within the south of France, BlueTwelve Studio developed “the cat game” Stray, an indie darling and Best Debut Indie Game winner at The Game Awards. The PlayStation console exclusive is the premier kitty experience across all of gaming, a third-person adventure where the player unravels riddles within an underground city of robots. In typical feline fashion, there’s the ability to climb, claw, creep and snuggle up for a quick snooze, and all the while BlueTwelve tells a tight narrative via context clues and environmental puzzles. It’s hard to see meow the team can top Stray, one of 2022’s pawsitively delightful mysteries.

Geography of Robots

Mainly comprised of five members named Yuts, Aaron Gray, Jesse Jacobi, fmAura and Gewgawly I, the team at Geography of Robots launched one of 2022’s most unique stories in Norco back in March. It’s an exceptional, inventive point-and-click narrative that’s based around choice within a supernatural Southern setting, originating from a multimedia project all the way back in 2015. It’s biographical for Yuts, who grew up in the titular Norco, Louisiana, and the team’s years of development paid off as the title won Tribeca Film Festival’s inaugural gaming award back in 2021. Not to mention it’s the reason why the studio is on this list as well. And rightfully so.

Half Mermaid

Highly-decorated indie designer Sam Barlow (Her Story) is known for moving past the medium’s traditional setup, leveraging full motion video and experimenting with user interfaces. He organized Half Mermaid in 2017, and after Telling Lies in 2019, they started on what is undoubtedly a modern masterpiece in Immortality. This smashing showpiece of interactive storytelling blurs the line between media, existing somewhere among avant-garde films and point-and-click games, telling a multi-layered tale of an actress across three of her unreleased movies. Half Mermaid nails its mission of using a “spectrum of narrative genres” to tell its stunning stories, and continues to showcase what gaming can be when it’s at its most original.

INTERIOR/NIGHT

The London-based studio INTERIOR/NIGHT formed in 2017 as it’s managed by former Quantic Dream lead Caroline Marchal and features a diverse set of industry vets. Their goal is similar to the prior entry, mixing an episodic television approach with interactivity. During July, the team launched its debut title As Dusk Falls which is known for a stark, stop-motion art style and a myriad of difficult choices that push characters in different directions depending on the playthru. Its multiplayer mode is exceedingly novel, allowing up to 8 players to vote on outcomes and guide the overall movement. Reminiscent of projects from LucasArts and Telltale, INTERIOR-NIGHT’s first effort is among the best decision-driven stories of 2022.

Josh Wardle

For those online during the first couple months of 2022, the yellow and green boxes of Josh Wardle’s Wordle were inescapable. In the best way possible. The elegantly-simple digital sensation of a word game has an incredibly sweet story behind it. Wardle started it up as a fun way to pass the time with his partner Palak Shah, who also played a pivotal role in the game’s early development. Accessed solely on a web browser, Wordle’s “one puzzle a day” is the crutch of its genius, providing an avenue for folks to compete then come back to continue their streak. Its beautiful backstory culminated in The New York Times purchasing it for over a million bucks, solidifying Wordle in the pantheon of internet history forever.

Jump Over the Age

Here’s another solo developer that excelled in 2022. Gareth Damian Martin, who has done everything from designing games to critical writing and running a zine to lecturing on the academic circuit, is behind Jump Over the Age. They produced their second title in Citizen Sleeper in May, challenging thoughts around the coldness of capitalism, the weight of debt and challenge of community. It’s a creative, story-based achievement set on a spooky, desolate space colony that introduces randomness, as life itself often does, via dice rolls and light survival mechanics. Featuring excellent character art and promising prose, Gareth’s inquisitive, insightful indie should be a sleeper pick for plenty of year-end lists.

Massive Monster

Cult of the Lamb is the biggest release to date for Massive Monster, a small studio spanning Australia and the United Kingdom that started back in 2016 in the aftermath of the flash game era. The title is a true hybrid, combining bespoke concepts into a singular experience: Community simulator meets dungeon-crawler. Juicy dark humor and devilish decisions parallel the snappy, satisfying mechanics of diving into dungeons and smashing enemies in Massive Monster’s latest, which isn’t tied down by traditional genre convetions. Roguelike elements and time management intersperse in Cult of the Lamb, a standout gem of a game, forcing choices with weight as the player evolves into a benevolent leader or nefarious commander.

Nerial

Listing around a dozen people on its website, Nerial is the studio behind Card Shark, the single most underrated indie triumph of 2022. Based out of the United Kingdom, the team made Reigns titles prior to launching 2020’s Orwell’s Animal Farm. This past year brought about what I think is its magnum opus in Card Shark. Many more people should be talking about Nerial’s tour de force, with its high quality 18th century French artwork and nifty puzzles that center around cheating at parlor games to snatch winnings from pompous rich folks and historical figures alike. The best part is its tangible mechanics, capturing the feel of shuffling cards or peeking at an opponent’s hand. There’s also an underlying story that deals with deceit and cunning, a truly complete package of delectable deception.

Poncle

What started as a pet project for Luca “Poncle” Galante turned into one of the hottest, most highly-praised indie darlings of 2022 in Vampire Survivors. For good reason. Beginning the year in early access then pushing towards full release in October, Poncle’s project is severely addictive with its old school trappings, catchy music and singular premise: stay alive. The simplicity of control is reminiscent of an idle game, where players determine movement with a joystick while picking upgrades when leveling up. There’s much more to Vampire Survivors than it initially presents, unraveling progression as a player’s expertise grows. Poncle has found a perfect niche, a modern-day arcade accomplishment, which has a gameplay hook and “one more play” potential like none other in recent memory.

Splashteam Devs

As one of the year’s sneaky good indies, Tinykin is a delightful platform adventure with Pikmin-esque creature collecting, superb world feel and exemplary puzzle design. The team behind this amazing amalgamation is Splashteam, a close crew including former Ubisoft employees that worked on Rayman and Rabbids franchises. Launched in August, Tinykin is their second game after 2017’s Splasher and it’s an immaculate foray into 3D platforming, featuring cute animations, referential writing and flawless pacing. Additional stand outs are its setting and characters, led by astronaut Milo who meets various communities of tiny critters within a mysterious, massive house. The payoff is great as one of 2022’s top indies really scratches the eternal itch of exploration and collection.

Squanch Games

It’s incredibly difficult to be genuinely funny, especially in games because of the added challenge of player interactivity. Leave it to Justin Roiland (Rick & Morty) and the team at Squanch Games to accomplish this feat, often pushing the limit of absurdest humor and wacky characters in prior games like Trover Saves the Universe and Accounting+. Their most recent release High on Life is one of 2022’s best. It’s Squanch Games at its biggest, boldest and raunchiest. Writers and artists run wild with a ridiculous alien adventure that mostly lands, adapting solid metroidvania components and a colorful graphical palette into a twisted tale of interplanetary drug cartels and humanity’s last hope. It’s as much an interactive comedy as first-person shooter, pumping the player full of laughs as a late year Game of the Year contender.

It’s a longer list than usual because of just how many excellent indie projects released in 2022. Which indies stood out to you? What do you think of the list?

Thanks for making it this far in my celebration of the best indie studios over the past 12 months. Navigate back to my 2022 Year-in-Review megapost for more!

Sources: Media Sites, The Signal (Image Credit), The Times (Image Credit).

-Dom

2022 Year-in-Review: Five Most Impressive Gaming Companies

The year-end push keeps going!

On this Final Friday of 2022, I’ll recap the most impressive and relevant companies across the games industry.

This will cover larger companies, whether they are publicly-traded, subsidiaries or owned independently. (My next article will delve into the year’s premier indie studios and smaller development squads.)

It’s mainly meant as a celebration to the thousands of talented folks that work at these places and make the industry what it is. While 2022 wasn’t as busy on the release calendar at the AAA and mid-tier level, there were plenty of stand-outs that launched games or revealed upcoming projects.

Without further ado, from hardware manufacturers to software developers, here they are in alphabetical order!

FromSoftware Inc

First up is really the easiest pick of the bunch. Over the past decade, FromSoftware has established itself as the premier studio for crafting challenging role-playing experiences with incredible art direction, creepy vibes and fantastic lore. The Japanese developer, spearheaded by mastermind designer Hidetaka Miyazaki, has effectively created a genre with its Dark Souls series and boasts modern classics like Bloodborne and Sekiro: Shadows Die Twice.

Launching in February 2022, its latest masterpiece Elden Ring sprung the soulslike from a gaming genre to cultural touchstone. The open-world approach transformed the traditional model into something special, dominating social media for months and earning it Game of the Year honors at The Game Awards among other outlets. The game’s setting, The Lands Between, has become a legendary stomping ground for long-time fans and new players alike. Elden Ring sold a staggering 12 million copies in less than a month, the team’s fastest-selling title ever across its 35+ year history. It’s well on its way past 17 million and could pass the 20 million milestone in the new year.

Speaking of 2023, FromSoftware plans to return to one of its beloved, dormant franchises in Armored Core after revealing Armored Core VI: Rubicon of Fire earlier this month. There’s also rumblings of a potential Elden Ring expansion upcoming. Based on the way its history has shaped up, and how incredible 2022 was for the studio, it will undoubtedly continue to set standards of game design moving into the future.

Marvel Games

The folks behind Marvel Entertainment, one of the world’s biggest media houses, have made a concerted effort to expand more into the games industry during recent years. Especially more mainline, premium releases. From the likes of Marvel’s: Spider-Man in 2018 to 2020’s Marvel’s Avengers, Marvel Games has shown a dedication to fitting studios with the right properties to produce titles on both traditional and mobile platforms. This effort ramped up in the last few months, boasting critical successes and generating optimism around future announcements.

There was no more important launch in perhaps the company’s history than Marvel Snap, the mobile deck-building phenomenon that hit market in October. Its ingenious mechanical simplicity, exceptional card artwork and non-invasive monetization appealed to casual and core fans, even those without close ties to the cinematic universe. During its first month, Marvel Snap secured $10 million in revenue on 12 million downloads and earned Best Mobile Game at The Game Awards.

The team coordinated additional launches in the back half of 2022. This included Marvel’s Spider-Man: Miles Morales on PC in November and December’s Marvel’s Midnight Suns, a blend of tactical gameplay, card mechanics and relationship-building which catapulted it to overwhelming critical praise. Marvel Games also revealed upcoming projects alongside Skydance Media and Amy Hennig for a mysterious Black Panther/Captain America team-up, plus a collaboration with Motive Studios on an Iron Man action-adventure title. It’s reassuring to see the direction of Marvel Games and its clever licensing deals, which have and will continue to pay big dividends.

Raven Software

I briefly wrote about the next company on my list during my biggest trends of 2022 article, where I recapped the industry’s recent unionization efforts. Raven Software, a subsidiary of Activision Blizzard based out of Wisconsin, saw certain employees lead the charge for workers’ rights in 2022 while simultaneously coordinating the follow-up to Call of Duty’s massively popular Warzone mode. Both of these accomplishments firmly land it among the year’s most exceptional, and impactful, triple-A studios.

Back in late 2021, Quality Assurance (QA) team members at Raven Software organized a strike after fellow teammates were fired. During January, these folks formed the Game Workers Alliance (GWA) in order to get a seat at the table in company dealings. Demands of the GWA included better timeline management, less crunch and more opportunities for underrepresented groups. In a historic May vote, an overwhelming majority of GWA members voted to unionize and were subsequently recognized by the National Labor Relations Board (NLRB). This marked the second successful union in North America and the first at a major American games publisher.

Alongside all of this, Raven Software coordinated a massive revamping of Call of Duty’s free-to-play Warzone 2.0, one of console and PC gaming’s most popular battle royales. The team shipped the new mode on November 16th. Raven Software’s importance in the AAA space can’t be understated, and the icing on the cake is that Microsoft’s Head of Gaming Phil Spencer said the company would recognize the union if its $69 billion purchase of Activision Blizzard takes place. In the broader workers’ rights push across games, Raven’s brave and committed QA workers were at the forefront.

PlayStation Studios

The most prolific first-party in gaming had another stellar year in 2022, shipping several major titles, pushing towards accessibility and securing multiple acquisitions that will bolster output for decades to come. PlayStation Studios, a worldwide conglomerate of Sony’s premier development teams, was responsible for new launches in a variety of franchises, including at least a couple Game of the Year contenders. Without the incredible effort of its employees, the year’s release calendar would have been barren.

To show the sheer level of output in 2022, here’s a list of the new titles moved by its various teams: Horizon Forbidden West, MLB The Show 22, Gran Turismo 7 and God of War: Ragnarok. Then there’s reissues or ports like The Last of Us Part 1 (even if more remaster than remake), Uncharted: Legacy of Thieves Collection and Marvel’s Spider-Man: Miles Morales on PC. The likes of Santa Monica Studio and Guerilla Games created the year’s most epic experiences, showcasing amazing graphics, narrative prowess and animation chops. As the unsung hero, Sony San Diego’s annual MLB The Show baseball games are as consistent as they come. Gran Turismo 7 from Polyphony Digital was praised by critics as one of this generation’s best racing sims.

Not only that, Sony’s talented teams focused more on accessibility and inclusivity, an important movement that allows more gamers to enjoy PlayStation titles. Then there’s acquisitions that finalized in 2022 like Bungie and Savage Game Studios. The former is a significant piece of Sony’s goal to move into live services while the latter will bolster its newly-formed mobile division. PlayStation Studios is the reason to own a PlayStation 5, and its team members lived up to exceedingly high standards yet again.

Valve Corporation

Intriguingly, the reason I’ve concluded this list with Valve is not because of its industry-leading Steam platform. I will say the digital distribution continues to be the best place to own, organize and play PC titles, even as competitors like Epic Games push more into that segment of the market. Steam attracts a massive population of gamers, passing a major milestone this year in 30 million concurrent users during a weekend in October. This figure was roughly 27 million in late 2021, illustrating its illustrious appeal over the past 12 months.

The reason is simple: The Steam Deck. Until now, Valve had a tricky history with hardware. From Steam Machines to Steam Link, its devices garnered mixed reviews and minimal usage. It wasn’t until this February that Valve nailed a hardware design that truly revolutionized hardcore gaming. The Steam Deck handheld is Valve’s single best manufactured product to date, and the greatest hardware triumph of 2022. It’s flexible, easy to use and way more comfortable than it has any right to be. It allows access to one’s Steam Library, showcases a myriad of “Deck Verified” games plus can be used to access services like Xbox’s cloud offering. What I love the most is how the company actively supports people tinkering with it. It’s effectively a Linux-based PC in the palm of one’s hand, and I think the ideal place to play indies.

Even as a first iteration, it’s an essential part of how many people played this past year. Sure, there are drawbacks. Battery life isn’t great. Its price isn’t as attractive as something like Nintendo’s Switch. It can’t play my beloved Destiny natively (though that’s more on Bungie than Valve, I’d say). Still, signs point to 1 million units shipped in its first six months, which is a solid sales result considering how slowly it shipped. The Steam Deck is a more niche, premium product that single-handedly advanced the industry, and was by far my favorite piece of tech this year.

Thus concludes the awards for 2022’s most impressive gaming companies. Congrats to everyone that worked hard at these firms to produce some of gaming’s most memorable experiences and products. And thanks all for reading! Check back to the 2022 Year-in-Review megapost for all my year-end articles.

Sources: Company Investor & Media Sites, Game Workers Alliance, GamingonLinux, MobileGamer.Biz, Steam DB.

-Dom

2022 Year-in-Review: Biggest Trends in Gaming, Tech & Media

In the first article of my year-end series, I’ll run through the biggest trends impacting gaming, media and technology during 2022.

It was a curious time of both disruption and normalization. For the former, there was Russia’s invasion of Ukraine. Countries grappled with lingering effects of coronavirus. Inflationary pressure combined with economic slowdowns across various regions. Billionaires and executives alike threw around money to scoop up companies. Gaming publishers delayed titles and shifted their release calendars.

As for the latter, companies everywhere settled into a “new normal” of hybrid working. Inflation started to cool in recent months. Consumer electronic manufacturers shored up supply chains, and began producing more inventories. Notably within gaming hardware. Consumers shifted back towards forms of entertainment outside their homes.

Way back in January, I predicted some of these would happen. Though certainly not all of them! That said, now that we’ve experienced it, here’s a list of major stories that fundamentally changed these sectors during 2022. Here’s hoping this article trends towards keeping your interest!

Games Industry Workers Increased Unionization Efforts

This is one of my predictions that I’m happy came true. Employees fighting for their rights, notably those that work in gaming, ramped up substantially in the last 12 months. In January, Quality Assurance (QA) workers at Activision Blizzard’s Raven Software started up the Game Workers Alliance (GWA). Then in May, that team became the first union ever to form at a gaming publisher in the United States. Later, Vodeo Games was the first entire gaming studio in North America to unionize when it voted in September.

More recently, earlier this month Microsoft executives said they would recognize a union being formed by roughly 300 employees of ZeniMax Studios. This in particular is a significant move towards worker rights, as the Communication Workers of America (CWA) celebrated Microsoft’s willingness to recognize and not force a protracted legal battle. Seeing a company as massive and influential as Microsoft to make this decision showed how 2022 was a significant year for unions and workers’ rights in the games industry, and I fully expect this trend to accelerate into 2023.

Social Media, Elon Musk’s Twitter & TikTok’s Expansion

I’m lumping in a couple topics here that dominated the social media landscape this past year. It’s hard to avoid hearing from billionaire weirdo and apartheid apologist Elon Musk, especially when he single-handedly upended the space with his October purchase of Twitter for $44 billion. What followed in the coming weeks was a simultaneous mass exodus from the firm and Musk touting how the platform saw record engagement. Thankfully he claims he’ll be stepping down as Chief Executive Officer soon, because a poll of Twitter uses told him to do so, though the damage has been done for many that moved towards the likes of alternatives in Hive Social or Mastodon.

Elsewhere, in the video streaming world, TikTok’s popularity skyrocketed in 2022 after gaining traction during quarantine times. It began the year with over 1 billion monthly active users (MAUs). Statista estimates it will end the year at upwards of 1.7 billion MAUs, and will likely pass 2 billion in 2023. It’s been downloaded over 3.5 billion times, only the 5th platform ever to accomplish this figure and the first on that list to not be owned by Facebook parent Meta Platforms. The short-form video content platformer has become a premier destination, both for creators and fans, and often dictates trends or news stories especially among its younger users.

Evolution of Working: Remote, Hybrid & Four-Day Work Weeks

Even if certain leaders (see the aforementioned Musk) insist on forcing people back into the office, plenty of big companies settled into a hybrid working compromise in 2022. Apple, Google, Microsoft, Amazon and Meta have all embraced some form of a hybrid working model. Almost 90% of European companies surveyed by Owl Labs planned to offer hybrid solutions post-pandemic. On the upside, it’s a much more flexible environment for workers and often acts as a welcoming culture for talent. Downside is there are still disruptions in workflow and tech availability, which can push software or products back. As exhibited by how many big title delays happened in the games industry especially.

Additionally, various gaming companies experimented with instituting four-day work weeks, meant to alleviate crunch and provide a more balanced work-life dynamic. Eidos Montreal, Eidos Sherbrooke, Kitfox Games, Armor Games, ManaVoid Entertainment, Young Horses Games and Crows Crows Crows are examples of studios that have shifted towards this type of schedule while maintaining pay levels for their employees. Not only is it promoting work-life harmony, it’s an excellent bargaining chip for companies when attracting talent.

Microsoft & Activision Blizzard Facing Regulatory Scrutiny & Sony’s Ire

It’s hard to believe that Microsoft announced its $69 billion purchase of Activision Blizzard this past January. It feels like the biggest story in gaming, perhaps ever, and the resulting talk about further consolidation in the games industry has been in the news cycle for an eternity. The company’s representations argue that it will actually increase competition and aid development resources because of access to Xbox Game Pass and more direct financial support, and has offered good faith deals to Sony, Nintendo and Valve to have Activision’s bellwether franchise Call of Duty remain on other platforms for at lease a decade. So far, only Nintendo and Valve have accepted.

While certain jurisdictions like Brazil and Saudi Arabia have already approved the deal, other regions and countries are scrutinizing it closely. Namely the United Kingdom’s Competition & Markets Authority (CMA) and now Lina Khan’s Federal Trade Commission (FTC) here in the United States, the latter of which is seeking to potentially block the purchase by pushing the Seattle-based tech giant towards a major legal battle. Then of course there’s Sony, Microsoft’s main competitor in the premium console space, that’s naturally opposed to it. Personally I still think the acquisition will happen, perhaps with some conditions, just not before Microsoft’s target of June 2023.

Supply Chain & New Gaming Hardware Inventory Rebound

Can you believe it’s been two years since the launch of Sony’s PlayStation 5 and Microsoft’s Xbox Series X|S family? And almost a year since Valve’s Steam Deck handheld (a device from that I think has revolutionized PC and portable gaming)? To say it’s been a tumultuous beginning to the new console cycle is an understatement, as supply disruptions plus chip shortages have made it difficult for consumers to find these boxes at retail. Though after a rough stretch in the front half of the year, indicators are finally signaling better availability.

Supply chains are improving, part prices are topping out and suppliers are pushing more inventory to market. This is illustrated by better hardware results lately for key markets like the United States, where both new families have been growing, sometimes in the double-digits. Data from a Top 5 global games market in the United Kingdom show that November was the biggest month of 2022 for console sales. Valve’s Steam Deck shipments have risen drastically since the February launch, when the company was dealing with slowdowns amidst long waiting lists. There’s also Sony’s upbeat target for hardware shipments during its current fiscal year. It’s safe to say these stats are pointing to a positive trend, and certainly bodes well for the new year, during which I expect upward growth for all three devices.

Weakness in Mobile Drives Lower Spending on Games Industry

Admittedly this is a miss for me when it comes to my prediction, as I expected global games industry value to be flat or up slightly in 2022. The reason? Mainly because I was more optimistic than I should have been on mobile. Even with the late year output push by hardware manufacturers, spending across games is trending downward for this past year. Both globally and within the United States, as Newzoo expects the former to decline 4% to $184 billion and The NPD Group currently shows domestic spending down 6% to $48.97 billion through November.

At a global scale, mobile’s value is trending 6% lower to $92 billion. Within the United States, this sub-category is likely to show between a 1% to 2% dip. To illustrate how significant this is, that would be the first time in Sensor Tower’s tracked history in which mobile experiences an annual decline. And it usually makes up half or more of the Video Game Content category, which is the largest contributor to U.S. spending. Combine mobile weakness with the impact of a sparser release calendar for premium games and global hardware sales looking to move down 4% to $52 billion, and 2022 is trending closer and closer to pre-pandemic levels.

Continued Expansion of Subscriptions, Streaming & Cloud Services

As expected by nearly every talking head that covers consumer sectors and technology, including yours truly, 2022 showed further movement towards subscriptions, streaming and cloud across various media types. These sorts of ongoing digital content distribution strategies are all the rage at companies, from Walt Disney Co’s Disney Plus and Warner Bros’ HBO Max to Microsoft’s Xbox Game Pass alongside Sony’s PlayStation Plus. This past year featured many avenues to watch television shows, check out new films and enjoy game libraries, whether locally or on streaming devices. Disney Plus recently passed 164 million subscribers, up 12 million year-on-year. The combined audience of Walt Disney’s streaming platforms rose almost 4 million in the quarter ending September. While Netflix’s user base initially declined in the early parts of its latest fiscal year, it’s since rebounded to 223 million after adding 2.4 million in the latest quarter, above estimates.

In gaming, Sony rebranded its PlayStation Plus service back in June to offer certain new titles as part of the Premium tier. Microsoft said Xbox Game Pass is showing growth on console and PC, though the former is slowing as the market saturates, and shared that 20 million people have used its cloud streaming tech which is twice as many as in 2021. Finally, Microsoft signed a deal to offer Xbox Game Pass on new Samsung televisions, a move that further exhibits how distribution will be in the future without even a need for gaming hardware. Digital is now dominant in these sectors with its allure of ongoing revenue and audience retention, and I expect even more segmentation across 2023 and beyond.

There you have my coverage of the biggest trends of 2022. Thanks for reading this far! Head back to the 2022 Year-in-Review Megapost for all year-end content here at Working Casual, and be well everyone.

Sources: Chris Chang (Image Credit), Company Investor Websites, GamesIndustry.Biz, Getty Images, Newzoo, The NPD Group, Owl Labs, PlayStation Blog, Sensor Tower, Social Shephard, Statista, ThisisEngineering (Image Credit).

-Dom

2022 Year-in-Review Megapost is Here

It’s the last week of 2022. Which means one thing, of course.

We’ll see the ball drop soon on the new year? Well, maybe. But actually: It’s time for Working Casual’s annual Year-in-Review series!

This will be the sixth installment of the perennial article set celebrating gaming, media, technology and the trends, companies and smaller teams making big impacts across these sectors.

In a broad sense, major stories within these included the evolution of hybrid working, supply chain and logistics recoveries, better widespread unionization efforts, subscription services rebranding towards growth, cloud gaming expansion, major delays for AAA titles, general consumer spending declines, ongoing games tapping the Metaverse, the volatility of cryptocurrency, and, a personal favorite, the innovation of Valve’s Steam Deck on the gaming hardware front.

Throughout the next week, I’ll have multiple articles covering everything that was the past year. Trends, companies, indie studios and my favorite games will engulf the site like fireworks in the night sky. See below for the article titles. I recommend bookmarking and checking back often as I post them leading up to New Year’s Day.

Biggest Trends in Gaming, Tech & Media

Five Most Impressive Gaming Companies

Independent Studios of the Year

Dom’s Top 10 Games of the Year

Thanks everyone for hanging out here and on social media. Sending all the best to you and yours as we wrap up another year, and move into a new one!

-Dom

Seven Major Games Industry Predictions for 2022

New year, new excuse to think we can predict the future!

In an annual series of articles I began last year, here is where I’ll document my biggest, sometimes boldest, games industry predictions for the 12 months ahead. It’s fun to guess, and honestly it’s even more fun to look back when all is said and done to see how wrong some of them were!

Speaking of looking back, out of my seven predictions for 2021, I’d say I got maybe half of them “right” when combining different elements. I said Switch would be the best-selling console in the U.S. during 2021, and that’s the trend based on reports from The NPD Group. I also thought Nintendo would debut a Pro model, when instead the company released its OLED step-up. Partial points?

I dubbed 2021 “Year of the Delay,” which was true in games and various industries due to both impact from coronavirus and chip shortages. My most substantial win was Sony and Tencent scoring major acquisitions, as both companies expanded reach globally with a number of investments. I saw the global games market value growing double-digits to upwards of $190 billion or more. Because of the aforementioned worsening supply and delays, Newzoo said the global value hit $180 billion on only 1% growth. It did say digital contributed 93%, right near my estimate of “above 90%.”

Otherwise, I guessed Rockstar Games would reveal its next title and how it wouldn’t be Grand Theft Auto VI. Technically it had the Grand Theft Auto: The Trilogy – The Definitive Edition, and there’s rumblings of a new Bully project, so I’ll take half credit? I spoke of the expansion of cloud gaming and projected that Amazon’s Luna service could be the standout. Cloud has grown in popularity and spending though I don’t think there’s necessarily a standout service right now, so I’ll say that’s a push. And lastly, Capcom still hasn’t announced a new fighting game which means I take the big L on that last one.

It’s now time to look ahead. I see a future where plenty of trends which started in recent times will accelerate such as services, cloud, mobile, consolidation, outing toxic work cultures, defining The Metaverse and even the dreaded blockchain and NFT barrage. Here are seven of my biggest industry predictions that, of course, will most certainly happen soon.

Workplace Culture, CEOs & Unionization

Starting with a downer, this is a sad prediction that hurts to write. I expect more disheartening stories of workplace toxicity and ongoing harassment at publishers of all sizes in 2022, following in the footsteps of Activision Blizzard, Ubisoft, Riot Games and others. It will always be difficult to hear victims speak out about stories of abuse and “boys club” cultures, however I do believe it’s a key step towards a better industry. The year will bring to light various stories and hopefully remove bad actors from powerful positions.

The downside is I anticipate both Activision Blizzard CEO Bobby Kotick and Ubisoft Chairman/CEO Yves Guillemot to remain in their respective offices. They and their leadership teams will claim things have changed. Even if that’s not much the case. (We’ll see.)

On the brighter side, I expect employees within at least one major publisher to work towards broad unionization plus a concerted shift towards hiring more women and people of color in executive roles. The industry is at a boiling point. A group of brave employees can, and I think will, unify under a common goal to bargain with leadership. It could serve as a beacon for others to bring demands to management, and potentially symbolize a shift in power dynamics. While I don’t know which company it will be, I do expect this can be the year where a unionization effort manifests.

Sony PlayStation Subscription Service Rebranding

This one is a slam dunk. (I’ll take what I can get!) With the success of Microsoft’s Xbox Game Pass service and rumors swirling of Sony’s response, I believe we’ll hear very soon about PlayStation’s rebranding of PlayStation Plus and PlayStation Now into a service allegedly code-named Spartacus. To firm up the prediction, I’ll list out specifics of how I think it could go.

At present, PS Plus and PS Now cost $10 per month individually. It’s messy. Spartacus will combine these, and I buy the rumored three tier setup with varying levels of service and price points. The first I expect to be priced at the current $10 since it’s essentially PS Plus. The second tier should have a catalog of prior and current gen software attached, so I’ll say $15. Then I can see a premier $20 per month service with the same online benefits and catalog plus a ton of older titles and cloud streaming available. Note: Xbox Game Pass base is $10 monthly while the upgraded Ultimate package is $15.

Going one step further, I think PlayStation will partner with either Electronic Arts or Ubisoft to bring EA Play or Ubisoft+ services simultaneously at launch of the rebranding in that highest priced tier. One or more pricing options will also have a console form of Discord bundled, as a result of the recent partnership between the two companies.

Then, here’s the biggie: I say at least one new first-party game will in fact launch into Spartacus during 2022. It might not be Horizon Forbidden West or God of War: Ragnarok. It could however be along the lines of a Destruction All-Stars which started on PlayStation Plus at launch in February 2021. Perhaps MLB The Show 2022. Or even Gran Turismo 7?

Nintendo’s Breathtaking Lineup & No New Switch

After surprising most talking heads by not releasing a new Switch “Pro” model in 2021, Nintendo opted for a slightly upgraded OLED iteration. The company also announced how its flagship sequel to The Legend of Zelda: Breath of the Wild is slated for release in 2022.

You know what? I believe them on Breath of the Wild’s follow-up. It will be out this year. (And absolutely should have weapon degradation because that’s a staple of what made the original so brilliant.) Consistent with my earlier call, I don’t believe it will launch alongside a new Switch model. Honestly Nintendo won’t say much of anything about new hardware during 2022, other than alluding to how its internal teams are always working towards the future. At most, I can see another accessory experience like Ring Fit Adventure or Nintendo Labo.

That’s because I think Nintendo’s hybrid handheld will have its second best year ever from a global unit sales standpoint. I’m targeting 25 million Switches shipped in the 12 months ending March 2022, slightly above Nintendo’s latest estimate of 24 million. That would be the best result since launch other than last year’s 28.83 million.

Elsewhere on the software side, I don’t think we’ll hear anything formal about the next full-fledged Mario Kart in 2022. While it’s clearly in development, I still say it will be tied to a Switch successor in 2023 or beyond. That said, I am calling for a major, dormant IP to make a return in 2022 for Nintendo with a mainline release. Let’s say it’s, at long last, EarthBound. Nobody is actually scoring these, right?

Finally there’s Metroid Prime for Switch, which I can see announced by E3 and released during the last quarter of 2022 to bolster Nintendo’s holiday period. Unfortunately, it’s probably not the full trilogy. It’s a remake of the first game. That way Nintendo can sell it for full price and still have two more similar releases in the future. It’s a business, after all.

Severe Impact of NFTs, Blockchain & Play to Earn Schemes

I dislike talking about this as much as the next level-headed pundit. In 2022, there will be plenty of chatter around blockchain games, non-fungible token (NFT) integration and so-called “Play to Earn” setups. Especially at the triple-A level. It’s driving investors wild. Anything that can make money, even if it’s temporary, will attract the attention of big budget publishers.

Diving into specifics, there’s flat out going to be tons of pitches around games built on the blockchain hand-in-hand with those that offer players NFTs for in-game items or cosmetics. Shoot, there already are. It’s only getting worse in 2022. Then there’s the corresponding rejection by core gamers against these things. That constant push-and-pull will partially define the industry this year.

I say *at least* three major global publishers will release their own full-blown NFT game, marketplace in an existing title or software specifically marketed as Play to Earn. One of them probably won’t even make it until the year-end. We’ll hear at least two or three stories similar to how S.T.A.L.K.E.R. 2 Heart of Chernobyl developer GSC Game World walked back plans for NFT usage after major backlash from its community. What about a game that smartly integrates these? I wonder if that’s even possible based on game development experts, so I can’t make that sort of prediction in good faith.

What I do know is this theme is going to be a nuisance all year. Could 2022 be the peak of blockchain and NFTs in gaming? That’s hard to say. It certainly does seem to be leaning towards short-term gains, however Bitcoin and cryptocurrencies aren’t going anywhere so I’d say buckle up.

Global Games Market Value Will Grow Low Single-Digits

How big will the global games market be when 2022 is said and done? Well, I think a little larger than it is right now. Similar to performance in 2021, I’m expecting a marginal increase. Under a 5% gain. Based on ending 2021 at roughly $180 billion, my target puts it between $182 billion to $185 billion on the upper end. I anticipate mobile will again be a driving force, gaining a similar single-digit percentage while console and PC will be slightly down or effectively even. Plus, digital split will remain above 90%.

Looking at hardware, Sony’s PlayStation 5 truly has an opportunity to surpass Nintendo Switch as the best-selling console in the U.S. specifically. However, I don’t think it will happen because of supply constraints expected to last until 2023. I’m leaning towards Switch repeating as the year’s top hardware. PlayStation 5 and Xbox Series X|S will have healthy years even given production challenges. I anticipate Sony will meet its annual console targets while just recently, Xbox leader Phil Spencer said this current generation is Xbox’s fastest-selling ever. With the availability of Series S in particular rising lately, I can see this continuing. (Just wish they would share actual numbers!)

On the consolidation side, we’ve already just witnessed the largest deal in gaming history with Take-Two Interactive overpaying for Zynga at $12.7 billion mere days ago. Over the next twelve months, I think there will be another “blockbuster” deal worth upwards of $5 billion to $7 billion. It could involve a Western publisher and Asian game studio. Maybe the other way around?

Yes, I’m being cautious on naming names because I want to sneak in some credit for this prediction this time next year! What I’m driving at is I expect a lot of investment in global expansion during 2022 for the top-end gaming publishers.

It’s Impossible to Escape The Metaverse

As much as many companies want to claim they are each creating one, we’re already living in a world filled with Metaverses. We have virtual identities established over years of existing online, our precious personal information aggregating into databases everywhere as we socially chat and make purchases from our devices. Lately it’s become the hot buzzword used by companies both within and outside of gaming trying to capitalize, and I expect The Metaverse to consume technology as a sector and especially the games industry during 2022.

I continue to believe that no one will agree on how to define The Metaverse, so it will remain a more nebulous concept for executives to use for pitch materials. Hardware manufacturers, social media giants and virtual realty players will all look for a slice of that metaphorical pie and try to capture users in their tailored version.

To coalesce this into an actual prediction, I’m thinking something like a half dozen games from publishers large and small will launch with The Metaverse as a “selling point” in the advertising deck. Meta, formerly Facebook, will certainly be one of them on their Quest family of devices. Epic Games will continue bringing as many brands as possible into Fortnite. At least a publisher or two will try to integrate virtual workspaces with online play, billing their experience as a “fun place to work.”

I do think there will be a game that comes out of nowhere in 2022 that captures the spirit of The Metaverse without actually advertising it as such, and for that reason it will become hugely popular. Like, Pokémon Go level of popular. Ironic considering how well that game integrates augmented reality elements. I don’t know who will make it, or who will publish it. Just that it will exist. You heard it here first!

New BioShock Will Be Revealed, Releasing in 2023

Time to have a little fun!

In what would be a monumental moment for my personal gaming tastes, I think 2022 is the year when we finally hear from 2K Games and its Cloud Chamber development studio on the next installment in the beloved BioShock franchise.

The fourth mainline game was announced back in 2019 when the team, which includes a number of folks who previously contributed to the older games, said it was several years away from release. The first-person, historical horror shooter is certainly well into development by now. Enough so that rumors are trickling about an Antarctic setting in the 1960s and a more open area design structure. Apparently it’s been dubbed code-name “Parkside,” and there’s even a rumored title of BioShock: Isolation floating about like the buildings in BioShock Infinite’s fictional Columbia.

In the past, I’d consider this more pie-in-the-sky than an actual prediction. With this fresh trickling of information alongside 2K parent company Take-Two Interactive sharing updated unit sales statistics (38 million to date for the series) on recent earnings reports, I’m feeling more confident than ever it will reveal the new BioShock this year. And schedule launch for sometime in 2023.

It has to happen sooner or later, right? Why not sooner!

That’s a wrap on my biggest predictions for the games industry in 2022. How many of these line up with yours? Are you willing to go on record with your boldest of predictions? Will this be the year of a spankin’ new Capcom (and maybe Marvel) fighting game announcement? Can I finally have my wish of hearing about BioShock?

Whatever happens, we have a lot to look forward to in gaming over the next several months. First quarter is a busy one for releases and the landscape will fill up over time. Here’s to another year!

Sources: Artturi Jalli (Image Credit), Bloomberg, Getty Images (Photo Credit), MarioWorld.com (Image Credit), New York Times, Newzoo.

-Dom