Earnings Calendar Apr & May 2021: Gaming, Media & Tech Companies

We’re a month into the second calendar quarter of the year, which means another earnings season has started!

In my largest list yet, above is the current schedule for a variety of public companies across gaming, media and technology spaces reporting fiscal results this month and next. It’s a handy way to keep track of the season, which I’ll update periodically based on new announcements.

There’s also the link below, which goes to a Google Doc displaying the same list for easy access to investor relations websites. I recommend bookmarking one of these, perhaps even both, though I admit I’m a bit biased! It’s the way I keep tracking of everything, so I love sharing it with everyone each few months.

Lastly, I briefly list out three stocks to monitor closely this quarter with some details on their situations. Whether established companies or new listings, Working Casual can cover them all. Which ones made the highlights? Check below the fold to find out.

I hope you and your families are well and on the road to vaccination, if not already there. Be safe!

Working Casual Earnings Calendar Apr & May 2021: Gaming, Media & Tech Companies

Nintendo Co., Ltd: Thursday, May 6th

Early in May, Nintendo reports its latest annual results where we’ll hear about hardware, software and mobile results for the full year through the end of March. Last quarter, the Japanese gaming giant raised targets for sales and profit guidance along with Switch hardware units for the year to 26.5 million from 24 million. CEO Shuntaro Furukawa and the executive team are known lately for erring towards conservative guidance, so I expect a beat on all fronts. As it usually does, Nintendo will also share updated lifetime hardware sales for Switch, which will blow past 80 million and should eclipse both PlayStation Portable plus Game Boy Advance lifetime figures, in addition to a variety of major software title updates. In a move much decried by fans, its Mario 35th Anniversary celebration ended abruptly in March with a handful of titles going off market, a timing that’s curiously the same as its fiscal year end date. Combining that boost with steady hardware momentum and software output, it should be the best year for Nintendo in at least a decade.

Capcom Co. Ltd: Monday, May 10th

Yet another Japanese publisher that’s been very active the past 12 months is Capcom, one of the most consistent in the industry in terms of pace and quality of releases. It will also share annual results this quarter in mid-May. The company’s flagship this year so far is Monster Hunter Rise, which launched late in March on Nintendo Switch and surpassed 5 million units shipped in just over a week. Back catalog sales for Resident Evil franchise in anticipation of Resident Evil Village next month plus legacy Monster Hunter World titles along with supplementary launches sprinkled throughout 2020 will drive results to what I expect to be solid growth. Speaking of Resident Evil Village, I’ll keep a close eye on guidance for next year since the first mainline game in the series since 2017 releases during its fiscal first quarter, just before another Switch exclusive in Monster Hunter Stories 2: Wings of Ruin. I’m still maintaining my prediction for a return to the fighting game genre from Capcom as well, so will this be the year?

Roblox Corporation: Monday, May 10th

In one of the most sought-after gaming and tech IPOs this year, Roblox soared well above its listing price during its trading debut in March. The unique gaming platform targeted at a family audience is now trading at a market valuation of over $41 billion ahead of its first public earnings report for Q1, a capitalization comparable to an established industry peer like Electronic Arts (EA). Roblox is a distinct company in the sector, hosting more of a diverse avenue for content creators and game makers than an individual publishing or software development, and it’s available on nearly every mobile or PC device plus Xbox consoles. What it comes down to ultimately is its underlying financials and the ability to support this lofty valuation. In its March prospectus filing, the firm said daily active users rose 85% to 32.6 million and revenue reached just under $1 billion, an increase of 82% in 2020. Downside is costs outstripped sales, which means it’s currently recording a more significant loss than prior years. I’m skeptical of this current market cap given this situation, though I do see future growth potential if it’s able to monetize that growing user base.

Sources: Company Investor Relations Websites, The Sun UK News Company (Image Credit).

-Dom

Earnings Calendar Jan & Feb 2021: Gaming, Media & Tech Companies

The first big season of 2021 is now underway.

No, not Winter. (Or Summer, depending on when you are in the world.) Not the NFL playoffs. Not even WandaVision. It’s earnings season!

That fun quarterly time when we get to talk more about companies and their underlying businesses, how their performance rolls up to industries at large. With a focus here on various gaming, tech and media stocks, naturally.

First is the calendar image, as you’ll see above. Coverage is approaching 80 companies in total. Easy for pulling up as a quick reference on the schedule. I keep it open all season. I’ll also update it periodically, since some companies haven’t announced yet.

Then there’s the link below, a Google Doc with this same information and easily accessible links to each website. Very handy.

It’s a busy one, so let’s get right to it. Bookmark that calendar, check the doc and then read about a few companies on my radar in the upcoming weeks. Thanks for reading!

Working Casual Earnings Calendar Jan & Feb 2021: Gaming, Media & Tech Companies

Sony Corp (SNE): Wed, February 3rd

When Sony shares its fiscal third quarter numbers next week for the period ending December, it will be the first that includes revenue from sales of the PlayStation 5 after its November launch. The Japanese consumer tech leader already said its next generation console had the biggest global commercial start of any PlayStation box in its history, a sentiment echoed by December’s U.S. monthly report from NPD Group which I wrote about previously. Despite tight supply and limited inventories, I expect a strong showing in shipments that translate to yet another stellar quarter for its gaming division. Upwards of 4.5 to 5 million, slightly above the 4.5 million of PlayStation 4. The PS5 will also benefit from software copies sold, with the stronger launch lineup compared with its main competitor in Microsoft’s Xbox Series X|S. Hardware and game sales will be impressive, as will its digital ratio which I expect to be around 50%.

Huya Inc (HUYA) & DouYu International Holdings (DYOU): Mid Feb & March, Respectively.

Back in October, these two Chinese powerhouses in game streaming and esports announced the intention to merge effective sometime in 2021. A deal worth an impressive $6 billion, with Tencent of course steering the merger resulting in a healthy share of the new entity. Lately, local officials are taking a closer look at the potential for creating a monopoly in the space, perhaps delaying its completion or even disintegrating the partnership entirely. Neither company has announced a date for their respective financial report plus the latest we heard was that the deal is in its regulatory phase. I anticipate a firm update in the next couple weeks, and I’m betting that China’s government ends up deeming it fine to proceed.

GameStop (GME): March.

The biggest gaming retailer in the U.S. has been in the news a lot, for a variety of reasons. Earlier this month, it announced a shake-up in its Board of Directors, resulting from a major investment from Chewy.com founder Ryan Cohen later last year. And as recently as last week, its shares began surging due to a wild scenario of a Reddit forum full of traders fighting short-sellers (investors bet on a stock’s price going down) in one of the most bizarre stories you’ll read about Wall Street all year. Thing is, its underlying fundamentals haven’t changed. Partly due to the pandemic and mostly because of mismanagement, it’s closing a thousand stores in the first quarter of 2021 alone. Holiday sales were mixed, even with the new generation of consoles. It will stay in business in the short term, perhaps with a better direction with the new look of its Board. But there’s a limited upside to brick-and-mortar retailers that aren’t able to adapt in the digital age.

Sources: CNBC, Company Investor Relations Websites, NPD Group, Pan Daily (Image Credit).

-Dom

2020 Year-in-Review: Biggest Trends in Gaming, Tech & Media

Year-in-Review is here!

Across gaming, technology and media, 2020 both continued major trends from last year and introduced select new ones, most notably around how people consume entertainment and work together during a global pandemic.

Some are common across all, such as digital distribution, streaming platforms and direct-to-home content delivery systems gaining steam this year. Consolidation continued with mergers and acquisitions both big and small, changing the way these industries look. Mobile gaming reached new records, plus targeted a more core audience via traditional genres and gameplay systems.

Then there’s the new or unique, in a year during which two major video game console manufacturers somehow launched new products. Game developers worked in even more difficult circumstances to finish projects in time for ship date. Similarly, 2020 brought ongoing reports of difficult workplace conditions, whether due to sexual harassment or “crunch” culture.

On the media side, topics of political policy, privacy matters and general regulation for social media platforms. Within technology, remote work and virtual collaboration redefined how people work, likely forever.

Let’s now dig into the biggest trends of 2020!

Digital, On-Demand, Streaming & Cloud Everywhere

The transition to digital as the primary distribution platform, whether in gaming or otherwise, is essentially complete with the surge of online storefronts and streaming services that deliver entertainment direct to folks in their homes or wherever on their devices. This was inevitable in my opinion, comparable to the music industry, though perhaps accelerated by the coronavirus pandemic quarantining millions upon millions of (often bored) people.

In particular, 2020 will be remembered as the time where film distributors embraced the direct-to-home model, with major releases such as Universal Pictures’ Trolls World Tour, Disney’s Mulan and WB’s Wonder Woman 1984 all hitting on-demand services simultaneously as their theatrical debuts. This is a tectonic shift within an industry historically reluctant to move away from its traditions.

Comparatively, this model is now solidified within gaming. Xbox Game Pass is the best value around, now with beta access to its Cloud Streaming in select areas. Sony supplemented its PlayStation Plus and PS Now offering with a PlayStation 5 PlayStation Plus Collection catalog. Google Stadia, while not the most popular, is still active and attempting to attract an audience. Amazon introduced Luna, an intriguing new cloud player that will support “gaming channels” with Ubisoft already on board. NVIDIA’s GeForce Now is a go-to cloud technology for PC gamers. Steam and GOG, to name a few, are well-established online storefronts.

The games industry generated at least $175 billion in sales during 2020 according to Newzoo, an increase of 20% year-on-year. A staggering 91% of this is digital sources. It’s to the point where every major media or gaming company seemingly has or supports digital platforms, cloud streaming services or a combination of both. Taking advantage of the ability to reach people on whatever device they want to use. Oh, and the ongoing subscription revenue doesn’t hurt either.

The Next Game Console Generation Begins

Even as I write this, more than a month out from release, I’m still shocked that teams at both Microsoft and Sony were able to successfully launch new gaming consoles in the year that was 2020.

But that’s just what they did. And they deserve eternal kudos for it, considering the type of year it was. The Xbox Series X|S and PlayStation 5 debuted during the same week in November, each with its own distinct strategy to entice people to upgrade to the newest generation of gaming hardware.

Microsoft has expanded its Xbox brand to encompass all of its gaming ventures across console, computers and mobile, so it pushed a multi-tiered product launch with Xbox Series X at the upper end then the entry level-priced Xbox Series S to hit both ends of the market. Xbox overall is now about ecosystem, with its push towards a library of games via Xbox Game Pass and backwards compatibility across software and accessories. Even without a major exclusive like the delayed Halo: Infinite, Xbox Series X|S still boasted the most successful commercial launch in brand history.

Sony’s bread and butter is the core audience, thus its more traditional approach with a bevy of new software titles coinciding with the PlayStation 5’s start. Even if one of them was a shorter “expandalone” in Marvel’s Spider-Man: Miles Morales and another was a remake in Demon’s Souls, Sony fans (and scalpers alike, unfortunately) came out in droves to scoop up the new hardware. Sony said demand for PS5 was “unprecedented,” resulting in the fastest-selling global console launch in history. It also set a new record domestically for launch month dollar and unit sales, outpacing its predecessor in both instances.

This is really just the start for both boxes, notably in short supply during this holiday season. While production will ramp up in 2021, software offerings will as well. It’s an exciting time to be a console owner, or someone that covers the industry to see where sales and consensus go in the future.

Toxic Workplace Environments & Crunch Culture

This important and timely topic deserves an article unto itself, and it’s a trend I hope will ease in the future. It’s not exclusive to gaming by any means, though 2020 brought with it several high profile releases from some of the industry’s most notoriously difficult workplaces, which is why it’s currently front-of-mind. (As it really should be always.)

“Crunch” culture is a part of game development, like many other workplaces. Where people labor for long hours, even weekends, leading up to the completion of a project. It’s the type of tricky situation that impacts both physical and mental well-being yet is hard to avoid for many, since it’s so embedded, so the trend of reporting on this from media outlets is welcome. Places like Take-Two’s Rockstar Games, Sony’s Naughty Dog, Ubisoft and CD Projekt Red plastered the headlines as current and former employees spoke about what it’s like to work under these kinds of conditions.

The latest of these is CD Projekt Red and its downright ugly release of Cyberpunk 2077 this month, a game that was clearly rushed to meet financial deadlines as I posited in my recent piece. This was after executives said there wouldn’t be mandatory crunch. Management held an internal Q&A session shortly after launch, proving that it should have opened feedback loops well before then for its employees. (I’ll note that CD Projekt is fairly compensating employees for their hard work. Rightfully so.)

Similarly, Ubisoft was in the spotlight due to accusations of sexual harassment and general misconduct at certain of its global studios. Back during the summer, multiple people at the company raised abuse or harassment allegations towards fellow employees or even management. One of these resulted in the removal of former Chief Creative Office Serge Hascoët, another the firing of Assassin’s Creed: Valhalla original director Ashraf Ismail. Since then, CEO Yves Guillemot outlined a plan to address this sort of workplace toxicity. It’s yet to be seen if anything major will come of this, however getting rid of the worst offenders is a good start.

Record-Breaking Mobile Game Revenue

Mobile remained the hottest category in its industry last year, as it accounted for nearly half of the yearly global games market at a staggering $86 billion. An increase of almost 26% since 2019.

Leading the charge was a set of five titles each with more than $1 billion in sales, which is a record number for a single year. Two games published by Chinese tech and social media conglomerate Tencent topped the list, with PUBG Mobile at $2.6 billion then Honor of Kings eclipsing $2.5 billion.

Former cultural phenomenon Pokémon GO is still at it, clearing over $1.2 billion in sales. This makes 2020 its best year ever, bolstered by changes made to accommodate stay-at-home restrictions. Rounding out the billion-makers are Coin Master and Roblox, each with an impressive $1.1 billion.

In addition to these big money-makers, 2020 marked a time where mobile publishers continued to combine the model with more traditional gameplay mechanics. The highest profile of these was Genshin Impact, an open world action RPG from China’s miHoYo that’s generated almost $400 million within only two months of launch. Ubisoft’s Tom Clancy’s Elite Squad followed in the steps of Call of Duty: Mobile when it launched back in August, offering a first-person shooter experience comparable to console play on the go. There’s big money in mobile, especially if it can appeal to both casual and console/PC type audiences.

Push for Accessibility Features in Games

As someone who plays with inverted camera controls and often leverages subtitles, this trend is an especially important one. I’m thankful that creators are moving in a direction toward accessibility and inclusion, to where the industry and media at large are celebrating it.

This is a multi-step effort, one driven intrinsically by developers making games easier to play for people of all types, especially those that may have disabilities or other challenges. Flexible settings, camera controls, button mapping or even custom controllers, deaf/hard of hearing considerations, choices for those lacking motor skills, blind/low vision/colorblind filters. Basically, the more varied and considerable the options, the better.

Then, the industry overall is finally signal-boosting accessibility more by rewarding projects with the best options. This culminates in efforts like AbleGamers, Can I Play That, Steve Saylor (Blind Gamer) and award ceremonies specifically dedicated to these extremely important, I’d argue essential, features.

AbleGamers hosted its first annual Video Game Accessibility Awards in 2020. Both The Game Awards and entertainment outlets like IGN highlighted games like The Last of Us II, Grounded (boasting a genius filter to combat arachnophobia), Ghost of Tsushima, Fuser, Watch Dogs: Legion and HyperDot, all of which are setting the bar. One that I hope all creators hope to achieve.

Consolidation, Mergers & Acquisitions

It’s an ongoing move within a variety of spaces, though some of the biggest acquisition deals in gaming and technology took place during the last twelve months. And it’s not just the top-end, massive deals. Many smaller teams were picked up by the mid-tier of publishers, in particular the likes of Embracer Group, Zynga and Enad Global 7 (EG7).

Within technology, the big news makers were of course NVIDIA, AMD and Salesforce. NVIDIA’s purchase of Arm hit a whopping $40 billion in deal value, the biggest in the tech industry this year. Just behind that was AMD grabbing fellow semi-conductor manufacturer Xilinx for $35 billion, while Salesforce’s purchase of communication software firm Slack Technologies hit upwards of nearly $28 billion.

Within gaming, the hottest deal was Microsoft’s $7.5 billion acquisition of Bethesda parent company ZeniMax. It’s an industry-shaking event, where future Bethesda output like Starfield and the next Elder Scrolls project could very well end up exclusive to Xbox platforms. Within China’s local streaming scene, Huya and DouYu have a $6 billion merger planned for mid-2021 (where the resulting entity will naturally be majority owned by Tencent). Then there’s Electronic Arts making a $1.2 billion offer for racing developer Codemasters, outbidding fellow American publisher Take-Two Interactive.

Swedish publisher EG7 announced the purchase of a few notable teams including Daybreak, Zynga is taking over smaller mobile developers plus Embracer Group (THQ Nordic) is buying.. well, literally dozens of development studios or smaller independent companies.

After a super active 2020, will the pace slow down next year? Will Sony or Nintendo partake? Let’s just say I don’t see consolidation going anywhere, anytime soon.

Social Media Politics & Government Regulation

It was an election year in the U.S., one of the most significant in recent history I’d say. Which means social media took center stage in terms of discourse and advertising. This led lead players like Facebook and Twitter in attempts to both earn integrity and stop the spread of misinformation by instituting practices such as removing bad accounts, moderating posts and comments plus flagging threads that had questionable claims. Others like YouTube took a less proactive approach, opting to react to political outcomes after the fact.

Then there’s the similar theme around the U.S. government’s Federal Communications Commission (FCC) and Section 230 law, which in the past has allowed social media and modern tech companies to essentially avoid accountability when it comes to the content produced on their platforms. This stemmed from Facebook and Twitter restricting a NY Post story on now President-Elect Joe Biden.

Now the question becomes, where will Section 230 and responsibility of social media companies go under a new administration? It sounds like Biden opposes the law, though it isn’t clear what will happen if it’s adjusted or even repealed. Would self-regulation be better? I don’t know if that’s an effective option, since it wholly depends on media companies acting against their own self-interest of maintaining freedom of speech and keeping active users. Yet there’s also the responsibility to keep platforms clean of lies. There may not be a perfect outcome.

Remote Work & Virtual Collaboration in Technology

In terms of general technology trends this past year, the ramp-ups in remote working, artificial intelligence and the movement towards automation all defined 2020. These are all areas expedited by how companies operate during a global pandemic, which challenged the traditional model of office work and manual processes.

For those companies with the capabilities, remote work increased during the early days of the pandemic in March and April. For those without, they had to put them in place. Quickly. There’s the initial challenge of getting basic tech to workers, maintaining security at home, collaborating virtually and balancing family life outside of the office.

Flexibility in workspace proved to be a key topic across the tech landscape. Back in July, Google made a major decision on virtual working: Employees have the option to work from home until July 2021. During October, Microsoft announced that employees with the option to do so can stay home permanently, as part of its focus on both location and workweek hours.

Among many other things that 2020 changed, where and how people work is one of the most significant. You might even be reading this while working in your home office or bedroom, getting ready for a video call or virtual meeting. It’s my thought that this will become the norm, the pandemic was merely a catalyst.

There we have it: The biggest trends of 2020 completed. Which ones caught your eye? Any others you’d point out? Check back to the megathread for more Year-in-Review content. Thanks for stopping by!

Sources: Andrew Neel (Photo), Bloomberg, GamesIndustry.Biz, Kotaku, Microsoft Blog, Newzoo, NPD Group, Sam Pak (Photo), Sensor Tower, Sony Interactive Entertainment, Ubisoft Entertainment, Xbox Wire.

-Dom

2020 Year-in-Review Megapost Is Finally Here

It’s almost over.

The year unlike any other that was 2020 is, finally, coming to an end. To say it’s been a challenging, newsworthy one is an understatement.

While a tragic global pandemic, the voice of Black Lives Matter supporters and a major presidential election in the United States made headlines broadly, the games industry, modern media and new technology served as a much-needed distraction from the often disaster that was daily life.

And it turned out to be a historic one, especially for the games industry. A brand new console generation, Nintendo’s commercial success, the continued rise of digital distribution, cloud and streaming services, visibility of independent creators, questions around workplace culture and underdeveloped projects plus continued advancement in mobile titles blurring the line between tradition and future defined a tumultuous yet successful year for many.

This mega-thread will serve as the nexus for Working Casual’s year-end coverage across these various industries and topics. Over the course of the next week, I’ll be tackling the biggest 2020 has to offer. Trends, companies, indie teams and, of course, the best video games of 2020.

Here are the categories:

Working Casual 2020 Year-in-Review:

Biggest Trends in Gaming, Tech & Media

Five Most Impressive Gaming Companies

Independent Studios of the Year

Dom’s Top 10 Games of the Year

Check back often to see the links to new posts, and feel free to comment here or on social media once they are up. Wishing a safe and healthy holiday season to all, especially those on the frontline of the pandemic, and an incredibly Happy New Year!

-Dom

Earnings Calendar Oct & Nov 2020: Gaming, Media & Tech Companies

First off, no jokes. I hope everyone is safe right now, especially here in the States. I know the pandemic is impossibly tough and puts a strain on everyone’s physical well-being and mental health. But it’s still bad out there, and it will only get worse if we don’t keep up with the same precautions. Please be patient and wear a mask.

The upside is that right now, we can spend even more time playing and discussing games, media and technology. And it’s as good a time as any, with a new earnings season underway and new tech products right around the corner!

Which brings us to this: The Internet’s single biggest compiled list of of earnings dates for the most important companies in these sectors. Now covering over 75 stocks, including those from numerous markets worldwide plus a handful of newer listings this time around.

Check out the calendar above to save as a handy image or click on the Google Doc below, which has links to company websites with more information. It’s the only resource you’ll ever need to track these dates.

I’ll periodically update as others are firmed up, so set up that bookmark and check back often. Now on to the calendar and highlighting three companies to watch closely this season.

Working Casual Earnings Calendar Oct & Nov 2020: Gaming, Media & Tech Companies

Activision Blizzard, Inc (ATVI): Thursday, October 29

On one of the busiest days this quarter, domestic gaming juggernaut Activision Blizzard reports its third quarter results. I expect the ongoing momentum of Call of Duty: Modern Warfare, mostly attributed to its Warzone battle royale mode and constant stream of seasonal updates, to drive an impressive suite of figures. We’ll also hear about attribution from mid-September’s Tony Hawk’s Pro Skater 1+2, a critical darling, plus perhaps an indication of early sales for Crash Bandicoot 4: It’s About Time after its launch in early October. As for forecasting, I expect Activision Blizzard to maintain or even raise guidance with Call of Duty: Black Ops Cold War debuting in November, which I fully expect to be the best-selling console game of 2020.

Square Enix (9684): Early November

Square Enix will publish its second quarter report in early November, and it’s the most important in a long while. Mainly because this is the first period after the Japanese publisher’s flagship Marvel’s Avengers released in September, to both mixed reviews and an uncertain market reaction. As I wrote recently, it was the best-selling title in the U.S. during September according to The NPD Group. Industry tracking firm SuperData recently estimated it was the third best-seller of the month globally measured by digital sales on consoles, moving an approximate 2.2 million copies. This would be the company’s second best digital start ever behind April’s Final Fantasy 7 Remake. Square Enix has consistently reiterated very positive guidance leading into this fiscal, yet hasn’t shared global unit sales statistics for its second major title of 2020. Makes it tricky to know which way it will go.

Corsair Gaming Inc (CRSR), Unity Software (U): TBD

The games industry saw some notable initial public offerings during September in Corsair Gaming and Unity Software, the former a headset and accessory designer while the latter is a software provider boasting one of the world’s most popular gaming engines. Corsair shares declined right after listing, though have since rose over 70% to give the company a valuation over $2.2 billion. Unity Software has been hot from the start, its stock gaining 46% since first trading. This makes its market valuation a staggering $26 billion, at or ahead of the most established of publishers and software providers. This will be the first time these companies report publicly outside of their respective prospectuses, so we’ll see how underlying financials align with market sentiment once we know the exact dates.

Thanks for stopping by and hope to see you again soon!

Sources: Company Investor Relations Websites, NPD Group, SuperData.

-Dom

Earnings Calendar Jul & Aug 2020: Gaming, Media & Tech Companies

Hope all is well everyone. Given the difficult circumstances, especially here in the States.

(WEAR A MASK!)

There’s still not much else to do these days besides talk about gaming, media and tech amirite? Good news is there’s a bevy of information dropping recently and in the near future from companies about the status of their businesses amid the coronavirus landscape.

Helping navigate is my quarterly earnings calendar covering these major sectors. Above is the image for quick reference and below is the usual Google Doc with everything including investor links.

Working Casual Earnings Calendar Jul & Aug 2020: Gaming, Media & Tech Companies

I recommend keeping a close eye in particular on the three companies below as you hopefully stay safe during this time.

Ubisoft Entertainment SA (UBI): Wednesday, July 22

The maker of games in major franchises like Assassin’s Creed and the Tom Clancy lineage actually reported already last week in what was the most significant communication from a PR standpoint in its recent history. As shared by various outlets including an extensive article from Bloomberg, multiple Ubisoft executives are facing ongoing allegations of sexual abuse or misconduct including the main creative officer of the company Serge Hascoët who recently resigned.

The French publisher’s numerical performance was sound, with increases in sales and engagement for catalog titles especially, yet the real topic was the company’s approach to addressing toxicity in its studios. CEO Yves Guillemot claims to be committed to changing its culture. Which desperately needs to happen on a broad scale. It’s way too early to know if he will, at least the company has a plan in place to move towards a more welcoming environment for everyone. Especially women, people of color and LGBTQ employees.

Sony Corp (SNE): Tuesday, August 4

Sony is a sizeable company with a diverse set of ventures, though its gaming division continues to be the feature especially this summer. We’ll notice the impact even more in its latest quarter due to the flagship release of The Last of Us Part II in June. Like many critics, I showered Naughty Dog’s latest with praise in my recent review. This widespread critical admiration is translating to commercial success as the game was the fastest-selling PlayStation 4 exclusive ever, selling-through 4 million copies in three days and the number one grossing title in the United States during the month of June.

The Japanese tech conglomerate should also benefit from growing PlayStation Plus memberships, which reached 41.5 million last quarter up from 36.4 million the prior year, plus higher demand in its other consumer businesses amidst continuing stay-at-home situations globally. Just as intriguing will be its forecasts for future quarters and the upcoming fiscal year, given the significance of its PlayStation 5 release this holiday.

Walt Disney Co (DIS): Tuesday, August 4

Disney is one of those companies that experiences both sides of virus impact. Coronavirus has naturally caused massive disruption in its park and cruise operations, resulting in significant earnings declines last quarter. Though the media leader benefits financially in subscriptions to its Disney+ streaming service, which totaled 54.5 million users as of its last quarterly report. Compare this to the 33.5 million in March and you can see the potential as the virus looms or even returns in areas.

In arguably its biggest get yet, the movie version of Broadway hit play Hamilton launched on the service in early July, surging downloads by 74% over its debut weekend. There’s also the sports angle, as the National Basketball Association (NBA) is set to restart its season this Thursday, July 30 exclusively at the ESPN Wide World of Sports at its Florida location. While these latest developments won’t impact the latest quarter-ending results, Disney’s forecast for future growth will reveal how much they can offset the lower park and vacation revenue near term.

Thank you again to all those on the front lines of fighting the coronavirus, and to those working through the pandemic wherever you are whether it’s helping to deliver packages or working essential retail.

Hopefully chatting about these industries, companies, products and experiences can help during the downtime. Appreciate the visit!

Sources: Bloomberg, Company Investor Relations Websites, NPD Group, PlayStation Blog.

-Dom

Earnings Calendar Apr & May 2020: Gaming, Media & Tech Companies

I know it may feel like time means nothing these days, so trust me when I say that it’s earnings season once again.

It’s our quarterly ritual of learning more about how companies are doing, in particular those across gaming, technology and media spheres. And it will be an especially eventful one to hear how the global coronavirus pandemic is impacting companies at a more micro level. Many companies are also reporting annual figures, summarizing a full year of business dealings.

Up top is the calendar image, below is a Google Docs sheet with this same information that provides easy access to links. It’s fluid as I’ll be adding either new names or updated dates throughout the next few weeks.

Working Casual Earnings Calendar Apr & May 2020: Gaming, Media & Tech Companies

In what’s going to be an unorthodox quarter for many companies, some of which delaying statements or keeping dates fluid, here are three that stand out where we should pay close attention.

Activision Blizzard, Inc. (ATVI): Tue, May 5th

With the introduction of Call of Duty: Warzone in early March, domestic publisher Activision Blizzard blasted into the free-to-play battle royale competition. And made an impact immediately. The game amassed over 6 million players within a day, 15 million in less than a week, 30 million over 10 days then over 50 million users in a month. This trajectory is notably faster than Epic Games’ Fortnite Battle Royale (which admittedly exploded later in its life cycle) and around the same as Apex Legends from Electronic Arts. The question becomes how is the publisher monetizing these users. I expect people are spending a lot in the game, so it should have a significant impact in this first quarter of its new fiscal year which is normally a slower one for new releases.

Nintendo (NTDOY): Thursday, May 7th

No-brainer here. Nintendo released Animal Crossing: New Horizons on March 20th, both tragically and opportunistically in the middle of a global lockdown, and it’s the talk of the industry. Everything is pointing to it being one of the Japanese company’s best new launches ever, plus it’s pushing hardware sales despite production shortages. As I wrote recently, it set franchise records here in the States for first month sales and achieved a Top 3 start ever for a new Nintendo game. It’s already over 3.6 million boxed units in Japan per Famitsu. And that’s only physical sales!

SuperData estimated 5 million digital copies sold globally in March alone. I expect its digital split to be 40% even 45% given the world right now, meaning we haven’t yet seen the full extent of its upside. Will likely achieve the biggest debut for a Switch title since launch in 2017. We’re talking 11 to 12 million unit sales in under a couple weeks. It’s the type of silver lining story that helps distract people during times like this, and I expect it to drive one of the best ends to a fiscal year that Nintendo has seen in years.

Square Enix: Mid May

Although its filing date is still up in the air, there’s no question I’m intrigued by what Square Enix will say about a handful of topics during its annual results. Any sort of update on Final Fantasy 7 Remake sales, which surpassed 3.5 million units within three days of release earlier this month, would give an indication of the game’s momentum even if it released after this fiscal year end. Updated financial guidance overall from the Tokyo-based company given its upcoming slate that includes Marvel’s Avengers in September and Outriders during late 2020 would of course be telling. I tend to not expect much in the way of details, but we know changes in estimates can tell a lot even when a company withholds specifics.

Thank you again to all the healthcare and essential workers for your tireless effort in today’s uncertain world. I hope you are able to take time away from the job, and even chat it up here or on Twitter for a fun distraction.

Source: Activision Blizzard, Company Investor Websites, Nintendo of America, Famitsu, Final Fantasy Twitter, SuperData.

-Dom

Earnings Calendar Jan & Feb 2020: Gaming, Media & Tech Companies

Updated: February 12th.

The first season of the year is upon us.

Here I’ll document all the companies reporting earnings results during the quarter, via the trusty calendar you see above. I’ll do my best to maintain it going forward since there are a number of dates still up in the air.

There’s also a Google Doc I maintain with easy access to dates and investor sites.

Working Casual Earnings Calendar Jan & Feb 2020: Gaming, Media & Tech Companies

Unfortunately due to time constraints at a personal level, I won’t be able to provide additional commentary just yet. Stay tuned for that, likely at the same time as I update the calendar in the near future when we have some more conctrete dates!

Until then, I’ll be covering select earnings reports mostly on Twitter then later here. See you then.

Source: Company Investor Websites.

-Dom

Working Casual’s 2019 Year-in-Review Round-Up

A celebration is in order.

Yes, another year is coming to a close. Though not just any year. The absolute *best* year ever for the site!

Strictly because of you taking time to swing by, 2019 was Working Casual’s best of all time in terms of visitor numbers and impressions. I’ve added reviews to the mix in addition to the usual sales round-ups and thought pieces on gaming, tech and media, so I’m forever grateful for your generous support during this expansion. I’m having a blast.

While the year is nearly done, I’m most certainly not. We’ll talk the future a bit later. For now, it’s time to revisit the past.

And what a time it’s been to follow gaming. It’s a transitory period for the industry, as current generation Xbox and PlayStation consoles near the end of their lifespans which stands in stark contrast to Nintendo’s steadfastness in its software support and model updates for its Switch hybrid hardware. All major platform holders dropped notable games in 2019, with Nintendo as the most prolific of the three with titles in the Fire Emblem, Yoshi, Zelda, Mario Maker and Pokémon series among others. Microsoft and Sony boasted major titles of their own in Gears 5 and Death Stranding, respectively. I’d argue it’s even more significant that these companies pushed to strengthen their service offerings in an increasingly digital world, with varying degrees of success.

Microsoft emerged as the ecosystem front-runner on the service side, with its ever-expanding Xbox Game Pass subscription system. Loop in Tencent, which remains a bellwether on the mobile and online PC side, marked 2019 with global expansion into new markets and overcoming challenges locally after Chinese regulators backed off of a hold on new releases. Then Google entered the market with Stadia in November, albeit with a stumble. Epic Games, maker of Fortnite, launched its own digital store to compete primarily with Valve Corporation’s Steam, beginning a sort of storefront fight akin to earlier days of console wars.

On the software side, the general “more variety than ever” trend remained in full effect. For better or worse, I might add. Japanese development teams in particular settled nicely into the late generation cycle, the likes of Capcom and Square Enix responsible for some of the year’s most impactful titles. Ongoing, live service games continued to thrive as newer competitors like Apex Legends from Respawn Entertainment proved there’s still room for competition in the space. As long as it’s of a certain quality.

Mobile games grew market share by attracting the casual audience, partly due to spin-offs from traditional franchise like Call of Duty: Mobile and Mario Kart Tour. Independent development remains a realistic avenue for some creators, with publishers like Annapurna Interactive and Devolver Digital carving out a niche within the broader space. 2019 also had examples of consolidation within the independent segment, with Sony acquiring Insomniac Games and Embracer Group (formerly THQ Nordic) scooping up a myriad of smaller studios.

Then there’s the transition to digital ownership, China’s relaxing regulatory environment, a movement towards cross-play, the Oculus Quest making wireless VR a.. reality, the growing role of content creators, lousy labor conditions unearthed by dedicated journalists and eSports pushing towards broader legitimacy which all made 2019 a memorable end to the decade.

All three major platform holders released cool projects in 2019, with Nintendo as the most prolific then Microsoft and Sony each boasting a major title of their own. More notably these companies pushed to strengthen their service offerings in an increasingly digital world, with varying degrees of success.

Since I can’t cover all of these important topics in a single piece, that means multiple posts! The more the better, I say. Here’s the plan to recap the year over the next few days.

Three Biggest Trends in Gaming: Documenting and critiquing the major trends across the industry.

Top 5 Most Impressive Gaming Companies: Which teams rose above the rest in delivering great experiences for gamers throughout the year?

Independent Studios of the Year: Smaller teams with major dreams, and accomplishments to back them up.

Dom’s Top 10 Games of the Year: One of the most prestigious of top game lists. Naturally.

After each post, I’ll update this round-up with links to keep everything in order. Only then can we move onto 2020!

It’s a quickie for now. We’ll certainly chat again soon.

-Dom

Earnings Calendar Oct & Nov 2019: Gaming, Media & Tech Companies

Back again. Earlier in the week it was sales, now it’s all about earnings.

‘Tis the season. For company reporting and executive conference calls, of course. Lots of numbers and some jargon on top. Plus, reactions from yours truly as I plan to write in depth about select events.

To help us navigate this latest quarterly earnings season, I’ve gathered up notable reporting dates for companies across the gaming, technology and media sectors.

Above in the image, below in Google Docs. Then some quick hitters on three notable names I’m watching in the next few weeks. Let’s a go.

Working Casual Earnings Calendar Oct & Nov 2019: Gaming, Media & Tech Companies

Microsoft (MSFT): Wednesday, October 23rd

Last month, Microsoft announced a handful of updates to its investor reporting standards. The most noteworthy of these is the introduction of “year-over year percentage revenue growth for Xbox content and services” as opposed to the inclusion of dollar sales from its gaming segment within its earnings press release and presentation slides. As noted in the excerpt above, content and services includes Xbox Live, software sales and third-party game royalties.

The unfortunate part is the new metric is merely growth as opposed to a raw amount, the latter of which is always preferable. Upside is that Microsoft will still report overall gaming revenue, it’s just that it will only be included in its quarterly or annual filings with U.S. regulators. Which are usually published a day or so after its earnings press release. So we won’t know the dollar amount from content and services, though we’ll still see the revenue figure. After a bit of patience.

Capcom (9697): Tuesday, October 29th

Capcom’s rejuvenation continues with its recent announcement that Monster Hunter World: Iceborne, the latest expansion for its best-selling game ever, moved an impressive 2.5 million copies within a week of its release back in September. In its integrated report for 2019, the Japanese developer and publisher also expressed an intent to utilize dormant IP and remakes after successful launches of titles in the Resident Evil and Devil May Cry franchises.

While the company has been.. hm, beasting over the past couple years, the main notable game in its upcoming slate is the spin-off multiplayer title within the Resident Evil universe dubbed Project Resistance. How will its forecasting look this quarter? Does it indicate a new mainline entry in one of its properties, maybe at the launch of next generation? My guess is Capcom will look towards the fighting game genre next, a segment in which it used to excel, since both Street Fighter V and Marvel vs. Capcom: Infinite were underwhelming at best.

Activision Blizzard (ATVI): Thursday, November 7th

Blizzard, one half of major domestic publisher Activision Blizzard, has been in the news lately for all the wrong reasons after suspending a professional Hearthstone player for speaking out in support of Hong Kong protesters then fumbling through the aftermath. It’s been a public relations nightmare for the developer of Warcraft, Diablo and Overwatch.

Its annual Blizzcon event will be over by the time the earnings call happens, though I’ve got a feeling it won’t be the last of this latest news cycle and I expect at least a couple analysts to ask executives to address this situation. Especially with rumors swirling that Diablo 4 and a sequel to 2016’s hero shooter Overwatch could be revealed at the event.

On the Activision side, the obvious subject of interest will be any indication of Call of Duty: Modern Warfare forecasting with its release happening later this week. I anticipate the game will be the best-selling console title of 2019, plus has a chance to set a record for launch dollar sales in the franchise (which would be anything above a $550 million opening weekend). Expect management to be extremely bullish on its prospects, because anything else would be newsworthy on its own.

Thanks friends for stopping by, though check back often in the coming weeks. I look forward to writing more about individual companies during this season plus chatting about it on Twitter like usual!

Sources: Company Investor Websites, Kotaku, GameSpot.

-Dom