Nintendo Reports Second Best First Quarter Results Since 2009

The last of the three major gaming console manufacturers to report this season is Nintendo, as it enters a new fiscal year starting this April to June.

And it was a very good one, as has been the trend for the company lately in this latest generation. Even if not quite as good as its ridiculously impressive highs during last year’s corresponding period.

The Japanese hardware designer and software developer reported first quarter net sales around $2.91 billion, 10% lower than last year’s Q1. Operating profit reached $1.08 billion, a decline of around 17% leading to a lower margin as well.

Sure, both of these are technically down. Expanding to a historical context shows it’s actually exceptional performance in the scheme of things. Other than the unprecedented time last year, it’s Nintendo’s best first financial quarter in just over a decade. Operating income in particular effectively matches the level of fiscal 2009 Q1. Nintendo is proving resilient, especially on the hardware side, as Switch sales are translating to software performance for both new and catalog titles.

When it comes to Switch hardware it remains, quite simply, on fire. The console sold-in 4.45 million Switch units in Q1, a dip of roughly 22% year-on-year though twice as much as the same period in fiscal 2020. Lifetime shipments of the hybrid console now total 89.04 million. This means it’s past yet another milestone in the industry, moving past the 87.4 million at last count for Sony’s PlayStation 3 since its launch back in 2006.

Lately Nintendo has also reported sell-through to consumers, which represents actual ownership in households. As of June, Switch family sell-thru hit 85 million consoles. This is up from 81 million in the quarter ending March 2021. That means upwards of 96% of all shipments have been purchased at retail to date.

The most attractive part of owning Nintendo’s hardware is, of course, to play games that aren’t available anywhere else. Nintendo reported both overall sales movement plus shipments for three main first party releases during the quarter. New Pokémon Snap, a spin-off in the series that’s all about photographing the famed pocket monsters, reached 2.07 million after launching in late April. (Note: This does not include sales from Japan, where it’s published by The Pokémon Company.) In comparison, its 1999 predecessor Pokémon Snap hit 1.5 million units by the end of its first year on sale and is estimated at 3.63 million lifetime.

Separately, the latest sports entry Mario Golf: Super Rush released on June 25th so it had less than a week on market by the end of this reporting period. Shipments over that time hit 1.34 million copies. Going way back, the original Mario Golf on Nintendo 64 is estimated at 1.47 million during its entire product life. Basically, Mario Golf: Super Rush is estimated to already be the second-best seller in franchise history. It’s a lower result for a mainline Mario game, though notably great within this particular spin-off series. That’s the power of the Switch right now, with the caveat that it’s difficult to track exact sales for older titles.

The last new launch of the first quarter was the role-playing game Miitopia on May 21st. The remastered version of the 2017 3DS game of the same name barely crossed the million mark, reaching 1.04 million. This is almost as much as the original scored during its first three years at 1.18 million, another rough estimate of course.

I’ll note that there was no word on June’s Game Builder Garage game creation software. Since it didn’t make the million seller list, have to assume it’s currently below that milestone.

Now, read on below for much more analysis behind the numbers plus forecasts going forward. It’s totally worth it. I wouldn’t lie to you. Plus, who doesn’t love charts!

Whew. I know it’s a lot of data. Let’s break it down.

First, broadening the time frame helps put the aforementioned $2.91 billion in net sales and $1.08 billion profit from operations during Q1 into perspective. Taking a peek at the quarterly revenue chart, this illustrates how it’s the second best 1st quarter since the $3.82 billion generated in April to June in 2008. Around the height of the Nintendo Wii’s popularity, a common trend we’ve seen before the darker days of the Wii U era starting in 2012.

Expanding the revenue chart using trailing 12-months smooths out performance and exhibits a familiar sort of trajectory. That’s $15.56 billion in aggregate sales during the last four quarters. This particular figure hasn’t been above $15 billion during a first quarter for Nintendo since fiscal 2010.

Flipping to profitability, it’s even more impressive how Nintendo is managing costs lately. Quarterly operating profit is nearly the best it’s been in a decade. Other than last year’s peak during the pandemic, the last time operating income reached $1 billion in a Q1 period was that Wii era of fiscal 2009. Trailing 12-month profit hit $5.56 billion or so during June, and this time that’s the best first quarter since the same time during 2009.

On regional splits, the Americas hit nearly 44% of overall dollars sales for Nintendo. Europe up next at 24%, then Japan around 22%. Which means the proportion of sales outside of Japan is upwards of 78%. This is a notable shift towards the Americas, which itself made up 38% last year.

For a quick quarterly comparison amongst its peers, Nintendo had the lowest revenue during Q1 under that $3 billion mark yet is more profitable than its Japanese counterpart in Sony. The PlayStation brand achieved $5.62 billion in revenue while Microsoft generated $3.74 billion. Still, Sony’s gaming profit of $760 million is notably lower than Nintendo’s. Which makes sense, since Sony is starting off a new console cycle with the PlayStation 5 while Switch is further along, has lower marketing spend and production costs.

Underlying this latest success is Switch hardware momentum, however what in particular is driving it? It’s actually the base model’s popularity.

Out of the 4.45 million consoles shipped during Q1, a figure down 22% as I noted earlier, 3.31 million were that standard edition. This is notable because it’s actually above the high comparable period last year when this figure was 3.05 million. Worth mentioning this model was more supply-constrained back then, according to comments from executives. Switch Lite is behind the overall decline, dipping to 1.14 million from 2.62 million. That’s a serious 57% drop, no doubt impacted by many portable buyers last year attracted to Animal Crossing: New Horizons on the go.

Even more than four years after its launch, Switch hardware sales are still just as much dictated by supply because audience demand is consistent.

Oh. Here’s a pretty wild stat I thought would be fun. Nintendo is, of course, the top-selling hardware manufacturer ever globally. It passed an absolutely wild margin this past quarter: 800 million console units sold since debuting the Nintendo Entertainment System (NES) in 1983. This of course includes handhelds, otherwise Sony’s PlayStation brand would be outpacing when using home consoles only. It’s still a fun big fact after this latest success!

Diving into updated software sales, Nintendo said 45.29 million copies sold on Switch during Q1 as compared to 50.43 million last year. Around a 10% decline, primarily due to the overwhelming success of the new mainline Animal Crossing a year ago.

Nintendo shared that nine games sold a million or more copies on Switch during April to June alone, seven of them first party exclusives. That overall figure is the same number as this time last year.

Apparently everyone can’t stop buying Mario Kart 8 Deluxe as it remains the top-selling Switch game ever, moving up almost 1.7 million to 37.08 million units lifetime. It’s like Nintendo’s Grand Theft Auto, except without the theft part. Animal Crossing: New Horizons retained the second spot, reaching 33.89 million units after selling 1.26 million in the quarter. Rounding out the Top 3 is still Super Smash Bros. Ultimate at 24.77 million to date after moving just under a million in Q1.

One major mover on the legacy side has been Ring Fit Adventure, originally out in October 2019. Last quarter, it joined the 10 million sold club. It has since moved 1.15 million more, pushing up to the 10th spot on Nintendo’s Switch best-sellers list at 11.26 million units. People are certainly exercising their right to spend!

Nintendo doesn’t often share much on the third-party side. Management noted that “sales of titles from other software publishers continued to grow steadily” without much context. Based on anecdotes around the industry, there’s certainly a Switch effect especially for independent publishers.

What about digital contribution, an area where Nintendo has lagged the broader industry? Well, it’s down 25% to $685 million, equating to roughly 24% of total quarterly dollar sales. Nintendo’s proportion of digital sales on the software side was 47% in Q1, meaning just under half of total dedicated platform software units were downloaded. Compare this to 56% last year, a somewhat inflated figure by retail store closures, buy-at-home convenience plus Animal Crossing: New Horizons skewing results.

“Although sales declined for downloadable versions of packaged software on Nintendo Switch, sales remained steady for download-only software, including indie titles,” said the leadership team. “In addition, Nintendo Switch Online sales also increased.” Though the company didn’t share any more specifics on the Nintendo Switch Online service. The last paid subscriber count was 26 million around September 2020.

Taking a look ahead, Nintendo reiterated its forecast for the current year when it comes to financial performance, consoles sold and software units. As often happens during its first quarter, especially as this management team leans towards a conservative nature.

During fiscal 2022, net annual sales are still expected to be $14.4 billion while operating profit will be at $4.5 billion. These would be down 9% and 22% respectively, yet still a major result looking back many years. Switch hardware guidance is flat at 25.5 million for the year, implying that Nintendo needs to ship just over 21 million more during the next three quarters.

So where would that put Switch lifetime compared to other consoles? Well, Nintendo Wii is next up. There’s a notable gap right now, the Switch’s 89 million compared to nearly 102 million for Wii. If Nintendo hits this year’s forecast, it will clear that milestone easily by the holiday quarter. And I fully expect that to happen, boosted by easing supply considerations plus the Nintendo Switch OLED Model iteration. In fact, I believe Nintendo’s hardware guidance is conservative and expect executives to move it up next quarter. I’ll stick to my 28 to 29 million estimate for the year ending March 2022, which I established a few months back.

Nintendo currently expects to ship 190 million software units on Switch this year, down from 231 million in the year ending March 2021. Again, that will be beat. Software slate in the near-term is a bit light, driven by last month’s The Legend of Zelda: Skyward Sword HD then WarioWare: Get it Together! in September. Then fan favorite Metroid Dread and party game compilation Mario Party Superstars are scheduled to kick off the holiday quarter in October plus two Pokémon remakes in Brilliant Diamond and Shining Pearl will bolster the schedule in November.

The company lists Splatoon 3 and the sequel to The Legend of Zelda: Breath of the Wild for calendar 2022, one of which could be January to March. Well, probably not Zelda if I’m being honest.

Regardless, it’s going to be another quite incredible year for the company’s bottom line and console sales in particular, unless some sort of unforeseen disruption hits on the production side. Even without the existence of that “Switch Pro XL” model, a rumor that’s been going on for what feels like years now. Maybe the “insiders” will be right eventually. Me? Catch me here, looking at the numbers.

Thanks as always for reading and be safe everyone!

Note: Comparisons are year-over-year unless otherwise mentioned. Exchange rate is based on reported conversion: US $1 to ¥ 110.74.

Sources: Aishah Mulkey (Photo Credit), Celene on ResetERA, Microsoft Corp, Nintendo Co Ltd, Sony Corp.

-Dom