Working Casual 2016 Year-In-Review: Summary

 

Happy New Year, all!

 

It’s been a while, but I’m finally back this time with a number of topics as part of my Working Casual 2016 Year-In-Review. I’ll be posting thoughts and stats on the following topics, each in separate posts, and aggregating them here once all are published. I hope you enjoy them, feel free to comment and check Twitter for even more insights into last year and 2017 going forward.

 

Best & Worst-Performing Gaming, Media & Tech Stocks

Top 10 Video Games of the Year

Top 5 Influential Gaming Companies of the Year

Top 3 Impactful Deals of the Year

Top 5 Gaming, Media or Tech Stories & Trends of the Year

 

Also, to everyone that has visited, I want to thank you for reading and following my site after its launch this year. I wasn’t as active as I originally thought I’d be, but I do have some article ideas and cool plans for 2017 that I think you’ll enjoy. I can’t express my gratitude for you taking the time out of your busy day to check in and read some ramblings of a financial nerd and gaming, media and technology enthusiast. Hope to chat with you soon!

 

Photo Source: Colourbox

 

-Dom

Earnings Calendar Oct & Nov 2016: Gaming, Media & Tech Companies

working-casual-earnings-calendar-oct-nov-2016

 

Quarterly earnings season has started again for public companies, where they report how business is going over the latest 3 months period. I started this type of post last quarter, and have again compiled an Earnings Calendar above for select companies in the gaming, media and technology sectors that you might be interested in following.

 

This is also available as a Google Doc at the link below, in case you’d like to visit any of the Investor Relations sites with ease.

Working Casual Earnings Calendar Oct & Nov 2016: Gaming, Media & Tech Companies

 

Microsoft Corp ($MSFT) and Advanced Micro Devices ($AMD) are the first of these firms on the list to report, with results coming after U.S. stock market is closed for the day. This kicks off what is always an interesting, fun time for those of us who enjoy knowing how companies are doing and hoping for as much transparency as possible!

 

Some of the names to keep an eye on this quarter are the following:

 

apple-logo-rainbow

 

Apple Inc ($AAPL): Reporting on Tuesday 10/25, the largest company in the world’s earnings are always a great indicator of consumer sentiment worldwide. It will be especially interesting this quarter with the release of its latest mobile iteration, the iPhone 7, plus the ongoing woes of its major competitor Samsung Electronics ($005935) which recently lowered guidance because of the discontinuation of its Galaxy Note 7 line of products.

 

HACS_001_logo_R_ad

 

Nintendo Co Ltd ($NTDOY): Just this morning, Nintendo announced its long-awaited new console (code-name “NX”) as the Nintendo Switch, a device that gamers can use at the home or on-the-go as a handheld platform. This obviously won’t impact earnings just yet, as it’s slated for release in March 2017, but this will be the first financial release where the very popular mobile game Pokemon GO contributes to sales. Still, I expect another sluggish quarter for Nintendo as it doesn’t receive 100% of the revenue from Pokemon GO plus its existing hardware is getting long-in-the-tooth and doesn’t have many titles driving sales.

 

sony-ps-vr

 

Sony Corp ($SNE): Sony has “lost” the battle with Microsoft in the U.S. when it comes to console hardware sales during the last three months according to the NPD Group, with the Xbox One outselling Sony’s PlayStation 4 during this time frame. A lack of major exclusive games and the Xbox One having a new “slimmer” model are primary factors, though the PlayStation 4 is still leading when it comes to overall sales by a large margin. Sony also released its first foray into virtual reality last week in PlayStation VR, but this happened after its latest quarter ended so its contribution won’t be until next time.

 

Which companies are you watching closely this quarter? Any big products or news stories that you think might influence how firms in these industries are faring? Shoot me a note!

 

Sources: NASDAQ, NPD Group, Company Investor Relations & Press/Media Websites

-Dom

Analysis of Destiny’s Release Timeline, And How Will Rise of Iron Fare?

destiny-cover

 

Publisher Activision-Blizzard ($ATVI) released its shared-world space shooter Destiny back in September 2014, and the game has been on an interesting timeline ever since.

Developed by Bungie, best known for creating the early games in the Halo series, the genre-bending title started strong out of the gate by racking up around $325 million in sales (sold-through to consumers) in its first week. It overcame a well-documented difficult development cycle and mixed critical reception to become one of the most financially successful launches in the history of gaming.

In the two years since, it has garnered both praise and critique from critics and gamers alike for its mix of online elements, top-rate FPS mechanics and (most recently) cosmetic micro-transations in which players can buy in-game items for real-world dollars. Also, Activision has offered incremental paid expansions in the form of “content drops” by the names of The Dark Below, House of Wolves, The Taken King and finally Rise of Iron which is slated for release tomorrow.

 

dstny_roi_horizontal

 

Each of these expansions built on (lots would say improved) the original game as Bungie updated its economy and systems plus offered new missions and raids (multi-person, complex quests with big rewards), but also costs consumers money as gamers were charged an additional fee on top of the base game. Whether you are a fan of this trajectory or not, the game has amassed a huge following with around 30 million registered users who spend an average of 3 hours playing even years later.

To track its progress individually and overall within Activision as a whole, below I’ll offer a handful of indicators. First is an overview of the firm’s stock price since Destiny’s original release two years back. You’ll see its price in September 2014 was $23.73, and it’s now grown to around $44 per share this week. During this time, the publisher’s market value has increased by $10.9 billion.

 

activision-blizzard-stock-price-20160916

 

It’s true that there are a variety of factors that go into a firm’s share price, among them the broader economy, performance of additional products (Activision-Blizzard also publishes popular games such as Call of Duty, World of Warcraft and Overwatch), mergers such as the acquisition of King Digital and general investor sentiment, but Destiny is a key part of the publisher’s portfolio especially when it comes to generating recurring revenue. The content packs I mentioned before create a revenue stream similar to a subscription-based title like WoW, as opposed to say Overwatch where new characters and maps are offered for free and the only additional revenue comes from cosmetic items.

 

Speaking of recurring revenue, Activision as a business unit within the overall company has found a way to generate ongoing sales via its continued updates for Destiny. A snapshot below shows the unit’s revenue numbers alongside each corresponding Destiny release. General theme is that other than the year-end holidays, a Destiny release over the past two years has meant slightly more revenue than “non-Destiny” quarters. Again, caveat is that the publisher produces other games, of course, but it’s interesting to see sales aligned with an estimate time frame of when each expansion came out.

 

activision-revenue-destiny-timeline-final

 

Lastly, I’ve tracked results in the U.S. games market of the title and its expansions according to the NPD Group, a data provider for the games industry. Upon release, it was the #1 selling game in September 2014 followed by #5 in October 2014. During some of its expansions, it reemerged in the Top 10 especially during Destiny: The Taken King, as this was billed as the largest expansion yet and had the most content. Note that this only tracks the U.S. physical games market prior to a couple months back, but it gives a good sense for how games perform at release and with updated content throughout their life cycles. Destiny is one of the few titles in recent memory that has been a Top Ten regular on-and-off since late 2014.

 

destiny-npd-trend

 

With Destiny: Rise of Iron expansion planned for release tomorrow, how will it fare? Can it again capture lapsed players (including myself) and provide revenue stability? When it comes to Rise of Iron, its content is more aligned more with The Taken King than some of the smaller ones, as it offers multiple missions and the first brand new raid activity in a year. With that comes a higher price tag ($29.99) than the smaller releases of course, but this also provides upside for its sales potential.

 

In the absence of a sequel to Destiny, which isn’t expected until next year, and a release date prior to the big blockbuster releases in the same genre like Battlefield 1, Titanfall 2 and Call of Duty: Infinite Warfare, I think that Rise of Iron will perform about as well as The Taken King, with a Top 5 showing in NPD for September and Top 10 for October, and sales momentum into the 3rd quarter plus holidays that will support Activision’s segment revenue. However, I do not expect Rise of Iron to have the legs of The Taken King, as the aforementioned blockbuster titles will take gamers away and then early 2017 titles such as Horizon: Zero Dawn should overshadow it.

 

Do you think that Destiny: Rise of Iron will sell as well as Destiny: The Taken King or somehow the original game? Are you a lapsed player than plans on jumping back into the game this week? I’m interested to hear! Shoot me a note or comment here.

 

Sources: Activision-Blizzard, Bungie, NASDAQ, NPD Group

 

-Dom

 

 

 

Casual Friday: August 19th, 2016

IntelIntel-ligent Virtual Reality Move

 

To kick off this week’s Casual Friday, Intel Corporation (INTC) has announced it is working on a virtual reality device called Project Alloy. “Sigh, another VR device” you might say. But the intelligent part is that Project Alloy is an all-in-one VR platform, wireless and standalone as opposed to most other devices on the market or in concept today that require wired connections to a separate computer. Above is a shot of INTC’s Craig Raymond debuting the company’s brainchild at a conference it hosted this week.

You can find full details at the link above, but the reason I want to share is that I’m a known skeptic on the mainstream appeal of traditional VR especially for gaming applications. I don’t think it will be popular until it can be self-contained, compact and wireless. Even a sort of Augmented Reality (AR)/VR hybrid that resembles a pair of goggles or glasses. This is a long way off, I understand, but Project Alloy is the direction in which VR needs to move if it wants to be sustainable as a mass market product. Whether it will emerge as the leader in the VR space, I cannot say, but I like what INTC is doing here.

 

MH GenerationsNintendo’s Monstrous Month

 

Nintendo Co Ltd (7974), a regular at Working Casual, had a great July. On the back of Pokemon Go fever here in the States, Nintendo announced that its 3DS handheld was the top-selling gaming system last month and also 5 of the top 11 best-selling games are playable on the company’s platforms, including the top-selling Monster Hunter: Generations (featured in the artwork above) developed by Capcom Co Ltd (9697). This was according to the NPD Group, the foremost authority on the U.S. games market and sales.

The 3DS family of handhelds sold 80% more this year than the same time last year, an impressive stat given the latest installment was released in early 2015 in this region. I will note that the summer is an especially slow time for the gaming industry, and this past July was no exception as there were no notable blockbuster games released. Still, it’s a good sign for Nintendo that it can release a mobile game based on one of its storied franchises and sell other products to consumers as a result.

 

Metal Gear SurviveThis Is How Metal Gear Survives?

 

In other Japanese gaming company news, Konami Holdings Corp (9766) has revealed the next installment in the long-running Metal Gear franchise and the first to be released after the departure of series creator Hideo Kojima. It’s called Metal Gear Survives, and it’s a.. science-fiction cooperative stealth spin-off game with zombies?

I don’t know what else to say, really. The series is a legendary part of gaming history, love it or hate it, and fans and critics alike had their doubts about how it would *survive* without Kojima’s oversight. But I don’t think anyone predicted this direction of a multiplayer-only spin-off game. I assume it will be priced more like say Metal Gear Solid V: Ground Zeroes, which cost $30 at release, but then again knowing Konami, I honestly wouldn’t be shocked if it was stubborn enough to charge full price. Cost aside, I don’t think it’s a make-or-break for the Metal Gear franchise, but it’s a telling sign of the direction the games will take now.

 

FFXVWill This Be The Final Delay?

 

The focus on Asian companies in this week’s Casual Friday continues, as Square Enix Holdings Co (9684) announced yet another delay of its decade-in-the-making game Final Fantasy XV. Originally slated for a September 30th release, the firm said the latest release in its Final Fantasy series will come out on November 29th.

Reasoning given was that it needs extra polish and Square Enix wants to avoid the need for a large day-one update to put features in late. Still, it’s absolutely astounding that a game announced way back in 2006 is still not ready. Square Enix also said in an official statement that the delay would not impact its financial year ending next March, so it maintains its current estimates of $2.5 to 2.7 billion in revenue and $270 – 330 million in operating profit for 2017.

 

(Disclosure: I own INTC stock. But as always, my articles are not investment advice nor should be used in investment decisions.)

-Dom

Casual Friday: August 12th, 2016

No Man's Sky Art

It’s Lonely Out There For No Man’s Sky

I would be remiss to not start this week’s installment of Casual Friday without first mentioning the game that every tech nerd and casual gamer alike is talking about: Hello Games’ space exploration survival-epic No Man’s Sky. It launched this past Tuesday on Sony Corp (6758)’s PlayStation 4 (PS4), and on PC today, to a variety of opinions after a crazy amount of hype since its reveal back at the VGX Awards in 2013.

Now I’m no reviewer, but I admit I’ve been playing and generally enjoying my time in the vast universe of No Man’s Sky. It’s not a game for everyone, though. Which is why it’s suffered from mixed messaging about its nature as a single-player vs multi-player experience (apparently it’s only the former), Sony throwing huge marketing power behind it then not offering advanced review copies for media outlets, its full-price tag despite being a game developed by a smaller indie studio and many gamers expecting it to be the “only game you’ll ever buy again” based on its promise of offering the ability to explore a world with 18 quintillion planets filled with wildlife and resources galore.

Time will tell how successful it will be, both critically and financially. The initial indication is that reviews are skewing toward the negative, but so many people are playing it that I can’t help but think my sales estimate of 1.5 to 1.75 million units sold is ultimately attainable.

Xbox One

Xbox (Is Number) One!

It’s been a busy couple of weeks for Microsoft Corp (MSFT)’s Xbox business. Last week, the tech giant released a slimmer, updated version of its latest console dubbed the Xbox One S after cutting the price of its original Xbox One model to $249 (the console launched in 2013 at a cost twice that amount). It seems this aggressive price cut has impacted sales, as the Xbox One became the best-selling home console in the U.S. during July 2016 based on a report by the NPD Group. This is the first month that the Xbox One has led its major competitor, Sony’s PS4, since its win in October 2015 around the launch of Halo 5.

 

Sony Invite

PlayStation Meeting.. PS4 Neo Reveal?

Speaking of home consoles and updated versions, news dropped this week by way of VICE Gaming and Gameblog that Sony Corp is to reveal a new iteration of its industry-leading PS4 home console next month. The company has sent invitations to a PlayStation event taking place at its PlayStation Theater in New York City on September 7th. The project, nicknamed “Neo,” will be featured at this event and is expected to have upgraded specifications and enable 4K gaming.

Note there are 43.5 million PS4’s in the wild as of the end of this past June.

NVIDIA

NVIDIA Is Stackin’ Chips

Semiconductor manufacturer NVIDIA Corporation (NVDA) reported record quarterly sales of $1.43 billion this week, beating analyst expectations on a 9% jump since last quarter and 24% increase since last year. The firm, whose chips are widely used in gaming applications in addition to Artificial Intelligence and self-driving cars, showed profit growth of 29% since last quarter and triple-digits since last year! Gaming makes up a little more than half of its overall sales, and the company’s results were driven by its new “Pascal” chip series released this year as part of its future road map.

The company’s stock is the 2nd-best performing within the U.S. market benchmark S&P 500 index over the past year, growing 166% over this time frame as of last night’s price. Not a bad investment, I’d say!

 

DeNA

Nintendo LogoDeNA & Nintendo Sittin’ In A Tree..

Japanese mobile and social media company DeNA Co Ltd (2432) divulged some details of its partnership with Nintendo Co Ltd (7974) during the former’s earnings this week. DeNA said that mobile titles in Nintendo’s Animal Crossing and Fire Emblem game series are expected to release this upcoming fall, and that in total the firms have five different mobile games planned to release before May 2017 in hopes of creating medium-to-long term sustainable profits.

Nintendo will of course handle development and marketing of these games, while DeNA will handle infrastructure and back-end support services. Nintendo will cover all marketing costs. As a result, the firms will split revenue from these releases but we don’t know what the split will be just yet. DeNA expects contributions from this alliance during its 2016 fiscal year, which ends next May, so we can safely expect the same for Nintendo.

Alibaba

Alibaba vs SEC: Fight!

Lastly, yesterday Chinese e-commerce leader Alibaba Group (BABA) had its best quarterly sales growth since its public listing back in September 2014 on $4.84 billion in revenue and operating income of $1.3 billion. This resulted in its stock price soaring 7% in trading today, leading to a 20% increase year-to-date.

Still, there’s a dark cloud hanging over the company’s earnings in that the U.S. financial regulatory body the Securities and Exchange Commission (SEC) is investigating its accounting practices when it comes to reporting of one of its sales metrics, called Gross Merchandise Volume. Admittedly, I’m not quite sure exactly what this metric is, but Alibaba itself did not address the investigation so we’ll have to wait and see what the future holds.

Have a great weekend, folks!

-Dom

Introducing: Casual Friday, August 5th, 2016

Casual Friday

 

Isn’t Friday just the best?

 

In honor of the greatest day of the week, I am happy to introduce a new weekly article series dubbed Casual Friday (of course)! During Casual Friday, I’ll make a few notes about items or stats or really just anything around the industries I cover that we might have missed during the busy week. I often post such tidbits on Twitter, but this is the best place to view them as it will be in a round-up fashion.

 

With that said, the highlights this week are as follows:

 

Titanfall Art

 

Electronic Arts (EA) CFO Blake Jorgensen said on the company’s earnings call this week that the original Titanfall game, released in 2014 on Xbox platforms, sold 7 million units. This sales figure was previously (incorrectly) reported as 10 million based on a tweet by Vince Zampella, studio head of developer Respawn Entertainment. Many like me had been waiting for a clarification on this number, especially leading into this fall when the sequel Titanfall 2 is set to release but this time on both Xbox and PlayStation platforms. Jorgensen says the firm expects 9-10 million units sold for the sequel.

 

Game of Thrones Poster

 

Time Warner (TWX) reported that Season 6 of HBO’s Game of Thrones, which debuted back in April, averaged 25 million viewers per episode. This is a record number for the show. For perspective, the company also said that Game 7 of the NBA Western Conference Finals between the Golden State Warriors and the Oklahoma City Thunder, which aired on their TNT network, was the most-viewed NBA telecast of all time on cable. It had 16 million viewers.

 

Overwatch Artwork

 

Activision Blizzard (ATVI) revealed what most industry followers and regular gamers already assumed: Blizzard’s new hero shooter Overwatch is a huge commercial success. Since its release only three months ago, the game has amassed 15 million players, which is the earliest that any Blizzard game has hit this milestone. These players have devoted around 500 million hours to the game, and the company estimates the game has raked in a half billion dollars so far.

 

Take Two Logo

 

In an interview with GameIndustry.biz, Take-Two Interactive Software (TTWO) CEO Strauss Zelnick said that the company’s guidance for 2017 does not include any contribution from Nintendo (7978)’s upcoming hardware, code-name “NX.” This implies that the company is not developing any launch titles for NX, as the console’s release date of March 2017 corresponds to the end of TTWO’s fiscal year. No mention of NX games in the pipeline beyond next March, either.

 

Total War Warhammer Art

 

Sega Sammy Holdings (6460) announced its Total War strategy game series has sold more than 20 million copies over its 16-year history. The latest title is this year’s Total War: Warhammer. And yes, it should have been called Total Warhammer, I agree. Golden opportunity, missed.

 

Pokemon Go SurveyMonkey Intelligence

 

And finally, it wouldn’t be an article in the summer of 2016 if I didn’t mention Pokemon GO! According to SurveyMonkey Intelligence, 63% of Pokemon GO players are women. Niantic & The Pokemon Company’s super-duper-megahit is most popular among folks ages 18-29, which comprise 46% of the game’s overall player base. Oh, and a Japanese Olympian racked up around $5,000 in data charges playing the game in Brazil. Now that’s addictive!

 

Any tidbits or topics that caught your eye this week? Leave a comment if so, and as a reminder you can now subscribe to email alerts by signing up in the sidebar to the right.

 

-Dom

Introducing: Working Casual Email Subscription!

Email Icon

 

Hi all!

 

I’ve finally gone and set up email notifications for all of my Working Casual articles. If you’d like to subscribe, see the sidebar and enter your email address! Whenever there’s a new article, you’ll receive a note directly in your inbox. Quite convenient, right?

 

Oh and stay tuned as later today I’ll be unveiling a new weekly article series that you might find pretty cool. Ciao for now!

 

-Dom

Earnings Calendar July & Aug 2016: Gaming, Media & Tech Companies

Microsoft Logo

 

Every quarter, “earnings season” comes around and gets us financial nerds excited. This is the recurring time period when public companies around the globe announce results for their latest financial period, whether it be quarterly, semi-annually or annually. The releases for this latest quarter usually happen between July and August for the months prior to the end of June i.e. half-way through the year.

 

Different companies have different fiscal periods, of course, but this is the general timetable and it makes for an interesting time since it’s the best way to get a handle on how well a company is performing and also gather reactions from investors, analysts and industry commentators.

 

Ubisoft Logo

 

In “celebration” of our latest earnings period, I’ve compiled a list of select companies in the gaming, media and technology industries and the dates on which each will reveal their latest results. See this full list as follows.

 

This list has been edited as of 8/4/2016, with updates to some that were “estimated” previously. These are NVIDIA, NetEase, Mad Catz and GameStop.

 

Still unsure on Square Enix and NCSoft, will update accordingly!

 

Working Casual Earnings Calendar July Aug 2016 Update2

 

This is also available via the following Google Docs link, in case you’d like to visit the individual links I’ve compiled:

 

Working Casual Earnings Calendar July & Aug 2016: Gaming, Media & Tech Companies

 

This is sorted based on timing, and I’ve included a link to each firm’s investor relations site which is where you can go of course to read the full announcements. Public companies will also have an earnings conference call where executives and key personnel announce the results formally and take questions from analysts covering their stock.

 

This is actually my favorite part of the earnings ritual, in particular the analyst Q&A sessions, as the calls offer even much more insight into how a company is doing. Sometimes executives will provide facts or statements outside of what is in the press release or filings, and it helps provide further context for results and also it’s revealing on who is running the company. And there are even times when an executive can’t answer one of the questions, or dances around the real answer, and it’s fun to see the back-and-forth between these parties.

 

Nintendo Logo

 

A couple highlights are today both Microsoft Corporation and Ubisoft Entertainment SA will reveal their latest results, then next week the world’s largest company Apple Inc will be reporting.

 

Nintendo Co., Ltd. will also report next week, after the exceptional initial success of its Pokemon Go venture with The Pokemon Company and Niantic Labs. I wouldn’t expect to learn how much this new mobile game sensation is contributing to revenue just yet, as it’s only been out for a week and a half (hard to believe, right!). Still, Nintendo will likely address the game in some capacity.

 

Technology manufacturer Samsung Electronics Co Ltd is late next week, as is huge retailer Amazon.com Inc. These companies, in addition to Apple, are often a sort of barometer for how consumers are acting on a global scale.

 

Tencent Logo

 

Lastly, in August, we’ll hear from Tencent Holdings Ltd in its first financial release after acquiring Finnish developer Supercell for $8.6 billion. The company is now the world’s largest public gaming firm by revenue, and serves as a benchmark to seeing how well the international mobile games market is faring in particular.

 

Want to hear more about the releases as they happen? I often try to provide perspective and figures/numbers on Twitter when I’m not writing here, so visit me and shoot me a tweet! I should have a write-up on a couple of these companies soon, in particular both Activision Blizzard, Inc. and Nintendo. Until then, did I miss any companies you are following? Please let me know and I’ll add them accordingly.

 

Sources: Company Investor Relations Websites, Wall Street Journal, Newzoo.

 

-Dom

Which Indie Video Game Has More Sales Potential: Mighty No. 9 or No Man’s Sky?

Mighty No 9 Box Art

No Man's Sky Box Art

 

There are a variety of factors that drive how well a product sells: cost, marketing, timing of release, inventories and consumer sentiment among them. When it comes to video games, publishers often target the demand side of the equation by either appealing to gamer nostalgia or innovating on a familiar concept in order to draw attention to their title within the vast landscape of games released today.

 

The creators of two upcoming indie games are using these tactics: Mighty No. 9, developed by Comcept/Inti Creates with publishing by Deep Silver; and No Man’s Sky, which is made and published by Hello Games. The former is a nostalgia play, with its Mega Man-influenced action-platforming gameplay, while the latter is a monumental effort in the space exploration/survival and flight simulation category, boasting an infinite universe for players to explore. Mighty No. 9 is releasing on a variety of platforms, while No Man’s Sky is a Sony PlayStation 4 “timed” console exclusive that will also be available on PC.

 

Deep Silver Logo

 

Both games have had an interesting history to date, which will certainly impact sales potential. Mighty No. 9 is the brainchild of former Mega Man producer Keiji Inafune, and was announced way back in 2013 with a Kickstarter crowd-funding campaign that has since raised around $4 million on the strength of 67K backers. However, the game has been delayed multiple times, annoying backers and potential consumers, and has been ridiculed for generic gameplay reveals and an especially corny marketing trailer (see below). Review consensus also seems to be negative overall from early impressions.

 

 

Hello Games Logo

 

No Man’s Sky was revealed at E3 2014 to broad fanfare, though skeptics point out the game’s colossal ambition could ironically also be its downfall plus Hello Games has been quite secretive on what it exactly is that you do in the game other than explore its vast universe. The game has developed a fervent online following, and was originally scheduled for a release this month but has since been pushed back to August. Upon news of this delay, creator Sean Murray received death threats from crazed individuals. As much as this is pure insanity, it also displays the thirst for a game that perfects the space exploration genre.

 

Sean Murray Twitter

 

So, what kind of sales potential do indie campaigns like this have? Mighty No. 9 has a very attractive price of $30, though the negativity swirling around its Kickstarter campaign and several delays indicates to me that the hype level is dwindling at the worst possible time with its release this week. Though the Mega Man series that inspired the game has sold approximately 31 million units to date, the highest-selling title in the series is Mega Man 2 at around 1.51 million copies.

 

I can’t see Mighty No. 9 being anywhere near as successful, even considering the 67K or so backers. I can see around 450-500K copies worldwide lifetime at the most.

 

No Man's Sky Image

 

 

Now, No Man’s Sky is a bit of a different story. It has established a following that is already starved for both information and a great game in the genre itself, so I believe it can withstand its recent delay. And even though it is only releasing on PS4 and PC, and it’s a full-priced $60 game, I still see lots of upside with the current install base of PS4 being around 40 million and the game itself appealing to a PC audience. Another promising point is that we’ve seen solid sales for space titles recently, as names like Kerbal Space Program by Squad and Elite: Dangerous by Frontier Developments (FDEV) have sold over 1 million and 500K units, respectively. Even an older title like EVE Online by CCP Games is still estimated to have around 340K active players.

 

With the hype surrounding No Man’s Sky, success of (somewhat) comparables and its release timing before the pre-holiday rush, I estimate it could sell upwards of 1.5-1.75 million around the world with most of those coming this year.

 

Do you agree that Mighty No. 9 will sell less than No Man’s Sky? Or do you think the uncertainty around delays of both titles will mean that neither will sell particularly well?

 

Note that Mighty No. 9 releases on Tuesday 6/21, while No Man’s Sky is currently slated to come out on Tuesday, 8/9.

 

Sources: Deep Silver, Hello Games, No-Mans-Sky.com, Capcom, Frontier Developments, Kickstarter, YouTube.

 

-Dom

Bottom Line: What is Activision Blizzard’s Actual Business Mix After KING Acquisition?

KING-NYSE

 

Now that Activision Blizzard, Inc. (ATVI) today has reported its first quarterly earnings since its acquisition of King Digital Entertainment PLC (KING) in February, how does its business mix actually look now and does this indicate potential upside going forward?

I predicted a few weeks back that based on KING’s financials, the combined firm’s Mobile segment would now comprise approximately a third of revenue, operating income and distribution channels (latter of which is the means by which customers purchase its products). This would mean that after Activision Publishing, Inc., the firm’s interactive entertainment and games segment that produces titles like Call of Duty and Skylanders, its new KING unit would be the next-largest contributor to overall business. Note that KING is the maker of mobile games like Candy Crush and Farm Heroes. I wasn’t exactly right about this, yet, but keep reading below to see details.

Additionally, I noted that the post-acquisition geographical breakdown would be interesting to see as the two companies presented these classifications differently. After looking at operating units, we will peek at what locales are driving the firm’s new business structure as well.

The results are in for this past quarter, and revenue plus income figures across its units are as follows:

 

ATVI Segmented Revenue & Income 2016Q1

 

For context, I have tabled these actual numbers against my predictions and earlier years below. Note that the earlier figures are fiscal, and they account for KING’s earlier financials inserted alongside ATVI’s original businesses, so focus on the percentages instead of the totals as a comparison:

 

ATVI Actual Revenue & Income 2016Q1 Table

 

You’ll see that my estimates were a bit high, at least for now, as actual revenue contribution by KING is 23% while it accounts for almost 27% of income. I still think that over the next three quarters, this could increase to a third of ATVI’s overall business as mobile grows and Blizzard potentially stagnates. Unless Blizzard’s online FPS Overwatch (releasing 5/24) performs extremely well, but that’s a discussion for a different day.

Now I will present the same exact values as charts showing the percent of each in the context of the overall business. Again, everything prior to 2016Q1 is an illustration using KING’s financials inserted, as was done above:

 

ATVI Actual Revenue 2016Q1 Chart

ATVI Actual Income 2016Q1 Chart

 

The next shot is an overview of Distribution Channels from the earnings report. Quick reminder that this is how consumers purchase content and services provided by ATVI:

 

ATVI Distribution Channels 2016Q1

 

Below are these actual distribution numbers compared with  earlier fiscal numbers. Basically, these are as expected though I believe Mobile is now included in Digital which accounts for the bump:

 

ATVI Actual Distribution Channels 2016Q1 Table

One more perspective which I did not have in my earlier article is revenue by platform. I think it’s especially relevant now after KING’s contribution. You’ll see console is still the dominant platform at 53% of sales:

ATVI Revenue by Platform 2016Q1

 

As for geographical profile, a quick snapshot shows that North America is still the main contributor followed by Europe:

 

ATVI Geographical Segments 2016Q1

 

My last comparison across years, this time for percentages from different geographies:

 

ATVI Actual Geographical Segments 2016Q1 Chart

 

What these figures tell me overall is that despite KING/Mobile still being a smaller contributor than I initially anticipated, I still think it’s a key strategy going forward as its upside is more than Blizzard’s. Digital is already the main means by which consumers purchase the publisher’s games and services, so its diversification into Mobile as an additional revenue source and channel is a natural progression of its business model as a broad software publisher. This is especially relevant given my expected future decline of Blizzard subscriptions and traditional physical retail sales of ATVI’s games and software. And based on its stock price movement since the acquisition’s February close, where its shares are up more than 10%, investors seem mostly positive on this move as well.

 

ATVI Google Finance

 

In my opinion, the $5.9 billion bet on an expansion into mobile via KING is a crucial one despite its high cost. At the current rate of earnings (around $270 million per year, given this quarter’s performance), the breakeven on its KING investment is something like 22 years. However, this is conservatively assuming mobile does not grow; I think it will, which will move up that breakeven point. It will still be well worth it in the long-run. as the company diversifies its revenue streams and continues to finance more traditional projects such as console games (for instance new Call of Duty, Destiny titles) and full-price or subscription-based Blizzard entries (Overwatch, potentially new World of Warcraft content) to keep its core fanbase intact.

(Note that I do not know about any new Call of Duty, Destiny, Overwatch or World of Warcraft content other than what’s already been publicly announced. I’m just stating that new projects can be financed through sales of mobile games now that KING is assimilated into the ATVI structure.)

Do you agree that a foray into mobile was essential for ATVI, or should it have built organically from within and focused on core business such as console and subscription-based gaming platforms?

Sources: Activision Blizzard, Inc., Google Finance

-Dom