Sony’s PlayStation 4 Becomes Second Best-Selling Home Console of All Time

Passionate PlayStation fans have driven Sony Corp to yet another impressive, hm.. milestone in its storied history as a game console manufacturer.

Announced in a supplemental sheet as part of its quarterly earnings report today, the Japanese technology conglomerate shared that it shipped 2.8 million PlayStation 4 consoles in the three months ending September 2019. Which means that to date, the PlayStation 4 has now passed 102.8 million consoles sold.

While at first it doesn’t sound as noteworthy as the PS4 surpassing the 100 million threshold last quarter, it’s super impressive in the context of all-time sellers in the home market. That’s because PS4 formally passed both Nintendo’s 2006 system Wii (101.63 million) and Sony’s own original PlayStation from 1994 (102.49 million) to land as the second best-selling console ever.

Only Sony’s PlayStation 2 system has shipped more units, at a whopping 155 million at last count.

Sensing a theme?

This marks yet another major accomplishment for the team. Led by Sony’s focus on appealing to core gamers with both its marketing and software lineup plus launching at a lower initial price than its main competitor in Microsoft’s Xbox One, the PlayStation 4 has cemented itself as a legendary couch gaming experience with exceptional commercial success.

Obviously question is: Can it pass its most accomplished ancestor, the PlayStation 2?

My simple answer is: Unlikely. Sony has already announced the PlayStation 5 is due out in late 2020. The company has consistently reduced its forecast of PS4 shipments for its full 2019 fiscal year from 16 million back in April to 15 million in July, then 13.5 million in this latest report. Assuming it does hit 13.5 million, that equates to roughly 110 million in the wild overall by March 2020.

Even taking into account another fiscal year during the transition to a new generation, I can see under 125 million before PS5 appeals to a broader audience than just early adopters. Depends of course on how later generation software exclusives fare plus discount trend over time.

Well. It will have to settle for second place at the moment.

Beyond the eye-catching headline, Sony’s latest financial quarter was mixed at best especially within its gaming division. Check below for highlights and, might I say, lively commentary. The company’s presentation is here. Note that dollar amounts used are estimates, converted from local currency.

As displayed above for the company’s overall second quarter, sales and operating revenue dipped 3% since last year to around $19.5 billion while operating income surpassed $2.57 billion, an increase of 16%. Both revenue and earnings-per-share results actually beat analyst consensus, though Sony lowered its forecast for both metrics when considering the full fiscal year ending in March 2020.

Within its Game & Network Services (G&NS) unit, which includes PlayStation hardware, software and related services, quarterly sales slipped 17% to $4.5 billion while operating profit dropped 28% to just under $600 million. Sony pointed out that an increase in PlayStation Plus subscription revenue was not enough to offset a dip in both hardware and software dollar sales, thus the lowered performance.

Now, it’s always worth considering these reports in a broader context. Comparing quarters is only part of the equation. When pushing the dollar sales trend out to a trailing 12-month period then mapping over time, we certainly see a recent decline. Thing is, it’s above this time last year. Which means that even as it approaches the reveal and launch of the PlayStation 5, gaming is maintaining decent momentum. Profit is down slightly when looking at a similar trailing time frame, though well above where it’s been in prior years.

Note that similar to the company’s overall forecast, Sony also lowered its G&NS division forecast for both sales and profit for the full year, plus the PlayStation 4 hardware target as I noted previously.

Let’s chat a few specifics within its gaming business, then wrap with a couple observations and future thoughts.

While PlayStation 4 eclipsed sales of most of its historical competitors this quarter, it’s obvious that hardware and software are both slowing ahead of a new console cycle. The full game software sales total of 61.3 million copies is down from last year’s 75.1 million, likely due to the massively popular Marvel’s Spider-Man releasing in the corresponding quarter of 2018.

In terms of physical and digital split, 37% of software sales in Q2 were downloads. Compare this to around 28% this time last year, and it’s clear the trend is inching towards digital even for a traditional platform holder. Combine this with the popularity of PlayStation Plus, which rose to 36.9 million subscribers compared to last year’s 34.3 million, and we see how much digital and services matter when hardware sales are tapering off due to the natural cycle. It’s especially true this generation, as prior generations skewed much more towards retail consumption.

Speaking of business split, above charts out individual product categories within the gaming division over recent quarters. Which shows a handful of notable trends.

First, hardware sales are among the lowest this generation. Expected now that PS5 is official. Software remains the most prominent part of the PlayStation business other than occasionally during the holiday quarter, so it’s natural that growth ebbs and flows with it. Take a look at the green Network Services bar. This burgeoning segment has shown double-digit year-on-year growth every single quarter. Services are the talk of the industry lately, and for good reason. Sony is seeing tangible contribution from providing customers with things like PlayStation Plus, PlayStation Now and others to where I anticipate this to continue smoothly in both the near and long term.

So. What does this all mean and where’s Sony going in the future within its most important business segment?

It’s obviously a mixed quarter both overall and within G&NS, most notably because of its lowered guidance for annual revenue, profit and PlayStation 4 hardware sales. Though when smoothing this quarter’s performance over time, the PlayStation business is showing legs before entering into a new chapter. Most noteworthy being the digital and services slices.

Still, software is key and that will dictate the remainder of this year. What I anticipated to be the year’s top console seller, Call of Duty: Modern Warfare, achieved a $600 million opening weekend according to an Activision Blizzard press release today. It has an exclusive marketing deal with Sony plus PlayStation exclusive content, which means the console will benefit greatly from this rejuvenation of Call of Duty annual sales.

Death Stranding is the major console exclusive during this holiday quarter, releasing on November 8th. It’s produced by Kojima Productions, led by all-time-great director Hideo Kojima, and I’m upbeat on its sales potential despite being a new intellectual property.

The downside is that 2018 saw major releases in the God of War reboot and the aforementioned Marvel’s Spider-Man, which makes for a difficult comparison. Combine that with the delay of Naughty Dog’s The Last of Us Part II into the first quarter of 2020 fiscal and we can understand why Sony adjusted its estimates downward.

Based on the above, I’m intrigued to see how software sales compare during the back half of the year, since I already anticipate lower dollar sales from PlayStation 4 hardware due to market saturation and discounted pricing.

Sony boasts one of the most impressive achievements in its company history with PlayStation 4 joining its PlayStation 2 brethren as one of the best-selling pieces of hardware ever, though the company will face short-term pressure as it gears up production and marketing for PlayStation 5 its corresponding software lineup.

Hope you all have a good one!

Sources: Activision Blizzard, Kojima Productions, Nintendo, Sony Corp., Wired.

-Dom

Earnings Calendar Oct & Nov 2019: Gaming, Media & Tech Companies

Back again. Earlier in the week it was sales, now it’s all about earnings.

‘Tis the season. For company reporting and executive conference calls, of course. Lots of numbers and some jargon on top. Plus, reactions from yours truly as I plan to write in depth about select events.

To help us navigate this latest quarterly earnings season, I’ve gathered up notable reporting dates for companies across the gaming, technology and media sectors.

Above in the image, below in Google Docs. Then some quick hitters on three notable names I’m watching in the next few weeks. Let’s a go.

Working Casual Earnings Calendar Oct & Nov 2019: Gaming, Media & Tech Companies

Microsoft (MSFT): Wednesday, October 23rd

Last month, Microsoft announced a handful of updates to its investor reporting standards. The most noteworthy of these is the introduction of “year-over year percentage revenue growth for Xbox content and services” as opposed to the inclusion of dollar sales from its gaming segment within its earnings press release and presentation slides. As noted in the excerpt above, content and services includes Xbox Live, software sales and third-party game royalties.

The unfortunate part is the new metric is merely growth as opposed to a raw amount, the latter of which is always preferable. Upside is that Microsoft will still report overall gaming revenue, it’s just that it will only be included in its quarterly or annual filings with U.S. regulators. Which are usually published a day or so after its earnings press release. So we won’t know the dollar amount from content and services, though we’ll still see the revenue figure. After a bit of patience.

Capcom (9697): Tuesday, October 29th

Capcom’s rejuvenation continues with its recent announcement that Monster Hunter World: Iceborne, the latest expansion for its best-selling game ever, moved an impressive 2.5 million copies within a week of its release back in September. In its integrated report for 2019, the Japanese developer and publisher also expressed an intent to utilize dormant IP and remakes after successful launches of titles in the Resident Evil and Devil May Cry franchises.

While the company has been.. hm, beasting over the past couple years, the main notable game in its upcoming slate is the spin-off multiplayer title within the Resident Evil universe dubbed Project Resistance. How will its forecasting look this quarter? Does it indicate a new mainline entry in one of its properties, maybe at the launch of next generation? My guess is Capcom will look towards the fighting game genre next, a segment in which it used to excel, since both Street Fighter V and Marvel vs. Capcom: Infinite were underwhelming at best.

Activision Blizzard (ATVI): Thursday, November 7th

Blizzard, one half of major domestic publisher Activision Blizzard, has been in the news lately for all the wrong reasons after suspending a professional Hearthstone player for speaking out in support of Hong Kong protesters then fumbling through the aftermath. It’s been a public relations nightmare for the developer of Warcraft, Diablo and Overwatch.

Its annual Blizzcon event will be over by the time the earnings call happens, though I’ve got a feeling it won’t be the last of this latest news cycle and I expect at least a couple analysts to ask executives to address this situation. Especially with rumors swirling that Diablo 4 and a sequel to 2016’s hero shooter Overwatch could be revealed at the event.

On the Activision side, the obvious subject of interest will be any indication of Call of Duty: Modern Warfare forecasting with its release happening later this week. I anticipate the game will be the best-selling console title of 2019, plus has a chance to set a record for launch dollar sales in the franchise (which would be anything above a $550 million opening weekend). Expect management to be extremely bullish on its prospects, because anything else would be newsworthy on its own.

Thanks friends for stopping by, though check back often in the coming weeks. I look forward to writing more about individual companies during this season plus chatting about it on Twitter like usual!

Sources: Company Investor Websites, Kotaku, GameSpot.

-Dom

Earnings Calendar Jul & Aug 2019: Gaming, Media & Tech Companies

No more funny business!

Alright, maybe just a little. Because it’s that time again. The most fun you’ll have all season. It’s way too hot (at least here in the States) to go outside, so spend the next couple weeks as one should right now: hanging in the air conditioning reading through financial reports and analyzing fancy numbers, of course.

If that’s your type of thing, you’re in the right spot. I’ve compiled the closest thing to a full list anywhere in the world for upcoming earnings dates from major global gaming, tech and media companies. I know you’re busy. Hope this will keep things organized.

You’ll notice something a bit different this time. Select rows are listed as not reporting this quarter. This is the result of trying to document as many names as possible, though not every international company reports quarterly. Some only share numbers semi-annually. I’ll keep them on the list for quick reference or access to the investor site, though we’ll have to be even more patient to see how those in particular are doing.

Full calendar image is above, then there’s the Google Doc link below that has each of them listed individually. A number don’t have set dates yet, though we have a general sense based on trends. Scroll further to see which three companies I’m monitoring closely this quarter. Truly appreciate your visit, please check back for updates!

Working Casual Earnings Calendar Jul & Aug 2019: Gaming, Media & Tech Companies

Sony Corp (SNE): Tuesday, July 30th

The Japanese gaming and consumer conglomerate has been bolstered lately by excellent results within its gaming division. While software and services are growth engines this late in the current cycle, I’m actually intrigued by how hardware is holding up since the PlayStation brand is maintaining better momentum than anticipated. Namely, will this be the quarter where Sony’s successful PlayStation 4 console eclipses the 100 million units shipped? If so, it would be only the sixth piece of hardware to ever cross this coveted threshold. two of them being earlier Sony consoles with the original PlayStation at over 102 million and PlayStation 3 achieved a whopping 155 million. Based on the lifetime sales of just under 97 million and the company’s trend of moving approximately 3 million or more PS4 in the past couple quarters ending June, there’s certainly a chance it reaches this milestone. Though I’d bet it happens later in the summer.

Capcom Co Ltd (9697): Thursday, August 1st

The resurgence of Osaka-based Capcom is one of the most uplifting stories of the current generation. Last year’s.. hm, yes I’m doing it. Last year’s monstrous hit Monster Hunter: World continues its momentum as it amazingly hit 13 million units sold just this past week, widening its margin as the company’s best-selling game ever. January’s Resident Evil 2 Remake is the 5th best-selling title of the 1st half of 2019 in the States according to NPD, and has eclipsed 4 million units at last count. March’s Devil May Cry V showed well at launch and is estimated to be nearing the 3 million unit threshold. Continued sales of these should make for solid results in the quarter ending June, though I’m actually more interested in where executives go with guidance. Especially in light of Monster Hunter World’s Iceborne expansion due out September. And where’s the company going with its fighting game approach? Will it factor in a brand new Resident Evil entry, perhaps for early next calendar year? We likely won’t know for sure until later, though any change in guidance can give us enough information to at least speculate!

Super League Gaming (SLGG): Mid August

Yup. This is a new one. eSports community and content platform Super League Gaming is the latest in gaming initial public offerings (IPOs), raising proceeds of nearly $23 million back in Q1. It’s an intriguing, modern business model in a growing industry where the firm operates more as a community platform for amateur players rather than solely competitive games for pros. Effectively highlighting content creators on social media, hosting events and offering a technology platform to organize all of it. Based on its first quarterly filing as a public company back in April, revenues nearly doubled and it’s established multiple partnerships with companies like Best Buy, Logitech and the aforementioned Capcom. With annual revenue estimated at $1 million, I’m curious to see how it continues to monetize this type of community approach especially since it’s aligned with major titles like League of Legends and Minecraft.

Sources: Company Investor Relations Websites & Press Releases, Sony PR, Capcom PR, NPD Group, Super League Gaming, Games Press.

-Dom

Sony Reveals Record Gaming Sales But No New PlayStation Release Just Yet

If we learned anything from Sony Corp $SNE earlier today, it’s that it isn’t playing around when it comes to games.

The Japanese megacorp released its 2018 results, where it revealed solid overall stats and especially positive numbers within its Gaming & Network Services (G&NS) division. This includes PlayStation, downloads and related services i.e. PlayStation Plus.

Its PlayStation 4 console, released way back in 2013, has eclipsed 96.8 million in lifetime units shipped. It’s the 6th best-selling gaming platform ever, approaching the 101.63 million of the mighty popular Nintendo Wii. (Yes, the one that your grandparents even bought. To play virtual bowling.)

Quick rundown is that Sony’s total sales moved up slightly to $78 billion, while operating profit boosted 22% to over $8 billion. Sales for the final quarter came in above analyst forecast, while full-year outpaced Sony’s internal guidance.

Chart above focuses in on the gaming division, which generated a whopping $20.8 billion in sales and an increase of 75% in operating profit. This shows growth over time, using quarterly metrics, to put this record result in context.

A decline in hardware sales for the aging PlayStation 4 was offset by growth in software and subscription revenue, as PlayStation Plus members rose 6% to 36.4 million. You’ll see above that this is the best result for the “Network Services” part of this business unit, and that software is still as healthy as it’s ever been. Popular catalog titles like God of War and Marvel’s Spider-Man seem to be maintaining momentum, however Sony did not share updated individual stats on its major games.

On the hardware side, PS4 shipments were lower than the prior year however this was expected as we come up on next generation. The 17.8 million units came in above the firm’s estimate, and is helping to drive toward the lifetime 100 million threshold as mentioned before.

However, there’s an important flip side to the stellar numbers that causes me to have some hesitation for its short term prospects. (Despite remaining way optimistic longer term.)

While Sony tends to provide conservative forward-looking guidance, it’s especially the case this time. Even more so than expected, given how late in the console cycle its PlayStation business is plus unevenness in other units such as Xperia mobile phones. Operating income is expected to decline to $7.3 billion, on a 10% reduction in gaming profits. According to Bloomberg, this is below analyst consensus.

Even further, as reported by the Wall Street Journal, executives stated definitively that there will be no new PlayStation hardware released until at least a year from now. Effectively, it will go the entire next fiscal year without a new console. While it’s still projecting modest PlayStation 4 units, 16 million to be exact, this revelation along with weaker-than-expected financial forecasts and uncertainty with its games software lineup, is why I’m tepid on Sony’s short-term prospects.

It does have major games in the pipeline, including The Last of Us: Part II from Naughty Dog, Death Stranding from Hideo Kojima’s new studio and Ghost of Tsushima from Sucker Punch. Though we don’t know when any of these will be out. There’s even the possibility that one or more will be saved for next generation’s launch later in 2020. Combine this with no new console, it’s clear why Sony is being conservative.

Ultimately, while I applaud the absolutely stellar results, I’m somewhat hesitant shorter term. I don’t believe it can meet its gaming unit forecast without at least two of the three aforementioned titles, as the boost from the usual multi-platform games will exist regardless.

Thus, what will be the driving factor without new hardware or multiple flagship games? Which of its major titles will release in the next year? Upside is that we’ll know soon, one way or another.

Sources: Sony Investor Relations. Wall Street Journal. Bloomberg.

-Dom

Nintendo Reports Best Results in Nearly a Decade Despite Missing Switch Target

Shuntaro Furukawa, Nintendo’s President.

Japanese gaming giant Nintendo shared its latest annual results today. I didn’t want to jump (like Mario, get it?) to conclusions, so I’ve read through carefully. The outcome? I’m equal parts impressed and cautious, the former due to the results themselves and the latter due to where executives see the company next year.

The good news is that the games manufacturer hasn’t experienced this sort of financial bump in years. In particular, software is performing incredibly well even compared to its estimates. It broke through the forecast of 110 million to an impressive 118.55 million copies sold during this latest year, on the strength of titles like Mario Kart 8 Deluxe and Super Smash Bros. Ultimate.

If the teams working at or with Nintendo are experts at one thing, it’s making compelling games specifically for its platforms. While Switch hardware numbers often grab headlines, it’s the quality of games that support its business. A console can’t succeed without the support of a software lineup.

Diving into some numbers for a moment, I’ve built the above chart to illustrate results over time and expand on my headline. This is net revenue, which is overall sales achieved by Nintendo. Current revenue figure is around $10.8 billion when converted to dollars, though the chart is in local currency.

Similarly the above shows operating profit, which takes into account certain expenses. Another quality result, driven by the higher revenue offsetting slightly increased sales including those from selling and marketing its products.

Downside though is that its current generation Switch console saw sales of 16.95 million units, which means it fell short of the 17 million Nintendo expected to sell during this time frame. In fact, this target was initially upwards of 20 million around this time last year. Turns out that both of these figures were optimistic.

Which leads me back to my point on software sales, and why they are so key to Nintendo’s success. Many individual offerings are maintaining impressive momentum, especially those we’d call “evergreen” which means they are more timeless than others. Mario Kart 8 Deluxe remains the best-selling title on Switch, hitting 16.69 million units compared to just above 15 million last quarter. For a game that technically had its start on Nintendo’s prior generation Wii U device, this is excellent and conveys the power of a fine family-friendly multiplayer game.

Super Mario Odyssey and Super Smash Bros. Ultimate round out the Top 3, with 14.44 million and 13.81 million copies to date respectively. While I expected stellar results from Odyssey, it’s Smash that is the real winner here, fighting its way towards the top of the list.

So. If it’s doing so well financially, and selling software, why might I be cautious?

Well, because of where Nintendo itself expects to go. It’s just as much about guidance as it is results. Guidance which I consider to be conservative, and even timid considering its upcoming prospects.


First, the firm anticipates 18 million Switch units and 125 million software units in the year ending March 2020, which would be up a modest 6% and 5% respectively. On the financial side, execs think both sales and profit will increase 4%. These are.. lackluster, though not entirely unexpected given this past year’s result and considering the new leadership of President Shuntaro Furukawa.

Given the rumors of new Switch models as early as this year, plus key software titles in Super Mario Maker 2 (announced for a late June release), Pokemon Sword & Shield and a new Animal Crossing, I was hoping for more ambitious targets from Nintendo. This is also supported by recent reports of expansion into the world’s largest gaming market of China, which to call a massive opportunity is an understatement.

Still. Maybe some of these drivers are further out that I thought. During the call associated with this earnings release, President Furukawa revealed they won’t be talking new hardware or revisions during June’s major Electronic Entertainment Expo (E3) event. We’ll have to wait further to see if the manufacturer will try to bolster sales using either a “mini” iteration or a more powerful version of the Switch. There’s also no timeline for the China expansion, so that could push further into future fiscal periods.

One additional point before we wrap up:

Nintendo’s foray into mobile continues, with the beta for the previously-announced Mario Kart Tour beginning this summer. This past year, mobile titles like Dragalia Lost drove growth of 17% within its mobile segment to just over $400 million in sales. It’s certainly a small portion of the overall business, however it’s the one segment that many cite, including myself, as having the best upside.

All told, Nintendo’s solid financial performance is undeniable. However, I see a disconnect between what I expect for its future prospects and what the company itself thinks. Similar to fans of upcoming games like Bayonetta 3 and Metroid Prime 4, which are currently listed as “To Be Announced” in Nintendo’s pipeline, I’m left both wanting and quite curious about what the future holds.

Sources: Nintendo Investor Relations. Bloomberg. Wall Street Journal. Fortune.

-Dom

Microsoft’s Annual Gaming Revenue Exceeds $11.6 Billion For The First Time

Phil Spencer, Head of Microsoft’s Xbox division.

For Microsoft $MSFT, having one’s head in the Cloud is turning out to be a smart decision.

According to the company’s fiscal 2019 3rd quarter earnings results today, it reported revenue of $30.6 billion. An increase of 14% compared to the prior year, and a figure that comes in above analyst expectations. Operating profit jumped 25% to over $10 billion. Growth is mainly attributed to the firm’s cloud offerings and productivity suite.

Going further, how did the Xbox gaming division fare? The answer is that it broke yet another record.

As you’ll see in the above chart, Xbox gaming revenue exceeded $11.6 billion for the trailing 12-month period for the first time since the company began reporting this specific metric. This breaks the record of $11.5 billion set last quarter. In fact, revenue has been steadily growing for the Xbox business during the later part of the Xbox One generation of hardware, which began in late 2013.

Quarterly gaming sales eclipsed $2.36 billion, up 5% since this time last year. Attributed to 12% increase in Xbox software and services, which offset a drop in hardware likely due to both market saturation and discounting. Microsoft notes that software and service results were boosted by “third party monetization” and “subscriptions growth.”

Edit: While profit metrics aren’t shared for gaming itself, there is a small comment giving a bit of insight:

“Gross margin percentage increased due to sales mix shifts to higher margin businesses in Gaming and Windows.”

Translation: Gaming is shifting to higher margin businesses, which benefits profitability. Unfortunately, I don’t see much else on the profit side.

Allow me to translate that last part for you:

Xbox Live monthly active users totaled 63 million compared to 59 million last year. The more people subscribe, the more they become embedded in the ecosystem and purchase content on the digital store. Each online buy provides a revenue slice for Xbox.

Then, like so many parties involved, it’s making a boatload of cash as its players spend in online battle royale games Fortnite and now Apex Legends. This phenomenon is not only keeping players around, but more importantly attracting new ones. Which is especially key as the current hardware generation ages.

So. How is Xbox achieving milestones when it’s not selling Xboxes?

It’s the renewed focus on expanding player services and reinforcing customer goodwill. Xbox has fully established its Game Pass offering, where players pay a monthly fee for access to a library of digital titles. It’s attracting major publishers to participate, grabbing games like Capcom’s Monster Hunter: World and Square Enix’s Shadow of the Tomb Raider. While we don’t have statistics on how Game Pass did this quarter, there’s no doubt it’s bolstering the service side.

Another attractive offering is backwards compatibility, where titles from prior generations work on the Xbox One family of devices. It’s certainly not a deal-breaker or a system-seller, though it’s still a distinguishing feature.

Oh. And did I mention battle royale?

Now don’t get me wrong. The hardware decline is a moderate concern. However it’s not uncommon that a downturn happens when a console is approaching its seventh year on market. And revenue growth is still happening despite lackluster hardware results. I fully anticipate middling hardware sales in the foreseeable future, until next generation. The good news is that both battle royale and these various services aren’t going anywhere.

With all-but-confirmed rumors that the firm is building its next generation of gaming hardware for a potential 2020 launch, Microsoft’s gaming division is using services as a way to generate business and maintain its user base for the time being. And based on today’s report, it’s working.


Source: Microsoft Investor Relations & Press Resources. Xbox.com. Windows Central.

-Dom

Earnings Calendar Apr & May 2019: Gaming, Media & Tech Companies

Updated: April 29, 2019

Back again!

Which means, let’s get down to.. business. Here’s the rundown of notable dates for gaming, technology and media results this quarter. Many fiscal periods end in March, so we’ll see a bevy of annual results during the next couple months. Which obviously means extra fun, all around.

See the above calendar image or below for a Google Doc which offers quick access to each investor site.

After that, I’ve highlighted three companies that I’ll be watching closely. What about you? Let me know here or on Twitter. Thanks for swinging by!

Working Casual Earnings Calendar Apr & May 2019: Gaming, Media & Tech Companies

Nintendo Co., Ltd (NTDOY): Thursday, April 25th.

It’s true that Nintendo makes this list virtually every quarter, though it’s especially noteworthy as its Switch hybrid console moves into its third year on market. It’s the end of the Japanese company’s 2019 fiscal year, one in which it previously predicted sales of 20 million Switch units. However, it recently backtracked to say this goal would not be reached. I was bullish on the hardware in recent posts, and still am even if it misses this lofty target, namely because of the rumor that two new models may be out soon. Not to mention its stellar software output. Nintendo has undoubtedly the most prolific short-term lineup of the “big three” manufacturers, with Super Mario Maker 2, Fire Emblem: Three Houses, Luigi’s Mansion 3, a new mainline Animal Crossing plus, most importantly, its flagship Pokemon Sword & Shield due in Q4. In fact, regardless of hardware, I expect software numbers to be above its guidance of 110 million copies from its last report.

Take-Two Interactive Software Inc (TTWO): Monday, May 13th.

Red Dead Redemption 2 from Take-Two Interactive’s Rockstar Games had an amazing launch last October and was the best-selling game last year in the States, wrangling a whopping 23 million copies moved globally to date per last quarter’s results. However, there are questions about how much momentum its Red Dead Online mode can sustain amidst heavy saturation in the online multiplayer space. The good news? One of its main competitors is Grand Theft Auto Online, also owned and published by Take-Two. Separate of Rockstar, I’m anticipating we could see increased guidance from the publisher now that Gearbox Software has announced Borderlands 3 for a September release. A new game in the Borderlands franchise combined with 2K Games’ steady-selling NBA 2K this fall is why I’m predicting the firm could not just boost its forecast going forward, but also then achieve it.

Ubisoft Entertainment (UBI): Wednesday, May 15th.

This will be the French gaming software maker’s annual earnings and the first report after the release of Tom Clancy’s The Division 2, the successor to 2016’s record-breaking Tom Clancy’s The Division. Early indicators are showing strength, though it will be difficult to eclipse the massive $330 million opening week of the original. We also should hear Ubisoft reiterate its plan for 3 to 4 “AAA” titles through March 2020. Especially important since there’s no Assassin’s Creed game in 2019. (Fans can rest easy knowing that it will return in 2020, in what’s likely going to be a Viking setting.) Many expect the lineup to include the previously announced pirate game Skull & Bones, a third Watch Dogs entry plus potentially a Tom Clancy’s Splinter Cell title. I’m not holding my breath on the last one. I’m leaning towards a sequel to 2017’s more action-heavy Tom Clancy’s Ghost Recon Wildlands. Even though the publisher will likely save full reveals for the Electronic Entertainment Expo (E3) gaming conference upcoming in June, any juicy tidbit or guidance adjustment would give a better indication of how its pipeline is.. rounding out.

As always, I appreciate you hanging out for discussion on the busy earnings season for companies in these sectors. Check back soon for updates to those that haven’t yet announced firm dates!

-Dom

Sources: Company Investor Relations Websites/Press Releases, NPD Group, Internet Game Database (IGDB), Nintendo Life, Wall Street Journal, Business Insider, Kotaku.

Earnings Calendar Jan & Feb 2019: Gaming, Tech & Media Companies

Updated: 1/29/2019

It’s a new year, which means another earnings season is underway!

Do you like numbers? And charts ? And corporate buzzwords like “tailwinds” or “compound growth?” Then you’ll dig the next few weeks as we’ll hear reports from major companies around the globe with updates on how each of them are doing.

(And if you don’t, you probably wouldn’t be here amirite?)

With a new earnings season comes my usual post, featuring essentially a calendar of events that no one visiting here wants to miss. Above is a snapshot, while below gives you access to a Google Doc for easy navigation to each investor site.


Working Casual Earnings Calendar Jan & Feb 2019: Gaming, Media & Tech Companies

Notable companies on my radar this quarter are:

There’s been a lot of chatter lately about Nintendo $NTDOY and whether it can hit its lofty hardware target of 20 million Switch units sold during its fiscal year ending in March. I’m on the record as being optimistic it will hit this goal, especially after December’s NPD sales report showing it was the best-selling console in the States during 2018. However I’m actually more interested in its software figures after hearing how well Super Smash Bros. Ultimate is tracking in particular after its December release.

In my recent piece about Capcom’s Resident Evil 2 Remake, I explained why I’m upbeat on the Japanese publisher’s latest title. Today the company revealed it’s shipped 3 million copies of this remake in its first week on sale, eclipsing the launch of Resident Evil 7 in 2017 which moved around 2.5 million. Between this resurgence and the ongoing support of Monster Hunter: World, I anticipate strong results when the firm reports on Monday, February 4th.

Major U.S. publisher Electronic Arts $EA has been in the news for all the wrong reasons lately. Word of another Star Wars game being cancelled broke recently, its upcoming blockbuster game from BioWare called Anthem had a rocky demo this past weekend plus now the company has caved to pressures in Belgium to stop offering “loot box” transactions there for its FIFA franchise after local regulators deemed them gambling. The key here won’t be its actual results on February 5th, but instead its future guidance and overall tone when answering analyst questions. Especially with Anthem releasing next month.

What companies are you interested in hearing from this time around? Did I miss any that you want me to cover? Feel free to leave a message here or on Twitter, I’d be happy to chat. Thanks for stopping by.

-Dom

Sources: Company Investor Relations Websites/Press Releases, NPD Group, VentureBeat, Erica Griffin on YouTube, Kotaku, GamesIndustry.Biz, BioWare.

Earnings Calendar Oct & Nov 2018: Gaming, Media & Tech Companies

 

As the weather here in the States gets colder, the last earnings season of 2018 is heating up. Which can mean only one thing of course: It’s calendar time!

 

See image above for a snapshot of the public companies planning on releasing results during the next couple of months, and below you can access in Google Doc form complete with investor relations links for further details.

 

Working Casual Earnings Calendar Oct & Nov 2018: Gaming, Media & Tech Companies

 

Among the biggest story lines during this busy pre-holiday season include:

 

 

Hearing from Sony Corp $SNE on how Marvel’s Spider-Man, its fastest-selling exclusive game of the year with over 3.3 million units moved at launch in September, has impacted its gaming division and overall profitability.

 

 

Perhaps a hint from Take-Two Interactive $TTWO on early sales for Red Dead Redemption 2, hands down its largest and most important release from its flagship studio Rockstar Games, makers of the Grand Theft Auto franchise.

 

 

Contributions to Apple Inc $AAPL results from its latest iPhone models, XS and XS Max, perhaps even an early indication of consumer demand for the iPhone XR, which went up for pre-order last week.

 

 

As you’ll see, there are some companies that haven’t revealed dates yet so please check back soon for updates on the remaining names. Thanks for stopping by!

 

-Dom

 

Sources: Company Investor Relations Websites/Press Releases, MarketWatch, NASDAQ.

Earnings Calendar Jul & Aug 2018: Gaming, Media & Tech Companies

 

Better late than never, right!

 

Above and below are my usual handy quarterly calendars for which notable companies within the gaming, media and technology spaces are reporting fancy figures and newfangled numbers. Except for some stragglers that like to either not tell us until the last minute, or are a couple weeks out still.

 

Working Casual Earnings Calendar Jul & Aug 2018: Gaming, Media & Tech Companies

 

This will be a quick one today, I’ll be spicing it up way more on Twitter as these figures come in over the upcoming weeks. Thank you very much for checking in this quarter, feel free to drop me a line here or there!

 

-Dom

 

Sources: Company Investor Relations Websites/Press Releases, MarketWatch, NASDAQ, Bloomberg, Google.