2020 Year-in-Review: Five Most Impressive Gaming Companies

Behind all the numbers and corporate speak, companies are people. And it’s those people that worked hard to design, create, polish, quality check, publish and distribute hardware, games, products and services during a tumultuous year that was 2020.

This category is meant to celebrate the teams of hard-working folks at companies with the most impressive lineups or multitude of successes. Later categories will focus on smaller, indie studios and publishers. This is reserved for the stand-out performers, often publicly-traded. We’ll hit all segments of the industry with the Year-in-Review.

No time to waste, right into the awards!

Activision Blizzard, Inc (United States)

While I don’t always agree with its business practices or monetization strategies, there’s no denying the sheer output of Activision Blizzard during 2020. Between new ventures in owned franchises, integration across Call of Duty titles plus the reintroduction of beloved catalog titles, its teams delivered multiple launches amidst the work-from-home demand of the coronavirus pandemic.

The internal teams Treyarch Studios and Infinity Ward collaborating to integrate last year’s excellent Call of Duty: Modern Warfare and Warzone free-to-play battle royale with November’s Call of Duty: Black Ops Cold War was a massive, if not ludicrous, undertaking. Then, put out continuous free updates with its seasonal content model, delivering new maps, weapons and a battle pass every few months. As of now, there’s both cross-play and cross-progression across these titles, nearly everything accessible to players on various platforms. The franchise overall reached $3 billion in net bookings during the 12 months ending December, proving upside of this adjusted business model.

Not to mention, finally, its Activision unit dug into the vaults of its storied IP library to produce Tony Hawk’s Pro Skater 1+2, a remade collection of two skating classics by Vicarious Visions, then a new entry in a long-running series: Toys for Bob’s Crash Bandicoot 4: It’s About Time. Fans have been calling for the company to leverage its back catalog for a long time, so these decisions should satisfy.

Blizzard’s output has been notably lower the past couple years, with Overwatch 2 and Diablo IV in the pipeline. Yet it still released a new expansion in the World of Warcraft legacy called Shadowlands, a release that moved 3.7 million copies in a single day to briefly achieved the fastest-selling PC launch ever back in late November (before CD Projekt’s Cyberpunk 2077 broke its record shortly after). Blizzard’s even received positive early impressions for mobile game Diablo Immortal!

Oh, speaking of mobile. There’s King, one of the most consistent labels within the field. It was mainly about consistent output this year across all three sub-divisions of the American publisher, and its teams deserve a shout out for delivering on these tight deadlines.

Microsoft Corp (United States)

As you’ll see here and a bit later, it’s time to celebrate the people behind the start of a new generation. That’s the main reason why Microsoft and its Xbox staff members easily make the cut. Those who worked through a pandemic to design, engineer, produce, market and ultimately distribute the Xbox Series X|S family.

Project Scarlett, as it was once dubbed, had a formal reveal late in 2019 as the Xbox Series X, and then 2020 happened. Team Xbox had to shift to a more virtual campaign for rolling out, plus deal with the delay of its flagship title Halo: Infinite. They successfully completed this effort in November at the launch of not only the higher-end Series X but the entry level, digital-only Series S as well.

Even without something at the scope of Halo, Xbox platforms saw plenty of worthwhile games and allowed smaller projects to shine. Ori and the Will of the Wisps from Moon Studios is one of the year’s most exceptional. Obsidian Entertainment’s Grounded attracted 5 million players to date and introduced clever new ideas in accessibility. Microsoft Flight Simulator from Asobo Studio reinvigorated a beloved, dormant franchise. It was one of the highest-rated games of 2020, just recently surpassing 2 million players.

Gears Tactics, Call of the Sea, Battletoads, Tell Me Why and Wasteland 3 rounded out the year’s lineup of games on Xbox. Shoot, Microsoft even somehow nabbed the local console launch of Phantasy Star Online 2. While perhaps lacking in triple-A experiences, there was plenty to enjoy.

Shortly before the new consoles, it updated the Project xCloud branding to Xbox Cloud Gaming and launched a formal beta alongside Xbox Game Pass Ultimate in September. It’s now available across 22 countries, with at least four more planned in the future. It’s a compliment to the traditional delivery model, meant to propagate the idea of ecosystem and connection. And it’s a damn fine service from personal experience.

Then there’s the continued growth and appeal of Xbox Game Pass, which snagged a partnership with Electronic Arts’ EA Play membership service as a way to expand its catalog. Recent rumors point to the potential inclusion of Ubisoft games, too. At last count, Game Pass had 15 million paid subscribers, up from 10 million earlier in 2020.

Lastly, in perhaps the biggest news drop of the year for the company and even gaming overall, Microsoft announced the purchase of ZeniMax in September for $7.5 billion. This is the parent company of the historic Bethesda Softworks, home to a number of development teams behind long-running franchises like Fallout, DOOM, Elder Scrolls, Wolfenstein, Dishonored among others. The upside of these games being exclusive to Xbox platforms, or at least having content exclusive to them, is massive. Like, industry-changing massive.

Microsoft’s annual gaming revenue exceeded $12 billion for the first time ever as of its quarter ending in September. While 2020 was light in the major exclusive department, it did feature two new consoles, a major studio acquisition and an expansion of its services. It’s laying the foundation for the upcoming decade, heavily investing in ecosystem in a more holistic approach than competitors.

Nintendo Co Ltd (Japan)

Yep. Nintendo is back on the annual list. During a year where its flagship game ended up being an Animal Crossing, not necessarily the biggest of sellers historically, and competitors debuted shiny new consoles, the Japanese developer and publisher was consistent in sales, output and quirky innovation, leading to its Switch hybrid hitting multiple milestones as the year’s most sought after hardware.

Steadfastness and fun, that’s Nintendo.

Animal Crossing: New Horizons was the headline-grabber here in 2020. The cute, animated life simulator’s launch in March coincided with the start of quarantine, a somewhat bittersweet serendipity that led to it achieving the fastest-selling launch ever for a Switch title at 11 million copies in under two weeks. It exceeded the *lifetime* sales of all other games in the series within 11 days. Then 13 million in 6 weeks.

Since then, it’s moved over a staggering 26 million units to date, already making it the second best seller on Switch behind only Mario Kart 8 Deluxe (a game in itself that saw exceptional momentum last year). Beyond the sales stats, it’s the single Nintendo-published game that served as a virtual safe haven for people to meet and hang out while the pandemic kept them physically distant.

It wasn’t the only notable software from Nintendo during 2020, even if the schedule was lighter than past years on big exclusives. Paper Mario: The Origami King is one of the most joyful and heartfelt games of the year, even if overlooked by general consensus. Its Hyrule Warriors: Age of Calamity collaboration with Koei Tecmo was a surprise critical darling, a musou prequel to The Legend of Zelda: Breath of the Wild. Remakes of older titles like Pokémon Mystery Dungeon: Rescue Team DX and Pikmin 3 Deluxe strengthened its annual lineup.

Then there’s the celebration of Mario’s 35th anniversary, where Nintendo launched a bevy of products related to the plumber’s birthday. Super Mario 3D All-Stars brought three prior gen games to Switch, even if underwhelming in their lack of modernization. Free to download Super Mario Bros. 35 pitted almost three dozen players at a time in a sort of Mario Royale competition. Mario Kart Live: Home Circuit continues in the company’s tradition of innovation, as a live version of the cart-racer. Game & Watch: Super Mario Bros. was the next entry in the collectible type of physical consoles. While I don’t like how some of these are only available for a limited time where the end happens to coincide with Nintendo’s fiscal year end, seeing them acknowledge the anniversary with such fervor was welcome in a difficult year.

Of course there’s the story of how Switch hardware continued to sell gangbusters and set records along the way. It reached 68.3 million units in September, vaulting past Super NES, Xbox One and the original Nintendo Entertainment System (NES) all during 2020. It was the best-selling in the U.S. by units during the coveted November time slot at 1.3 million units, outpacing the shorter supply of the PlayStation 5 and Xbox Series X|S. This marked a record 24 straight months atop the monthly hardware chart by retail unit sales.

All of this led to another stellar year for Nintendo, commercially and generally critically. Its financial situation hasn’t been this solid since 2009, measured by both revenue and operating profit. While it didn’t reveal much in the way of titles like the sequel to The Legend of Zelda: Breath of the Wild, Metroid Prime 4 or Bayonetta 3 last year, as long as Switch is in supply and the team consistently produces quality releases in its own special way, it will likely be a repeat in 2021.

NVIDIA Corporation (United States)

As far as higher-end PC gaming goes, NVIDIA was the backbone of 2020.

Its recognition here stems from the introduction of its latest line of graphics cards, the GeForce RTX 3000 series, plus continued success of its GeForce Now streaming service and a monumental acquisition deal.

The difference in its RTX 3000 card series compared to prior generations is real-time ray-tracing, a fancy way of saying “really cool lighting” techniques that happen while playing which make light sources, reflections and shadows pop when implemented correctly.

I won’t get bogged down in the tech nitty gritty here, there are other sites for that. Suffice to say these graphics cards built on its new Ampere architecture set the standard for performance across the mid and top end of the market. The beefy RTX 3090 and 3080 GPUs debuted in September, then RTX 3070 started in October. December brought the more affordable RTX 3060 Ti.

Critical consensus during reviews was outstanding. The series was lauded for advancements in 4K resolution, Deep Learning Super Sampling (DLSS) to boost frame rate performance and general ray-tracing capabilities. The tough part unfortunately was supply to the market, no doubt impacted by manufacturer yield issues, availability of parts and the pandemic at large. Even with the staggered schedule, scalpers and bots were usually first to order leaving regular consumers either without cards or resorting to secondary sources. Good news is sky-high demand. The tough part is the company said stock will increase next year, though it may take a few months, and scalpers will still be there.

In another major launch for NVIDIA, it formally kicked off its public beta for game streaming service GeForce Now back in February across North America and Europe. It’s really cool tech from the sound of things, though I haven’t tried it myself. Supports cloud gaming on laptop, PC, Mac, SHIELD TV and even Android phones or tablets. What’s nice is it connects to existing library on certain storefronts, although certain publishers have blocked using it with their games. Once NVIDIA figures out incentive to get publishers on board and launch in more territories, it could very well be the ideal option for cloud gaming.

Beyond its latest set of graphics cards and streaming offering, NVIDIA’s RTX technology suite is pushing audio, recording and streaming advancements too. Its RTX Voice feature beta started in April 2020, a module used to improve sound quality when using one’s PC for calls. This was then replaced by Broadcast app during the Fall, which featured new functionality for noise removal and virtual background while streaming.

Oh. There’s also the groundbreaking deal where NVIDIA announced its intention to purchase ARM from SoftBank for $40 billion in cash and stock. ARM is a major player in processors and intelligent computing, which would lead to a combined entity pushing research into artificial intelligence and super-computing. It’s expected to close within the next year or so, though certain investors have speculated it might be blocked by regulators in the United Kingdom. If it does go through, it’s a significant deal within the tech and computing industries.

Back in September, NVIDIA said it set records for quarterly revenue and profits. Sales jumped 57% year-on-year. Its share price reflects the ongoing financial success, more than doubling in 2020. If the American graphics card and chip maker can ensure supply of its latest product suite and close on its ARM deal, 2021 could be another historic year.

Sony Corp (Japan)

Our final entry in the list of impressive companies in 2020 is none other than Sony. Of course. PlayStation 4 achieved new sales records. PlayStation 5 became a huge (quite literally), landmark tech product. Its laundry list of exciting new games offerings both book-ended a generation and set the stage for this future one, with advancements in narrative, performance and accessibility options. The gaming teams at Sony continue to set the industry benchmark for both hardware and software, and deserve recognition for doing all of this during one of the most difficult times in modern history.

The Japanese consumer tech conglomerate started the year with the reveal of the PlayStation 5 logo, then dove into more about its new generation box and its brand new DualSense controller throughout the year.

At the same time, PlayStation 4 continued its commercial success. The second best-selling home console ever maintained decent enough momentum in its final year, reaching nearly 114 million in units shipped as of October. Bolstered by third-party exclusives like Final Fantasy 7 Remake, Persona 5 Royal and Nioh 2 in addition to flagship first-party titles like The Last of Us Part II and Ghost of Tsushima alike. Many of which are mainstays on year-end award lists and, more importantly, internal teams like Naughty Dog worked to set a new gold standard for accessibility features.

Then comes November, the PlayStation 5 launch. It was a big one, literally and figuratively. Sony’s approach is more towards defining the new generation with a new form factor, revamped controller and select games solely for the latest box as opposed to the fully backwards compatible strategy of its main competitor. Admittedly Sony acknowledges that it can’t ignore the millions and millions of PS4 owners, so there are plenty of cross-gen games. Even if its messaging was murky.

Headlined by Insomniac Games’ Marvel’s Spider-Man: Miles Morales and Demon’s Souls from Bluepoint Games/Japan Studio, the PS5 launch lineup was smartly supplemented by joyful surprises like Asobi Team’s Astro’s Playroom and The Pathless by Giant Squid. As part of Sony’s shift towards cross-generational consistency, it also offered a suite of legacy games via the PlayStation Plus Collection to PS5 buyers.

This dedication to exclusive software and new feature sets plus a competitive price led to PS5 being the fastest-selling global launch in brand history, beating out its predecessor. Sony didn’t said by how much at the time. A recent report suggests that the first four weeks reached 3.4 million consoles shipped. (Unofficial for the time being.) Domestically in the States, NPD Group said PS5 achieved the highest launch sales of any console in tracked history during November as measured by both units and dollars, again besting the PS4.

While services like PlayStation Now are somewhat lagging and the future of its virtual reality program is up in the air, Sony’s late PS4 support and movement into the new generation with PS5 marked a transitional year during which it consistently delivered memorable experiences and solid sales results. Out of the five companies on the list, it probably has the most upside for 2021.

Here we are at the end of yet another 2020 Year-in-Review piece. Check back to the megapost for more. Be safe, all!

Sources: Company Investor & Media Sites, Digitimes, NPD Group.

-Dom

Marvel’s Avengers & Nintendo Assemble at the Top of September’s U.S. Game Sales Charts

It’s officially sales season in gaming, and is proving to be busy one at that.

September ushered a great start domestically for a polarizing game from Square Enix, while overall consumer spend achieved yet another double-digit increase even as the console cycle comes to a close. Plus, there were tons of debuts and new-ish games to discuss on the software side while Nintendo secured another dominant win within the hardware category.

Industry tracking firm The NPD Group has, hm.. assembled its latest monthly sales statistics for the U.S. games market. Stand-outs during September included Marvel’s Avenger’s achieving the top spot on the software chart, sports games occupying 3 of the Top 5 spots including a record performance from a familiar franchise, Crusader Kings III debuting within the Top 7 and Nintendo Switch besting hardware as it’s done every month since December 2018.

Total spending across the categories of Video Game Content, Video Game Hardware and Video Game Accessories reached a whopping $4.3 billion in the domestic market during September 2020. An increase of 10% since this time last year. While it’s not as robust as the growth seen in the spring and summer months, it’s still yet another double-digit rate which has been the case each month since March. Of course coinciding with the tragic rise of the pandemic, which has forced people to remain home for months.

“Mobile, hardware and accessories were among the largest growth segments,” said NPD Group Analyst Mat Piscatella. In terms of hardware, “growth in sales of Nintendo Switch offset declines on other console platforms.”

Expanding to the year-to-date figures, broad consumer spend in the games industry reached $33.7 billion through September. This is up 21% since last year. Continued stay-at-home guidelines and quarantine mandates combined with a variety of brand new titles from major publishers, namely licensed releases and sports titles, contributed to impressive growth this late in the console generation.

Let’s get more into the numbers and commentary.

United States Games Industry Sales (August 30th to October 3rd):

As mentioned before, September brought healthy gains overall and across all three major categories in the U.S. tracked by The NPD Group. The above chart shows monthly and year-to-date metrics.

The largest category of Content (i.e. game sales and in-game purchases) reached $3.84 billion in September and $29.8 billion for the year as a whole, increases of 8% and 21% respectively. Mainly driven by titles from some of the most popular companies in the business: Square Enix, Nintendo, Activision Blizzard and Electronic Arts.

Diving into the data, Marvel’s Avengers fought its way to the top spot on the total software chart which I’ll list out shortly.

The hero brawler slash live service game made by Crystal Dynamics received mixed critical reception at release in early September, yet brand power goes a long way when it comes to licensed titles. Not only was Square Enix’s latest the top-selling game overall last month, it held the top spot on both PlayStation 4 and Xbox One individual charts plus immediately became the 7th best-selling title of the year so far.

Its launch month dollar sales were quite impressive, reaching the second best in history for a super hero game behind only the record-setting 2018 title Marvel’s Spider-Man. While early success doesn’t guarantee momentum over time, which is key for an ongoing game like Marvel’s Avengers with regular characters and content updates, a solid start establishes a baseline audience that may come back during those intervals. We also haven’t heard yet from Square Enix on global sales, which I predicted would be strong in its launch window. Essentially, only the first chapter of its story has been told.

It wouldn’t be a software chart without a major Nintendo launch, and September was no exception. Super Mario 3D All-Stars, the collection of three classic games in the beloved series, jumped to the 2nd spot overall. Spanning 2020 as a whole, it enters the year-to-date chart at the 10th spot.

For context, Super Mario 3D All-Stars is also the 2nd best retail launch for any game in the U.S. during 2020 that isn’t called Animal Crossing: New Horizons, which is more an anomaly at this point with its incredible sales. Widening the time frame, it’s the 6th best start for any game published by Nintendo in tracking history, as measured by retail dollar sales. (Note that Nintendo doesn’t share digital in this context, so this particular statistic only encompasses physical sales.)

Madden NFL 21 rounds out the Top 3, scoring a second consecutive month of solid momentum after leading the chart in August. Publisher Electronic Arts hasn’t shared specifics in terms of units or engagement for the football game, though did say in a press release that this year’s Madden recorded 20% higher unit sell-thru to customers than its predecessor during launch week.

“After the most successful year in franchise history, fans are now playing more Madden than ever before,” said Executive Producer Seann Graddy. Personally, I’d prefer to hear exactly how many people are playing, unfortunately that’s wishful thinking for a major sports title these days other than maybe Take-Two and its 2K franchises.

Speaking of, September welcomed the resurgence of Tony Hawk with the release of Tony Hawk’s Pro Skater 1+2, a rebuilding of the first two games in Activision’s long-running skateboarding series. The remake carved its way to the 4th spot overall in the most impressive of ways: it set a series record for launch month dollar sales, outpacing the prior leader in 2004’s Tony Hawk’s Underground 2. Talk about grinding out the win.

Quickly reporting on the remainder of notable new games, Take-Two’s annual basketball release NBA 2K21 scored the 5th spot. This is noticeably lower than last year’s title, which led September 2019’s rankings. I’d say that’s mainly due to the publisher no longer sharing digital share for any of its products, which is even more obvious with how both Grand Theft Auto V and Red Dead Redemption 2 are no longer mainstays each month.

Since NPD Group doesn’t publicly state units or dollars, it’s difficult to determine an early performance comparison across NBA 2K history. Take-Two Interactive reports second quarter results on November 5th, and executives should share global unit sales at that time.

In what’s likely the surprise of the monthly chart, Crusader Kings III landed at #7. The strategy game from Paradox Interactive achieved the best launch month start in series history from both a ranking and dollar sales standpoint. Two October games that technically released right before the cut-off landed on the chart: Star Wars: Squadrons at #9 then Crash Bandicoot 4: It’s About Time at #11. More to come next month on these when they have more days on market.

Lastly, Call of Duty: Modern Warfare maintains its position as the year’s top-seller as it enters into its sixth and likely final season of content before Call of Duty: Black Ops Cold War hits stores on November 13th. I expect the latter of these to lead holiday charts. Yes, even with all the major games around the new console launches especially the hotly-anticipated Cyberpunk 2077 from CD Projekt Red, which will serve as stiff competition.

Check out the software charts below for September 2020 and the year so far, then I’ll switch over to hardware and accessories.

Top-Selling Games of September 2020, U.S. (Physical & Digital Dollar Sales):

  1. Marvel’s Avengers
  2. Super Mario 3D All-Stars*
  3. Madden NFL 21
  4. Tony Hawk’s Pro Skater 1+2
  5. NBA 2K21*
  6. Call of Duty: Modern Warfare
  7. Crusader Kings III
  8. Animal Crossing: New Horizons*
  9. Star Wars: Squadrons
  10. Mario Kart 8 Deluxe*
  11. Crash Bandicoot 4: It’s About Time
  12. Ghost of Tsushima
  13. Ring Fit Adventure
  14. Super Smash Bros. Ultimate*
  15. UFC 4
  16. New Super Mario Bros. U Deluxe*
  17. The Legend of Zelda: Breath of the Wild*
  18. Super Mario Odyssey*
  19. Mortal Kombat 11
  20. Super Mario Party*

Top-Selling Games of 2020 So Far, U.S. (Physical & Digital Dollar Sales):

  1. Call of Duty: Modern Warfare
  2. Animal Crossing: New Horizons*
  3. The Last of Us: Part 2
  4. Madden NFL 21
  5. Ghost of Tsushima
  6. Final Fantasy 7: Remake
  7. Marvel’s Avengers
  8. Dragon Ball Z: Kakarot
  9. MLB: The Show 20
  10. Super Mario 3D All-Stars*

Moving to the Video Game Hardware category, spending in September amounted to $277 million which is up 15% year-on-year. Nintendo Switch was the only console experiencing gains. Over 2020 so far, hardware spend rose 22% to $2.3 billion in total. In the least surprising stat this past month, Switch was again the best-selling console by both number sold and dollars generated. It nearly broke a September record as per comments from Piscatella, and retains its position atop the hardware list for the year as well.

This is a spot Nintendo’s hybrid has held since holiday season nearly two years ago. And I’m on record saying that even with the release of both Xbox Series X|S and PlayStation 5 upcoming in November, Nintendo will once again attain the top spot for each month during the 4th quarter. Animal Crossing: New Horizons is still the game to get, plus upcoming releases like Pikmin 3 Deluxe (October 30th) and Hyrule Warriors: Age of Calamity (November 20th) mean there’s still room for growth in the domestic market for Switch if you can believe it. Guaranteed to be a staple of holiday product lists.

The final category of Video Accessories is actually among the most significant of results last month. Accessory spend reached a record September amount, hitting $191 million or a 30% gain since this time last year. Over 2020 to date, this category has accumulated an all-time high result of $1.6 billion, an increase of 26% year-over-year. Within, Gamepad and Headset/Headphones sub-categories also hit historical highs for both a September monthly result and year-to-date through this same month driven by the Xbox Elite Series 2 Wireless Controller.

And that’s all for September’s numbers and positions. The late summer to early fall here in the States sees continued lock-downs in many areas as coronavirus tragically isn’t going away any time soon. The games industry continues to be a benefactor of people abiding by the rules, making the most of home entertainment and spending time interacting via online games as opposed to in-person gatherings.

For way more detail on The NPD Group release itself, head over to their Twitter page or the in-depth thread from Piscatella as well.

Until next time, stay safe and thanks for stopping by!

*Digital Sales Not Included

Sources: Electronic Arts, Nintendo, NPD Group, Square Enix, Take-Two Interactive.

-Dom

Madden Wins & Nintendo Sets a Record in August Games Industry Sales Report

The push toward the goal line of 2020 is now officially underway, as signaled by the annual release of a new Madden game.

And this year’s proves to be another big seller, pushing games industry growth up double-digits here in the States.

During August 2020, Electronic Arts’ Madden NFL 21 and Nintendo’s Switch console attracted the most dollar sales in their respective categories domestically, with the former increasing the franchise streak of commercial success and the latter setting a new August month record. This is all according to the latest monthly report from tracking firm The NPD Group.

Overall, stay-at-home restrictions and everyone trying to get the most out of the relaxing days before school starts drove consumer spending across the games industry in August to $3.3 billion. That’s up 37% since this same time period last year. (Get used to that number.)

“Digital content on console, mobile and subscription were among largest growth segments,” said my friend and NPD Analyst Mat Piscatella.

Expanding to year-to-date spend, this is up 23% across 2020 so far to a total sum of $29.4 billion. Every category jumped more than 20% in August. The three main ones now being Video Game Hardware, Video Game Content and Video Game Accessories as I detailed last month.

As I’ll describe shortly, 2020 continues to be a remarkable year when it comes to gaming sales across multiple segments even amidst the ongoing difficulties of coronavirus. It’s one of the main viable forms of experiencing new entertainment at home, especially as film studios continue to push major motion pictures to theaters. Gaming is excellent at bringing people together remotely, and almost all companies involved are benefactors whether it’s those producing free-to-play releases like Fall Guys and Among Us or the traditional full-price model as we’ll see here.

On to the numbers.

United States Games Industry Sales (August 2nd to August 29th):

As displayed in the above chart compiled by The NPD Group, Video Game Content i.e. software and in-game purchases sales rose 37% (there it is again) in August 2020, reaching $2.9 billion. For the year as a whole thru last month, content category spend hit $25.9 billion which is up 22%.

The major highlight during August was Madden NFL 21, the best-selling title last month. This marked the 21st straight year that a game in the Electronic Arts-published football franchise has led the overall chart during its first month. It’s a streak that provides context for just how consistent the annualized series is commercially.

Launch month sales doubled when compared to Madden NFL 20, making it instantly the sixth best-selling game of 2020 to date. Surpassing games with months of sales like Dragon Ball Z: Kakarot and MLB: The Show 20. The continued early success here reiterates the Madden NFL brand as the top-selling sports franchise in the multiple decade history of tracking.

Another Electronic Arts game reached second place on the August list, that being UFC 4. The mixed martial arts simulator set a launch sales record for UFC games produced by EA, dating back to 2014. The game ranked within the Top 3 of the individual charts for both Xbox One and PlayStation 4 platform results.

The other ongoing stories were Call of Duty: Modern Warfare rounding out the Top 3 while games published by Nintendo occupied six spots within the Top 11. Animal Crossing: New Horizons showed steady momentum, landing it at #5 while fitness game Ring Fit Adventure finished right behind it.

The Legend of Zelda: Breath of the Wild reached an impressive milestone in August, as it’s now the 10th best-selling game on a Nintendo platform of all time domestically. It was a launch title for Nintendo Switch back in March 2017, since which time it’s been in the Top 7 on that platform’s list of software sellers every single month.

Another note in perusing the lists is the notable scarcity of games from publisher Take-Two Interactive, owner of Rockstar Games and 2K Games. Its golf game PGA Tour 2K21 landed at #14 on the main chart, a respectable yet pedestrian result, and its sports titles randomly made the single platform lists. Though staples like Grand Theft Auto V and Red Dead Redemption 2 are nowhere to be found. My understanding is this stems from a change in how the company is reporting its downloadable portion, as its games are now flagged similar to Nintendo’s without digital sales.

I expect its flagship basketball title NBA 2K21, released back on September 4th, to perform very well during September’s report. However I can’t shake the odd feeling of not seeing Rockstar on any of the lists, when I know its games are still attracting players and dollars.

Anyways, full charts for August and year-to-date below.

Top-Selling Games of August 2020, U.S. (Physical & Digital Dollar Sales):

  1. Madden NFL 21
  2. UFC 4
  3. Call of Duty: Modern Warfare
  4. Ghost of Tsushima
  5. Animal Crossing: New Horizons*
  6. Ring Fit Adventure
  7. Mario Kart 8 Deluxe*
  8. Super Smash Bros. Ultimate*
  9. Paper Mario: The Origami King*
  10. Mortal Kombat 11
  11. The Legend of Zelda: Breath of the Wild*
  12. The Last of Us: Part 2
  13. Minecraft: PS4 Edition
  14. PGA Tour 2K21*
  15. New Super Mario Bros. Deluxe*
  16. Super Mario Party*
  17. Tom Clancy’s Rainbow Six Siege
  18. Super Mario Odyssey*
  19. Final Fantasy 7: Remake
  20. Luigi’s Mansion 3*

Top-Selling Games of 2020 So Far, U.S. (Physical & Digital Dollar Sales):

  1. Call of Duty: Modern Warfare
  2. Animal Crossing: New Horizons*
  3. The Last of Us: Part 2
  4. Final Fantasy 7: Remake
  5. Ghost of Tsushima
  6. Madden NFL 21
  7. Dragon Ball Z: Kakarot
  8. MLB: The Show 20
  9. Mario Kart 8 Deluxe*
  10. Mortal Kombat 11

Within the Video Game Hardware category, consumer spending totaled $229 million last month which was growth of 37% (a ha! we meet again) when compared to August 2019. For year-to-date figures, spending on consoles was up 23% to $2 billion flat.

While Nintendo Switch continued its dominance as the best-selling hardware, a spot it’s held each monthly report since late 2018, August proved an especially exceptional result. The hybrid platform set a new August month record for dollar sales, outpacing that of the Nintendo Wii back in August 2008. Also, unit sales doubled since this time last year. Considering its recent momentum and ongoing demand, this shows what can happen when the supply side and inventories catch up to consumer interest.

Going back three years ago, right before Switch hit the market, I was on record as one of the most bullish on its prospects. I loved the hardware design and thought that a combination of that ingenuity and Nintendo’s software prowess, Switch would be one of the firm’s most successful consoles ever. But I stopped short of predicting it would beat the Wii, a global phenomenon in the years after its 2006 launch.

These days, I’m reconsidering that. Especially with word that the company is further ramping up production into the back half of this fiscal year and the speculation of another model next year, I’m now betting that Switch lifetime sales meet or exceed that of Wii globally.

Want another prediction that we’ll know sooner than that? Looking domestically according to these reports, I’m planting my flag that Nintendo will win the holiday months even with the start of next generation, mainly due to supply opening up for Nintendo’s box and limits on inventory for its competitors in the Xbox Series X|S and PlayStation 5.

Whew. Back to the report itself, Video Game Accessories also set an August record last month by jumping 42% to $166 million in dollar sales. Expanding to full year, sales within this category reached an all-time high through an August month at $1.4 billion, exhibiting growth of 26% year-over-year.

Sub-categories sales here for Gamepad, Headsets/Headphones and even Steering Wheels boasted August and year-to-date records too, though no growth or cash totals were provided. PlayStation 4 DualShock 4 wireless black model was top-selling accessory in August. Xbox’s Elite Series 2 game pad maintains its spot as the year’s top seller so far.

Moving into the back part of Q3 then holiday season is when these reports really ramp up, this year more than ever with Tony Hawk Pro Skater 1 + 2 releasing in early September. (Get it?)

Though really, the combination of coronavirus restrictions, Nintendo’s slate now being clear with Mario’s 35th anniversary games including Super Mario 3D All-Stars then Pikmin 3 plus of course new generation consoles starting in November as I write about before with Microsoft’s Xbox Series X|S announcements, this is the starting whistle of the more newsworthy months in industry tracking.

Highly recommend NPD Group’s post and NPD Analyst Mat Piscatella’s thread for a great summary and further details on the results and individual platform rankings.

Stay safe everyone. Thanks for hanging out!

*Digital Sales Not Included

Sources: Bloomberg, Electronic Arts, NPD Group.

-Dom

Ghost of Tsushima & Nintendo Power July 2020 U.S. Games Industry Sales

The results are in for another month, proving most of the games industry is still powering up and seemingly staying at home during what continues to be the most difficult of times. COVID-19 restrictions and major new releases from multiple publishers drove growth, which counteracted a slight dip in console sales during July.

U.S. video game sales tracking firm The NPD Group released its July 2020 domestic report this morning,. Overall movement is impressive from both a dollar sales and individual title standpoint, especially for new games from Sony and Nintendo plus catalog titles from 3rd party teams.

Let’s take a look at the trends and get some commentary going on monthly performance.

Note: NPD Group has adjusted its software tracking metrics, which means its three main categories are now as follows:

Video Game Hardware: Console and hardware sales.

Video Game Content: Previously dubbed Video Game Software. This now includes “total market Physical and Digital Full Game, DLC/MTX and Subscription consumer spending across Console, Cloud, Mobile, Portable, PC and VR platforms.”

Video Game Accessories: Self-explanatory, includes controllers, game pads, headphones and comparable gaming accoutrements.

United States Games Industry Sales (July 5th to August 1st):

Overall industry consumer spending jumped an impressive 32% in July compared to the same month last year, totaling $3.6 billion. When expanding to 2020 as a whole, total spend domestically is up 21% to $26 billion right now.

NPD Group Analyst, and online friend of mine, Mat Piscatella said this about overall performance in July: “Double-digit percentage spending gains in accessories, subscription, mobile and both digital full game as well as post launch spending on console and PC offset a slight decline in hardware.”

The largest contributor to last month’s results by far is Video Game Content, at $3.3 billion in dollar sales. This is an increase of 34% over July 2019. In particular the Digital segment within Content is expanding rapidly, showing growth of 41% year-on-year although no dollar amount or split was shared. I’d imagine physical is also showing resilience as we’ve seen with multiple earnings reports from big publishers around the world, though digital is certainly benefiting most from current conditions due to ease of access and retail closures.

As for individual software releases, PlayStation 4 exclusive Ghost of Tsushima solidified the number one spot on the overall chart. The latest action game from internal Sony studio Sucker Punch Productions, which I reviewed recently, is the developer’s fastest-selling to date, outpacing 2014’s inFAMOUS Second Son. Early momentum resulted in Ghost of Tsushima achieving the 4th best Sony-published launch in tracking history, immediately entering the 2020 to date chart as the 5th best-selling title. Sony shared that global unit sales hit 2.4 million within 3 days of release, consistent with my upbeat call on its commercial upside based on where the PS4 install base is at this point in the generation.

The other notable new release is Paper Mario: The Origami King, debuting at #3 on the combined chart plus numero uno on the Switch rankings. It set a new launch high for Nintendo’s Paper Mario franchise, beating the prior record-holder Super Paper Mario in 2007. Additionally, retail launch sales were more than double that of 2004’s Paper Mario: The Thousand Year Door. Its one of five Nintendo titles within the Top 10 in July, the next highest being the commercial breakout hit Animal Crossing: New Horizons which this quarter became the second top seller ever on Nintendo Switch at an absurd 22.4 million global unit sales as reported earlier this month.

Additional contributors to software growth include another PS4 hit The Last of Us: Part 2, which ranked #4 and has now achieved the 3rd highest lifetime sales ever for a game published by Sony behind Marvel’s Spider-Man and God of War both from 2018. Ring Fit Adventure, Nintendo’s fitness entry, continues to have legs due to high consumer demand and increased stock as it climbed to the 7th spot. Rounding out the Top 10 was a surprising one to me, Sword Art Online: Alicization Lycoris from Bandai Namco. It’s the best ever placement for a game in the series to date, since Sword Art Online: Fatal Bullet hit #14 in 2018. The game also achieved the 3rd spot on the Xbox One’s individual chart, behind only heavy hitters Call of Duty: Modern Warfare and Mortal Kombat 11.

Software and additional content really are carrying the industry with lockdowns still in place around the country, proving a smart way to pass the seemingly endless time. Below are the general charts.

Top-Selling Games of July 2020, U.S. (Physical & Digital Dollar Sales):

  1. Ghost of Tsushima
  2. Call of Duty: Modern Warfare
  3. Paper Mario: The Origami King*
  4. The Last of Us: Part 2
  5. Animal Crossing: New Horizons*
  6. Ring Fit Adventure
  7. Mortal Kombat 11
  8. Mario Kart 8 Deluxe*
  9. Super Smash Bros. Ultimate*
  10. Sword Art Online: Alicization Lycoris
  11. Minecraft: PS4 Edition
  12. The Legend of Zelda: Breath of the Wild*
  13. Tom Clancy’s Rainbow Six: Siege
  14. New Super Mario Bros. U Deluxe*
  15. MLB: The Show 20
  16. Star Wars Jedi: Fallen Order
  17. Need for Speed: Heat
  18. Marvel’s Spider-Man
  19. Assassin’s Creed: Odyssey
  20. Call of Duty: Black Ops 3

Top-Selling Games of 2020 So Far, U.S. (Physical & Digital Dollar Sales):

  1. Call of Duty: Modern Warfare
  2. Animal Crossing: New Horizons*
  3. The Last of Us: Part 2
  4. Final Fantasy 7 Remake
  5. Ghost of Tsushima [New]
  6. Dragon Ball Z: Kakarot
  7. MLB: The Show 20
  8. Resident Evil 3 Remake
  9. Mario Kart 8 Deluxe
  10. Mortal Kombat 11

In really the only lackluster category result of July, Video Game Hardware saw consumer spend decline 2% to $166 million. This is showing that most people have already purchased the current generation systems, are waiting for more news on discounts going into next generation or even holding off until Xbox Series X and PlayStation 5 before making a move. The upside is for 2020 as a whole, spending hit $1.8 billion which is an increase of 22% versus this same time frame last year. Mainly driven by strength in Switch, especially during the height of Animal Crossing: New Horizons buying.

Speaking of, Nintendo Switch was yet again the top-selling piece of hardware during July 2020. Nintendo’s hybrid offering has topped the list every month since November 2018. Which means it remains the best-selling console for 2020 as well, naturally.

Finally, Video Game Accessories accounted for the remaining $170 million in monthly sales which is actually a July month record. This figure is 34% higher than July 2019. Gamepad and headsets in particular set July records, although no specific number was attached. Reminiscent of when Fortnite was at its height of popularity, though not the same type of sizeable dollar amounts.

Stepping back to view July domestic sales overall, it’s not another ridiculous month like we saw during say March or the April. It’s still an exciting result for total industry spend, growing double-digits again for the the fifth consecutive month, plus featuring titles like Ghost of Tsushima and Paper Mario: The Origami King with steady demand to set select, more focused records.

Gaming is the type of entertainment that continues to be a great option for people that perhaps thought the country would be more open than it is due to lingering effects of COVID-19. I’ll take this time again to thank those people working hard to keep the States going, whether in medical, retail or other essential fields, and hope that games are able to lift the burden and provide a brief respite when not on the grind.

Hit up NPD Group’s lists and Mat Piscatella’s thread on Twitter for additional deets on July’s report. Stay safe, all. Thanks for stopping by.

*Digital Sales Not Included

Sources: Nintendo, The NPD Group, PlayStation Twitter.

-Dom

Let’s Count Just How Many Records Video Game Sales Set in April 2020

April 2020 will go down forever as a tragic, horrifying month globally for many people enduring the coronavirus outbreak. My condolences to all those impacted, I wish you all the best during these trying times.

One silver lining at least is that video games are able to provide at least some relief from the monotony of social distancing and lock-down orders. And if sales are any indication, tons of people are most certainly getting their money’s worth.

Last month was a monumental one for video game industry sales, both domestically in the States and globally across digital marketplaces. It literally might have a record-breaking amount of records broken.

Just today both U.S. industry tracking firm The NPD Group and global digital data provider SuperData reported their respective figures for April, in what’s one of the single most newsworthy days in the history of gaming sales nerdom.

Rather than a more comprehensive deep dive into the myriad of stats, we’re going to do a rapid-fire recap of all the ridiculous statistics revealed today alongside lists of top-selling games both in the U.S. and globally by digital revenue. Then, I’ll get through a brief bit of commentary before we say goodbye.

Ready? Time to hit record.

Last month was a monumental one for video game industry sales, both domestically in the States and globally across digital marketplaces. It literally might have a record-breaking amount of records broken.

United States Games Industry Sales (April 5th to May 2nd):

Overall games industry spending increased a crazy 73% since this time last year, generating $1.5 billion. This is a record high for an April month, eclipsing that of April 2008’s $1.2 billion.

Monthly game software sales jumped 55% since April 2019, reaching the highest level ever for an April at $662 million. This beats out the previous record-holder again from April 2008, which totaled $642 million.

Within software, the most notable record is for Final Fantasy 7 Remake which led the monthly rankings chart and set a new franchise high for launch month dollar and unit sales, eclipsing that of Final Fantasy XV from 2016. Square Enix’s latest JRPG re-imagining is immediately the 3rd top seller of 2020 so far plus the best-selling PlayStation 4 title on the year.

It wouldn’t feel right if we didn’t mention Nintendo’s flagship hit Animal Crossing: New Horizons, even if the only record it set is short-term. The cute simulation and lifestyle game was ranked #2 on both the April and 2020 to date software charts. Its mini-accomplishment is that it’s the top-seller on Nintendo Switch as a platform over the past 12 months.

In terms of commercial successes we talk about every month, Call of Duty: Modern Warfare was the 2nd top-seller of April and is still the highest ranked game of both the last 12 months and 2020 itself. During its 7th month run since release, it’s the 4th fastest-selling game ever tracked by NPD Group. That fits my description of an “almost” record, so I’ll allow it.

Moving like Jagger to a game that’s the opposite of talked about each month, Just Dance 2020 is the quickest selling game in Ubisoft’s long-running franchise since Just Dance 2014. It improved its ranking on the monthly software chart, now at #11 in April after boogying to the 17th spot in March.

Quickly flipping to the hardware category, overall dollar spend is so close to being a record that it gets like half a point. Console sales reached $420 million during April 2020, up a whopping 163% versus this time last year. April 2008 refused to be dethroned this time, as it maintains the best April month ever when it generated $427 million.

Within the Hardware segment, Nintendo Switch held the #1 spot for the 17th straight month. Here comes the real doozy: During 2020 so far, its sales are the highest of any single platform in the history of domestic tracking for the first 4 months of a year outpacing even the Wii over a decade ago in April 2009. Incredible, especially in a time with supply concerns.

Not only that! Dollar sales of the “Big 3” consoles in the Nintendo Switch, PlayStation 4 and Xbox One all increased more than 160% year-on-year with Xbox One generating the best growth although NPD Group did not reveal an exact figure. From a unit sales standpoint, each of these hit record April amounts according to Wedbush Securities analyst Michael Pachter:

Switch: 808,000

PlayStation 4: 411,000

Xbox One: 329,000

Last category here is accessories and game pads, which generated $384 million in monthly sales for an increase of 49% since April 2019. Record alert! Consumer spend on game pads reached a high for an April month, clearing almost twice as much as last year’s amount. PlayStation 4’s Dual Shock 4 black controller topped April’s list, while Nintendo’s Switch Pro Controller is still the best for 2020.

Want another record? I’ve.. heard we got one for ya. Spending on headsets and headphones achieved the best April month in history, beating out that of April 2018. Last month also boasted record results for Steering Wheels and Game Cards. Note that we didn’t hear exact figures for any of these sub-categories, only that they had their best April months of all time.

I feel like we all need a breather after so many records. Let’s look at the full domestic software charts for both last month and year-to-date before going global.

Top-Selling Games of April 2020, U.S. (Physical & Digital Dollar Sales):

  1. Final Fantasy 7 Remake
  2. Call of Duty: Modern Warfare
  3. Animal Crossing: New Horizons*
  4. NBA 2K20
  5. Grand Theft Auto V
  6. Resident Evil 3 Remake
  7. Call of Duty: Modern Warfare 2 Remastered
  8. MLB: The Show 20
  9. Madden NFL 20
  10. Red Dead Redemption 2
  11. Just Dance 2020
  12. FIFA 20
  13. Mortal Kombat 11
  14. Borderlands 3
  15. Predator: Hunting Grounds
  16. Mario Kart 8 Deluxe*
  17. Star Wars Jedi: Fallen Order
  18. Persona 5: Royal
  19. Need for Speed: Heat
  20. Dragon Ball Z: Kakarot

Top-Selling Games of 2020 So Far, U.S. (Physical & Digital Dollar Sales):

  1. Call of Duty: Modern Warfare
  2. Animal Crossing: New Horizons*
  3. Final Fantasy 7 Remake
  4. NBA 2K20
  5. Dragon Ball Z: Kakarot
  6. MLB: The Show 20
  7. Grand Theft Auto V
  8. Resident Evil 3 Remake
  9. Madden NFL 20
  10. Mario Kart 8 Deluxe*

Gaming allows individuals to escape into new, exciting worlds where they don’t have to worry about a pandemic. Or they can at least virtually fight back against one.

Worldwide Digital Games Industry Sales (April 2020)

Expanding to the global games market, let’s check out digital sales estimates from SuperData via its usual monthly report. In general, this only includes digital downloads and additional revenue through in-game transactions thus excludes physical copies sold.

And again to confirm, these are internal estimates as opposed to say publisher data.

Spending on digital games around the globe surpassed a monumental $10.5 billion during April 2020 which is the highest month ever and growth of 17% since last year. Ding ding. Another record!

Driving this figure was a jump in console sales of 42%, mobile growth of 14% then PC sales moving 12% higher. Of course this is temporarily bolstered by lock-down orders, as gaming has become a popular way to defeat the inevitable boredom that sets in from staying home. The question becomes how long can it last?

Diving into more individual game results, usual suspect Animal Crossing: New Horizons sold 3.6 million digital copies in April which is down slightly from the record 5 million in its launch month of March. Still, it was the top-selling console game on the worldwide chart. Here’s this month’s record: After only two months on market, it’s already the top-selling Nintendo Switch title as measured by both digital unit sales estimates and dollar revenue from downloads.

The aforementioned Final Fantasy 7 Remake, which was the best-seller in the States during April, achieved the 2nd spot on the global digital rankings. Since we’re certainly counting, its total of 2.2 million digital downloads set multiple records for a launch month. This is the best digital result within the franchise ever, plus it’s the fastest-selling PlayStation exclusive to date beating out Marvel’s Spider-Man in 2018 by a slim margin. A win is a win!

While not a record, Resident Evil 3 Remake achieved another notable result during April 2020. Capcom’s latest remake in the long-running horror franchise eclipsed 1.3 million digital units sold during this its launch month, slightly below the 1.4 million of its predecessor in 2019’s Resident Evil 2 Remake.

Back to the records. Last month, League of Legends hit its best player count of all time and spending in Grand Theft Auto V on in-game content reached its highest level ever. Ongoing games continue in their appeal, as people gather virtually to either compete or work together collaboratively.

This leads into the full charts from SuperData estimates for global digital sales. Take it away, fancy image.

Top-Grossing Console Games of April 2020, Worldwide, Digital Sales:

  1. Animal Crossing: New Horizons
  2. Final Fantasy 7 Remake
  3. FIFA 20
  4. Grand Theft Auto V
  5. NBA 2K20
  6. DOOM Eternal
  7. Fortnite
  8. Call of Duty: Modern Warfare 2 Remastered
  9. Call of Duty: Modern Warfare
  10. Resident Evil 3 Remake

Alright. I believe I’m fully on record proving how April was a record-breaking month. Counting them up, there are more than a dozen here which is likely some sort all-time high.

My reactions? No one could have predicted this, not even as recently as a couple months ago. This is absolutely unprecedented, even if for the wrong reasons during a tragic time for our world history.

Gaming as much as any other medium is benefiting because of the feeling of connection caused by sharing on social media or gearing up with others online. There’s local play, which helps pass the time with the very few loved ones with which we can spend time. Gaming allows individuals to escape into new, exciting worlds where they don’t have to worry about a pandemic. Or they can at least virtually fight back against one.

It’s not much in the way of analysis to say that April was one of if not the most noteworthy sales months this generation. What’s difficult to say is how long it will last with all the uncertainty surrounding the scary longevity of coronavirus and the potential for a vaccine. I’m thankful that people have games to entertain, especially those on the front lines working hard for our safety, and that for now many have enough disposable income to spend.

As the summer starts here and new PlayStation 4 games like The Last of Us Part 2 and Ghost of Tsushima release then Nintendo launches Paper Mario: The Origami King, where will the broader economy be, what level of unemployment will we see and how will sales look going into the marketing cycle for next generation consoles?

Let’s celebrate April for what it was, while acknowledging we have a long way to go outside of games.

As always, please check out NPD Group Analyst Mat Piscatella’s thread for many more details plus friend of the site Jeff Grubb’s recap on Venture Beat on the domestic report, then SuperData’s site for the global update. Thanks for reading, be healthy!

^Digital PC Sales Not Included, *Digital Sales Not Included, #Digital Sales on Consoles Included

Sources: Media Play News, NPD Group, Square Enix, SuperData Estimates, Venture Beat.

-Dom

Earnings Calendar Apr & May 2020: Gaming, Media & Tech Companies

I know it may feel like time means nothing these days, so trust me when I say that it’s earnings season once again.

It’s our quarterly ritual of learning more about how companies are doing, in particular those across gaming, technology and media spheres. And it will be an especially eventful one to hear how the global coronavirus pandemic is impacting companies at a more micro level. Many companies are also reporting annual figures, summarizing a full year of business dealings.

Up top is the calendar image, below is a Google Docs sheet with this same information that provides easy access to links. It’s fluid as I’ll be adding either new names or updated dates throughout the next few weeks.

Working Casual Earnings Calendar Apr & May 2020: Gaming, Media & Tech Companies

In what’s going to be an unorthodox quarter for many companies, some of which delaying statements or keeping dates fluid, here are three that stand out where we should pay close attention.

Activision Blizzard, Inc. (ATVI): Tue, May 5th

With the introduction of Call of Duty: Warzone in early March, domestic publisher Activision Blizzard blasted into the free-to-play battle royale competition. And made an impact immediately. The game amassed over 6 million players within a day, 15 million in less than a week, 30 million over 10 days then over 50 million users in a month. This trajectory is notably faster than Epic Games’ Fortnite Battle Royale (which admittedly exploded later in its life cycle) and around the same as Apex Legends from Electronic Arts. The question becomes how is the publisher monetizing these users. I expect people are spending a lot in the game, so it should have a significant impact in this first quarter of its new fiscal year which is normally a slower one for new releases.

Nintendo (NTDOY): Thursday, May 7th

No-brainer here. Nintendo released Animal Crossing: New Horizons on March 20th, both tragically and opportunistically in the middle of a global lockdown, and it’s the talk of the industry. Everything is pointing to it being one of the Japanese company’s best new launches ever, plus it’s pushing hardware sales despite production shortages. As I wrote recently, it set franchise records here in the States for first month sales and achieved a Top 3 start ever for a new Nintendo game. It’s already over 3.6 million boxed units in Japan per Famitsu. And that’s only physical sales!

SuperData estimated 5 million digital copies sold globally in March alone. I expect its digital split to be 40% even 45% given the world right now, meaning we haven’t yet seen the full extent of its upside. Will likely achieve the biggest debut for a Switch title since launch in 2017. We’re talking 11 to 12 million unit sales in under a couple weeks. It’s the type of silver lining story that helps distract people during times like this, and I expect it to drive one of the best ends to a fiscal year that Nintendo has seen in years.

Square Enix: Mid May

Although its filing date is still up in the air, there’s no question I’m intrigued by what Square Enix will say about a handful of topics during its annual results. Any sort of update on Final Fantasy 7 Remake sales, which surpassed 3.5 million units within three days of release earlier this month, would give an indication of the game’s momentum even if it released after this fiscal year end. Updated financial guidance overall from the Tokyo-based company given its upcoming slate that includes Marvel’s Avengers in September and Outriders during late 2020 would of course be telling. I tend to not expect much in the way of details, but we know changes in estimates can tell a lot even when a company withholds specifics.

Thank you again to all the healthcare and essential workers for your tireless effort in today’s uncertain world. I hope you are able to take time away from the job, and even chat it up here or on Twitter for a fun distraction.

Source: Activision Blizzard, Company Investor Websites, Nintendo of America, Famitsu, Final Fantasy Twitter, SuperData.

-Dom

Animal Crossing: New Horizons Rings in a Rallying of March U.S. Sales Results

In the pantheon of Nintendo’s most popular games, people normally think of franchises like Mario, The Legend of Zelda and Smash Bros.

In 2020, it’s time to officially add Animal Crossing to the list.

The latest entry in the long-running, family-friendly simulation series entitled Animal Crossing: New Horizons is a massive commercial seller since its release last month. It’s the main driver behind a stellar March sales result domestically, undoubtedly boosting both software and hardware gains.

Attribute performance to pent up demand resulting from the last mainline entry being way back in 2012, the transition from its handheld hardware to the big screen on Nintendo Switch plus the tragically convenient timing of launching alongside enormous appetite for design, creation and social collaboration during a global lock down.

These myriad of factors caused New Horizons to achieve the top spot on the March 2020 software rankings in the United States, according to a new report from NPD Group. Easily the best launch ever for the series. It’s immediately the second best-selling game of 2020, leap-frogging everything except Call of Duty: Modern Warfare as Activision’s premier military shooter moves up to number one.

In what’s a staggering statistic, New Horizons generated the 3rd highest launch month sales of any game ever published by Nintendo in the history of domestic tracking behind only Super Smash Bros. Ultimate in late 2018 and 2008’s Super Smash Bros. Brawl. That means it’s above any Mario or Zelda, as storied as they might be.

Keeping with the theme of ridiculous numbers, launch month unit and dollar sales have already exceeded the individual *lifetime* sales of every other entry in the internally-developed Nintendo Animal Crossing franchise. Yes. It took less than a month on market to beat the overall results of those games.

What’s most impressive is NPD Group tracking doesn’t even include digital downloads for Nintendo games. This is strictly based on physical, boxed sales. Considering the stay at home orders across the world, I wouldn’t be surprised if digital contributed upwards of 40% or more overall. (Purely speculation. No quotes.)

A rising tide does lift all boats in this case. And that boat is more than likely used to get to one’s island in Animal Crossing, if sales are any indication.

Changing it up (heh) to another major software release of March, PlayStation 4 exclusive baseball series MLB The Show continues its quiet consistency on the charts. This year’s entry MLB The Show 20 hit third on the March software rankings, sliding in just below Call of Duty: Modern Warfare (which keeps on with its momentum, achieving an all-time high for a March month, might I add).

The Sony Interactive Entertainment San Diego studio creation is the top seller on the PlayStation 4 individual platform chart for March, plus already a Top 5 performer for the year to date overall software list. This year’s game yet again set another launch month franchise record, same as last year’s MLB The Show 19. It’s the definition of consistency, hitting the charts strong every single time.

(Who caught all the puns?)

Plenty of other new games dotted the March overall software chart. Capcom’s zombie remake Resident Evil 3 achieved the fourth spot and reached #7 on the list of 2020 best-sellers to date. DOOM Eternal from Bethesda Softworks went on a tear to #6. Worth noting that Bethesda is another publisher that doesn’t include digital sales, thus performance for DOOM Eternal accounting for downloads could be even better.

Two recent Japanese games charted in the States during March: Persona 5: Royal from Atlus/Sega lands an impressive start at #7 while Koei Tecmo’s Nioh 2 barely misses the top 10, debuting at the 11th spot.

Finally, Nintendo’s Pokémon Mystery Dungeon: Rescue Team DX achieved a Top 15 start while Activision Blizzard’s Call of Duty: Modern Warfare 2 Remastered rounds out the Top 20 even with a surprise, timed limited release solely on PlayStation 4.

Following the above highlights, here are the full overall software rankings for March 2020 then the year to date.

Top-Selling Games of March 2020 (Physical & Digital Dollar Sales):

  1. Animal Crossing: New Horizons*
  2. Call of Duty: Modern Warfare
  3. MLB: The Show 2020
  4. Resident Evil 3 Remake
  5. NBA 2K20
  6. DOOM Eternal*
  7. Persona 5: Royal
  8. Grand Theft Auto V
  9. Borderlands 3
  10. Mario Kart 8: Deluxe*
  11. Nioh 2
  12. Red Dead Redemption 2
  13. FIFA 20
  14. Super Smash Bros. Ultimate*
  15. Pokémon Mystery Dungeon: Rescue Team DX*
  16. Madden NFL 20
  17. Just Dance 2020
  18. Star Wars Jedi: Fallen Order
  19. Mortal Kombat 11
  20. Call of Duty: Modern Warfare 2 Remastered

Top-Selling Games of 2020 So Far (Physical & Digital Dollar Sales):

  1. Call of Duty: Modern Warfare
  2. Animal Crossing: New Horizons*
  3. Dragon Ball Z: Kakarot
  4. NBA 2K20
  5. MLB: The Show 20
  6. Grand Theft Auto V
  7. Resident Evil 3 Remake
  8. Madden NFL 20
  9. Mario Kart 8: Deluxe*
  10. Star Wars Jedi: Fallen Order

Last month’s whopping result for Switch came in above this figure, likely upwards of a million or even more units. For a single month in one territory, this is incredible. It reveals how important quality software is to drive hardware sales years after initial launch, something Nintendo has perfected by now.

Let’s put these software starts in context and take a broader look at industry spending in March.

In a busy month, overall domestic consumer spending reached $1.6 billion which is an increase of 35% since this time last year. In fact, it’s the highest result in more than a decade for this particular time frame. The last time a March month generated higher sales was way back in 2008, at $1.8 billion.

Last month, dollar spending on software alone jumped 34% to $739 million in what was the best March month since 2011’s $787 million. Out of the top ten overall titles listed above, all but one of them generated higher sales than those at the same ranks last year.

Hardware spending increased a massive 63% since March 2019. Nintendo Switch was the best performer of course, more than doubling its sales year-over-year. Still, even its major competitors in PlayStation 4 and Xbox One both saw monthly increases above 25% using the same time frame comparison. This shows that it wasn’t just Nintendo’s release slate that provided a bump.

Expanding on Switch console sales, it was the single best month in the history of Nintendo’s hybrid console on the strength of the aforementioned Animal Crossing: New Horizons. That’s right. Last month was better than even its launch three years ago, the prior record holder. And that’s with supply constraints this year!

Let’s quickly review for context. Unit sales for Switch back during its launch month in March 2017 reached approximately 906K. Which means last month’s whopping result for Switch came in above this figure, likely upwards of a million or even more units. For a single month in one territory, this is incredible. It reveals how important quality software is to drive hardware sales years after initial launch, something Nintendo has perfected by now. Just when you think it can’t top itself, it does.

The final category measuring spending is accessories and game pads, up 12% since last year to $397 in March. This is a record high for a March month for both accessories, previously achieved back in 2008, and game pads as well. The top-selling game pad was the Nintendo Switch Pro Controller last month, while PlayStation 4 hit its best ever combined game pad spending during a March month.

A rising tide does lift all boats in this case. And that boat is more than likely used to get to one’s island in Animal Crossing, if sales are any indication.

Before we wrap, it’s not all great news unfortunately.

Broadening the scope tells somewhat of a different story for the first quarter overall. Year-to-date spending as a whole is down 4% since this same time last year, hitting around $3 billion. This covers the same categories of hardware, software and accessories and game pads.

Two of these categories are lower compared to 2019: software and accessories and game pads. Consumer spend on software titles during 2020 so far dipped 8% to $1.4 billion, while accessories and game pads weakened to $905 million, 3% off year-on-year. Which means that even with the new release boost last month, the earlier months in 2020 are dragging.

Even so, Switch and hardware buck the trend for the quarter. Hardware sales rose nearly 10% to $773 million during 2020 so far. Here’s the main factor: When talking unit sales, Nintendo Switch saw the best quarter for *any* platform, regardless of manufacturer, since a decade ago in 2010 when it was achieved by the Nintendo DS. A major Q1 hit will certainly do that.

To summarize, March ends up being an exciting month for video game sales and the industry for those teams releasing new games especially. Partially a byproduct of those major software launches, somewhat due to the coronavirus impacting buying and playing habits. It’s a sad, tragic situation for the world right now. One of the few bright spots is being able to enjoy video games, which means some staggering statistics for a March month here in the States.

I highly recommend sifting through NPD Analyst Mat Piscatella’s thread on Twitter where he provides even more detail, notably on individual platforms. He also posted a follow-up piece at the NPD Blog to give more insight into Animal Crossing in particular.

Another month and quarter in the books. And it was a wild one. How did your predictions go? What’s the biggest surprise? Are you somehow one of the few people like me that isn’t playing New Horizons? Swing by in the comments or Twitter to chat.

Lastly, I hope you and your families, friends and loved ones are safe during this difficult time. Shout out to everyone working at essential jobs and healthcare. You are heroes. Thanks for reading!

^Digital PC Sales Not Included, *Digital Sales Not Included, #Digital Sales on Consoles Included

Sources: Activision Blizzard, Go Nintendo, Nintendo of America, NPD Group, Sony Corp.

-Dom

Dragon Ball Z: Kakarot Highlights Quiet January U.S. Games Sales Report

Here we have the first domestic sales report of the new decade from video game industry tracking firm NPD Group, hot off the presses this morning.

As anticipated based on where we are in the console cycle, January saw consumer spending down in the double-digits both overall and within each major category of hardware, software and accessories. Even recent bellwether Nintendo Switch couldn’t escape declines. Still, I’ll shout out a handful of bright spots in terms of individual software results plus the latest figures for a top-end controller from Xbox.

Let’s talk specifics.

January is traditionally a type of recovery month after the holiday sales rush, however in recent years we’ve seen companies like Capcom capitalize with flagship games early in the year. This time the slate was even quieter than usual. Which means that Bandai Namco capitalized fully with its latest project Dragon Ball Z: Kakarot, the best-selling game of January in the States based on dollar sales.

This is actually the first time in tracking history that a game in the long-running Dragon Ball Z franchise has topped the monthly rankings. Dragon Ball Z: Kakarot also experienced the 3rd best launch month in series history. The only two games ahead of it are Dragon Ball FighterZ, during its debut at #2 in the January 2018 chart, and Dragon Ball Z: Budokai around 18 years back.

Publisher Bandai Namco recently shared during a conference call that Dragon Ball Z: Kakarot shipped 1.5 million units globally within a week of its January 16 release date. This is slightly below the record-breaking 2 million copies for Dragon Ball FighterZ a couple years back, yet still obviously impressive. Early in the year continues to be an advantageous time to hit market. And this latest report from NPD proves that is domestic share here in the U.S. is quite healthy.

Broadening the scope to overall spending as mapped in the above chart, January’s total dollar sales across the industry hit $678 million. Off 26% compared to the same time frame in 2019. This is partially due to the aforementioned sparse release schedule, compounded by last year boasting the likes of Capcom’s Resident Evil 2 Remake and Kingdom Hearts 3 from Square Enix during this early window. Then of course both PlayStation 4 and Xbox One getting increasingly long-in-the-tooth.

I’d also posit that the major success of Super Smash Bros. Ultimate in late 2018 to early 2019 impacted Nintendo Switch’s year-over-year performance comparison, thus contributing to the wider weakening.

Consumer spending on software reached $311 million last month, a figure that’s 31% lower than January 2019. In what was the most pronounced decline of the three individual categories, hardware spend dropped 35% to $129 million. The notable part here is that even Nintendo Switch experiencing a decline in customer spending, when it’s been growing most months amidst its competitors doing the opposite.

Rounding out the segments, accessories and game pads generated $238 million in sales. 11% lower than the same month 2019. It’s the best result in terms of comparisons, albeit still in that double-digit decline territory.

This is actually the first time in tracking history that a game in the long-running Dragon Ball Z franchise has topped the monthly rankings. Dragon Ball Z: Kakarot also experienced the 3rd best launch month in series history.

Delving into software, we’ve already touched on the success of Dragon Ball Z: Kakarot. As a result of this, Call of Duty: Modern Warfare drops to the second spot on the monthly chart. Of course it retains its standing as the best-seller of the last 12 month period due to its immense success and continued momentum during the holiday months.

The next notable in the month ending January is Star Wars Jedi: Fallen Order from Electronic Arts, which stays within the Top 5 this time at #4. The sixth best seller of last year has maintained a consistent position domestically since mid-November, and this enthusiasm has translated globally as well. Its publisher said during its latest earnings conference call that the game from Respawn Entertainment hit the upper range of its original guidance. Implying 8 million units shipped. The company even said it now expects 10 million copies by March. Sounds like single-player games aren’t dead just yet.

Familiar titles from Rockstar Games moved up the chart in January too, as 2013’s Grand Theft Auto V returned to a Top 5 ranking and Red Dead Redemption 2 rode to the Top 10. Publisher Take-Two Interactive released updated global unit sales figures for these behemoths last week during its financial report, sharing that Grand Theft Auto V reached 120 million and Red Dead Redemption 2 eclipsed 29 million. The online modes in particular for these traditionally narrative-driven series are bolstering momentum, plus Grand Theft Auto is the type of series that new console buyers purchase out of the gate.

Final item in the software rankings that caught my eye is Ring Fit Adventure. Nintendo’s latest foray into motion-controlled exercise software. The game launched in mid-October, landing at #10 during that monthly report. Ring Fit Adventure has returned to the Top 10, climbing to #9 in its best result since launch. Global unit sales hit 2.17 million in December, which is well above my personal expectations for one of Nintendo’s signature experimental type of titles. The legs on this exercise-meets-role playing game are as impressive as those one could tone up while using it.

Check below for the full rankings during last month and last 12 months.

Top-Selling Games of January 2020 (Physical & Digital Dollar Sales):

  1. Dragon Ball Z: Kakarot
  2. Call of Duty: Modern Warfare
  3. Madden NFL 20
  4. Star Wars Jedi: Fallen Order
  5. Grand Theft Auto V
  6. NBA 2K20
  7. Super Smash Bros. Ultimate*
  8. Mario Kart 8*
  9. Ring Fit Adventure
  10. Red Dead Redemption 2
  11. Minecraft#
  12. Pokémon Sword*
  13. Luigi’s Mansion 3*
  14. Star Wars: Battlefront 2
  15. The Legend of Zelda: Breath of the Wild*
  16. Need for Speed: Heat
  17. FIFA 20
  18. Just Dance 2020
  19. Mortal Kombat 11
  20. Pokémon Shield*

Top-Selling Games of the Last 12 Months (Physical & Digital Dollar Sales):

  1. Call of Duty: Modern Warfare
  2. NBA 2K20
  3. Madden NFL 20
  4. Borderlands 3
  5. Mortal Kombat 11
  6. Star Wars Jedi: Fallen Order
  7. Tom Clancy’s The Division 2
  8. Super Smash Bros. Ultimate*
  9. Grand Theft Auto V
  10. Mario Kart 8*

Ring Fit Adventure has returned to the Top 10, climbing to #9 in its best result since launch..

The legs on this exercise-meets-role playing game are as impressive as those one could tone up while using it.

Flipping over to hardware numbers during January, Nintendo Switch was yet again the top selling gaming console. It’s held the top spot each month since November 2018, yet this time is especially noteworthy. Not because of its success but the fact it experienced a decline compared to the first month of 2019. The residual sales of Super Smash Bros. Ultimate must have had more of an impact of those from Pokémon Sword and Pokémon Shield this year. Which makes sense. Super Smash Bros. Ultimate is the best-selling fighting game of all time in the States, after all.

As we’ve seen recently and will continue to see until late this year, hardware is somewhat lackluster right now. Still, I’ll keep an eye on where Switch goes with Animal Crossing: New Horizons launching in March with a bundle that’s on sale for pre-orders now. A major caveat here is how much the ongoing coronavirus will impact Nintendo’s hardware pipeline, as the company noted production delays locally in Japan due to the outbreak. Will this hit the U.S. and other territories to impact supply in the short term?

In terms of the other platform holders in Sony and Microsoft, both have upcoming launches this year so it’s natural to see slowing sales at this stage. Still, NPD Analyst Mat Piscatella helped put overall sales to date in perspective for the PlayStation 4 and Xbox One with the following quote:

“After 75 months in market, the combined installed base of PS4 and Xbox One in the US market is 6% higher than that of the PS3 and Xbox 360 and 16% above PS2 and Xbox. Premium console gaming remains strong.”

Which means we must always keep everything in context, think broader rather than focusing on independent data points, despite how temporarily gloomy these numbers feel at a surface level.

The last of the three broader categories is accessories and game pads, which saw less pronounced declines than its software and hardware counterparts. The story here is the Xbox Elite Series 2 controller as it’s held the top spot every month since it hit market in early November 2019. Even more newsworthy is it’s now the fifth fastest-selling accessory within this segment in the history of tracking, as measured by the first three months on sale. The high-end game pad option is proving to be popular despite its lofty price tag.

For those wondering, the two fastest-selling accessories ever within their first three months are Kinect bundles for Xbox 360, the third on this list is the standard DualShock 4 black model for Sony’s PlayStation 4 then the fourth quickest is the Wii Remote bundle. (Who am I kidding? I know you were all wondering!)

This brings us to the end of the latest U.S. monthly report, a somewhat pedestrian one at that. Though not unexpected. I was pleasantly surprised by Dragon Ball Z: Kakarot and continue to respect the over-performance of Star Wars Jedi: Fallen Order, Ring Fit Adventure and the Xbox Elite Series 2 controller in particular. Nintendo Switch saw a tough comparison to last year, which warrants monitoring especially given its full software pipeline for the first half of 2020 is still unclear.

We’ll regroup again next time. Definitely check out the thread from friend of the site Mat for additional details right from the source. Thanks for reading!

^Digital PC Sales Not Included, *Digital Sales Not Included, #Digital Sales on Consoles Included

Sources: Activision Blizzard, Bandai Namco, CNBC, Electronic Arts, Nintendo, NPD Group, Take-Two Interactive.

-Dom

New U.S. Video Game Sales Report Reveals the Best Sellers of 2019 & the Decade

It’s the last sales report of the decade!

Last night, industry tracking firm NPD Group shared a number of figures on the U.S. games market for December, 2019 as a whole plus the entire decade beginning way back in 2010. Get ready for lots of juicy stats!

Not wasting anytime, let’s start with December and expand to broader time frames after that.

During a period that includes the usual holiday push, domestic consumer spending in December totaled $3 billion which is down around 15% since last year’s figure. Softness occurred in all major categories, as gains for Nintendo Switch couldn’t offset other declines.

Software spending in December landed at $1.1 billion, 13% lower than last year’s corresponding month. Call of Duty: Modern Warfare was again the month’s top selling title. Separately, the Hardware segment dipped 17% to $973 million as Nintendo Switch continues its streak as the month’s best-selling platform. The final category of Accessories & Game Cards saw consumers spend $869 million during the month, which is down 14% year-over-year. The Xbox Elite Wireless Controller Series 2 marked its second straight month leading this category.

We can attribute continued weakness here to tough comparables in late 2018 which featured the popularity of games like Red Dead Redemption 2 and Marvel’s Spider-Man, plus the sustained strength of Fortnite which really bolstered accessory sales last year in particular. We know this later console cycle decline is expected, though December 2019 is more pronounced than it would be due to record-setting software releases last year.

The chart below courtesy of NPD Group shows monthly comparisons within each segment during Decembers of the past five years.

Here’s the list of the top selling games for the month of December.

Top-Selling Games of December 2019 (Physical & Digital Dollar Sales):

  1. Call of Duty: Modern Warfare
  2. Star Wars Jedi: Fallen Order
  3. Madden NFL 20
  4. NBA 2K20
  5. Luigi’s Mansion 3*
  6. Pokémon Sword*
  7. Mario Kart 8*
  8. Super Smash Bros. Ultimate*
  9. Pokémon Shield*
  10. Minecraft#
  11. Grand Theft Auto V
  12. Red Dead Redemption 2
  13. FIFA 20
  14. Just Dance 2020
  15. Need for Speed: Heat
  16. The Legend of Zelda: Breath of the Wild*
  17. The Legend of Zelda: Link’s Awakening*
  18. New Super Mario Bros. U Deluxe*
  19. Super Mario Party*
  20. Ring Fit Adventure

Before moving into 2019, I’d like to shout out a couple individual team accomplishments.

Star Wars Jedi: Fallen Order was released in November and held the second spot in the chart for a second month in a row during December, plus jumped up the annual ranks to 6th overall as we’ll see in a bit. With only a couple months of tracking, the third-person action game is now officially the best-selling of all time from developer Respawn Entertainment, known mostly for creating the Titanfall series. The team had a heck of a year between this and free-to-play hit Apex Legends.

Switching to sports, PlayStation 4 exclusive MLB The Show 19 is now the top-selling baseball game ever in the States since tracking began in the mid-90s. Based on dollar sales since its release in March 2019, it passed up MVP Baseball 2004 to take the top spot within this specific segment. Considering all the titles released over the years plus it being a platform exclusive really shows how much of a home run Sony’s San Diego Studio scored in 2019.

Speaking of 2019, let’s expand our discussion to chat on full year figures. Graphic above maps out the last few years as a reference.

Overall games industry spending in 2019 reached $14.6 billion, which is off 13% compared to 2018. Within this total, annual spending on Software declined 9% to $6.6 billion. Nintendo Switch console games experienced growth, the only platform to do so. Hardware sales in 2019 dropped 22% to $3.9 billion, while Accessories & Game Cards category dipped 7% to $4.1 billion. On the year, the Nintendo Switch Pro Controller led all accessory sales.

Switch itself was of course the major story of the year on the console side, as it led each monthly chart during the year and was the top-selling platform of 2019. Its new Lite model bolstered demand after its release in September such that the family as a whole saw annual gains compared to 2018. At last count, Nintendo announced Switch sales in the Americas passed 15 million units, which is just over a third of the latest global figure. Titles like mainline Pokémon and the surprising Luigi’s Mansion 3 plus ongoing support for Super Smash Bros. Ultimate contribute to its continued popularity as Nintendo takes advantage of a brief lull in the life cycle of other platform manufacturers.

In terms of individual software, it’s no surprise that Call of Duty: Modern Warfare was the year’s leading seller after dominating the monthly chart since its release back in October when it shot to the top of the year-to-date list. This marks the 11th straight year that a game in the franchise has led the annual chart, as seen below by the full rankings.

Top-Selling Games of 2019 (Physical & Digital Dollar Sales):

  1. Call of Duty: Modern Warfare
  2. NBA 2K20
  3. Madden NFL 20
  4. Borderlands 3
  5. Mortal Kombat 11
  6. Star Wars Jedi: Fallen Order
  7. Super Smash Bros. Ultimate*
  8. Kingdom Hearts 3
  9. Tom Clancy’s The Division 2
  10. Mario Kart 8*
  11. Grand Theft Auto V
  12. Red Dead Redemption 2
  13. Minecraft#
  14. FIFA 20
  15. Anthem
  16. Pokémon Sword*
  17. Resident Evil 2 Remake
  18. Luigi’s Mansion 3*
  19. Days Gone
  20. New Super Mario Bros. U Deluxe*

Finally, we’re going even bigger. Despite what naysayers would have you believe, 2019 is in fact the end of the decade that began back in 2010. Which means it’s time to recap industry sales and the games with the broadest success.

Adding together each year in aggregate, total consumer spending on the games industry in the U.S. for the decade ending 2019 totaled over $150 billion.

Sony’s PlayStation 4 ended as the top-selling gaming console of the decade domestically, one in which it saw competition from its own PlayStation 3 platform, Microsoft’s Xbox 360 and Xbox One launches plus Nintendo’s Wii U and Switch. While we don’t have exact unit sales figures locally, its milestone of 106 million sales worldwide cements it as the second best selling home console ever.

Flipping to the software side, Take-Two Interactive’s Grand Theft Auto V ended as the single best selling game of the decade in the States. The latest in the crime drama franchise from Rockstar Games released in 2013 on the Xbox 360 and PlayStation 3, topping the annual chart during its release year.

After its Xbox One and PlayStation 4 release in 2014, the open world game went on to Top 3 results the next two years and Top 11 finishes in every single year since. Boosted now by its ongoing online mode, it’s truly the biggest console game of the generation. It became one of only a handful of titles to pass 100 million unit sales globally back in 2018 as shared on an earnings call. As it stands currently, Grand Theft Auto V boasts an impressive 115 million copies shipped and I wouldn’t be surprised if that figure increases by millions when we hear another update from Take-Two early next month.

Unsurprisingly, Call of Duty earned the top spot as the best-selling gaming franchise of last decade. Like, to the point where there’s just as many games within the series on the full decade list as those outside of the series as we’ll see in a moment. The appetite of the American casual audience for multiplayer, competitive shooters is persisting. There’s no.. fatigue with military shooters just yet.

Below are the full rankings for the span from 2010 to present day along with each game’s release year for reference. Fair warning that it might be a bit redundant.

Top-Selling Games of the Decade, 2010 – 2019 (Physical & Digital Dollar Sales):

  1. Grand Theft Auto V (2013)
  2. Call of Duty: Black Ops (2010)
  3. Call of Duty: Black Ops 2 (2012)
  4. Call of Duty: Modern Warfare 3 (2011)
  5. Call of Duty: Black Ops 3 (2015)
  6. Call of Duty: Ghosts (2013)
  7. Red Dead Redemption 2 (2018)
  8. Call of Duty: World War 2 (2017)
  9. Call of Duty: Black Ops 4 (2018)
  10. Minecraft (2011)
  11. Call of Duty: Advanced Warfare (2014)
  12. Call of Duty: Modern Warfare (2019)
  13. The Elder Scrolls V: Skyrim (2011)
  14. Mario Kart 8 (2014)
  15. Call of Duty: Infinite Warfare (2016)
  16. Battlefield 1 (2016)
  17. Battlefield 4 (2013)
  18. Destiny (2014)
  19. The Legend of Zelda: Breath of the Wild (2017)
  20. Star Wars Battlefront (2015)

Whew. Enough stats for ya?

2019 wasn’t necessarily a banner year for blockbuster game releases or massive sales overall, though it had plenty of quality releases that won’t ever top the charts. Expanding to the decade, it’s somewhat repetitive and predictable to see so many military shooters and almost disheartening to see a lack of new properties other than the likes of Minecraft and Destiny.

Moving into 2020 and beyond, my hope is that we see more diversity at the upper end when we regroup in ten years (whoa!) though I’m not overly confident this will be the case as publishers move towards the model of even more sequels, ongoing games and projects within established brands.

Only time will tell!

For now, check out my buddy Mat Piscatella’s post on Twitter which has deets on individual platform results and more. Or the NPD Games page for additional insights. Next month will bring the first rankings of the new decade, and while it will be quiet on the new release front, we should still have a lot of fun! Thanks for visiting.

^Digital PC Sales Not Included, *Digital Sales Not Included, #Digital Sales on Consoles Included

Sources: Activision Blizzard, Nintendo, NPD Group, Sony Corp, Take-Two Interactive.

-Dom

2019 Year-in-Review: Top 5 Most Impressive Gaming Companies

Every year, companies across the games industry compete for audience’s time and hard-earned dollars. Within this piece, I’ll highlight those bigger publishers and developers that I believe consistently provided the best value for gamers.

2019 marked a number of international successes in particular. Major Japanese companies featured prominently in mind-share, from hardware manufacturing to software hits, while the world’s largest gaming company broke through a difficult regulatory environment. At the same time, publishers of varying sizes from other regions produced impressive titles (some of which I’ll cover in my next post on the Independent Studios of the Year.)

Here are my picks for the five most impressive gaming companies throughout the year, in alphabetical order.

Annapurna Interactive (United States)

Annapurna Interactive has become a premier publisher for independent video games, and I’ll play almost anything it puts out these days. This subsidiary of film producer Annapurna Pictures backs a number of exceptional, unique projects. And more importantly, has enough funding behind it to smartly market its games through a combination of grassroots campaigns and word-of-mouth.

After an amazing 2018 with the likes of Florence and Donut County, Annapurna’s output this year solidified its standing as the type of deft publisher that knows how to pick ’em.

Its standout 2019 title is Outer Wilds from Mobius Digital, a new kind of space exploration game that’s one of the highest rated and widely praised projects of the entire year. Within my review, I praised the sense of wonder I felt navigating the cosmos and discovering the story of its alien solar system and the intelligent life that inhabits it. Even if I had a tough time with its controls, reflecting back I absolutely believe it deserves its recognition.

Other Annapurna joints this year include Telling Lies from Sam Barlow, a drama presented via full-motion video, then “interactive album” Sayonara Wild Hearts by Simigo. The latter of which is a one-of-a-kind production, blending pop music with traditional endless runner mechanics for a tight, memorable experience. Most recently, Annapurna published the wacky Wattam from Keita Takahashi (Katamari Damacy) and Funomena. I haven’t played it, though critics note its creativity; how it piques imagination through its visuals and interactions.

Finally, it also brought a classic to PC for the first time: thatgamecompany’s Journey, originally out in 2012 for PlayStation 3. Annapurna shared arguably the best independent game ever made to a wider audience. It’s a must-play. For everyone.

This line-up is representative of the types of projects Annapurna hand selects. Those that are sometimes experimental, often unique, frequently emotional and always worth a look.

Capcom (Japan)

The resurgence of one of Japan’s most storied gaming companies accelerated in 2019, due to both the quality of its output and sheer quantity of support especially for the Nintendo Switch.

Capcom produced two of the year’s most well-regarded new third person games in Resident Evil 2 Remake and Devil May Cry 5 then produced an expansion to its best-selling game of all time in Monster Hunter World: Iceborne.

Starting strong of the gate in January, its re-imagining of 1998 survival horror game Resident Evil 2 is a Game of the Year contender with its enhanced visuals and modernized mechanics. I posed a question in the beginning of 2019, wondering if this version could outsell its predecessors in the long-running series. Within a week on market, Capcom shipped 3 million units. A month later, over four million. Then earlier this month, it passed the original’s lifetime total by eclipsing the 5 million unit mark.

Essentially, it took under a year for the remake to outsell the original. Between its critical and commercial success, Resident Evil 2 illustrates Capcom’s renewed focus on incubating legacy IP.

Both Devil May Cry 5 in March and September’s Monster Hunter World: Iceborne continued this streak of critical and financial accomplishment. The former hit 2 million copies sold within a couple weeks, already two thirds of what Devil May Cry 4 sold lifetime and “reinvigorating” the franchise according to Capcom execs, while the latter vaulted to 2.5 million in sales within a week.

Separate of these new projects, Capcom pumped out a number of legacy games on a variety of platforms. Onimusha: Warlords, Phoenix Wright: Ace Attorney Trilogy plus a set of Resident Evil and Devil May Cry ports for Nintendo Switch.

Between creating successful newer releases and rounding out 2019’s portfolio with catalog titles, Capcom is back in the good graces of fans while also appealing to a broader audience especially with its Monster Hunter series. All it needs now is a great new fighting game! Perhaps in 2020.

Nintendo (Japan)

It should come as no surprise that Nintendo is here. In fact, if I was ranking the list, it would likely capture the top spot.

Even if it wasn’t Nintendo’s strongest first party software year in the Switch generation, which I’d argue was its first year in 2017, its consistency of output is best in business right now. Not only that, Nintendo Switch is the place for third parties to release both new projects and older ports, and especially fruitful for independent teams.

The Kyoto-based company also released a new more compact, handheld-only version of its hybrid console in September. Dubbed the Nintendo Switch Lite, its release contributed to Switch hardware sales jumping to 41.67 million consoles this year plus the company experiencing its best week of Switch sales ever during the Thanksgiving holiday.

It’s impossible to comment on all of its 2019 output, so let’s list them to prove the point.

There’s the internal or “second party” partnership stuff. Tetris 99. New Super Mario Bros. U Deluxe. Yoshi’s Crafted World. Super Mario Maker 2. Fire Emblem: Three Houses. The Legend of Zelda: Link’s Awakening. Luigi’s Mansion 3. And its most significant 2019 release, Pokémon Sword and Shield.

Then the third party exclusives. Cadence of Hyrule. Marvel Ultimate Alliance 3: The Black Order. Astral Chain. Daemon X Machina. Mario & Sonic at the Olympic Games Tokyo 2020.

Plus the multi-platforms or ports of older games. There are a ton of these. I promise. Titles like Dragon Quest Builders 2, Mortal Kombat 11, Cuphead, Ori and the Blind Forest and even The Witcher 3 are all now playable on Switch.

Not to mention mobile. Mario Kart Tour. Dr. Mario World. And the experimental. Labo Toy-Con VR Kit. Ring Fit Adventure.

Even a, gasp, pretty good video game movie in Detective Pikachu!

It’s cliche to say that Nintendo literally makes something for everyone. Shoot, in many cases there’s a LOT for everyone. But it’s true. And it’s playable at home or on the go, sometimes even on a phone. We expect Nintendo’s internal teams and close partnerships to produce amazing content. It’s the third parties and indies that are really starting to bolster the Switch experience.

Sure, there’s room for improvement. Its online service is nowhere near its competitors. It should offer individual legacy titles rather than only as a library. Its mobile app is laughable. Its operating system lacks basic functionality. We still have to use friend codes.

These aside, Nintendo’s at its best when it both offers great exclusive titles from its talented studios that appeal to all kinds of gamers plus experiments with use cases for its technology. Its leadership like President Shuntaro Furukawa, Director and legendary designer Shigeru Miyamoto and more locally Nintendo of America lead Doug Bowser (since the retirement of Reggie Fils-Ame) aren’t afraid to get weird and have fun. This and its sheer consistency on the software development side are the defining characteristics of 2019’s most impressive gaming company.

Respawn Entertainment [Electronic Arts] (United States)

I’m going to cheat a bit here because I want to shout out a particular team within a broader parent firm for its excellent work. Respawn Entertainment, which was purchased by Electronic Arts a couple years back, is responsible for two of the year’s blockbuster titles. One of which came out of nowhere, the other a foray into a new genre for the studio.

First, there was Apex Legends. Most industry commenters claimed that the battle royale fad had passed. That there was no room for real competition to the likes of Fortnite and PlayerUnknown’s Battlegrounds (PUBG), both of which still have large, dedicated audiences. Then Respawn stealthily released Apex Legends as a free digital download on a random Monday in early February and proved everyone wrong.

A first-person game set in the Titanfall universe where teams fight for dominance, Apex Legends player counts skyrocketed within days as it enraptured gamers with smart accessibility options, a balanced hero system and top-notch mechanics. One million within 8 hours. 2.5 million in a day. 10 million in 72 hours! It made $92 million in sales within its first month. And it’s free! That means players weren’t merely downloading it, they liked it so much that they wanted to spend money on its cosmetics.

Since then, it’s boasted over 50 million players. A success story for the industry in showing that new concepts can be rewarded even in a market flooded with participants.

Respawn’s second massive project this year was Star Wars Jedi: Fallen Order. To say Electronic Arts has been inconsistent in publishing Star Wars games is an understatement. That is, until now.

Fallen Order released in mid-November to widespread critical acclaim. It’s a third person action game with satisfying lightsaber combat, an intriguing story and diverse environments seemingly pulled right from the movies. Directed by God of War veteran Stig Asmussen, it’s undoubtedly one of the best Star Wars games to date plus a candidate for year-end accolades despite some unfortunate technical problems. It’s also a surprising move for Respawn to shift to third-person action when it’s solely made first-person shooters in the past.

While we don’t have broad sales numbers for Fallen Order, I wrote recently about how it was the second best-selling title domestically in its release month and nearly achieved the best launch ever for a Star Wars game, trailing only 2015’s Star Wars Battlefront. It’s already entered the Top 10 sellers of the year, and I anticipate that rank to improve when we hear December’s data.

By developing a surprise hit in a competitive genre alongside a critical darling in one of the world’s most beloved franchises, Respawn clearly earned its spot as one of the most compelling and accomplished studios of 2019.

Tencent (China)

It’s ironic how quietly Chinese media conglomerate Tencent dominates the global games industry. Because its operations are mostly in the mobile and PC market, especially popular titles within the Asia Pacific region, Tencent is the biggest gaming company in the world by revenue (near a whopping $20 billion during 2018) with less mind-share than most of its competitors.

Think of a big game or publisher, it’s likely that Tencent is involved with it. League of Legends? It owns Riot Games. Clash of Clans? Holds 84% of Supercell. Fortnite? A 40% stake in Epic Games. PUBG? Nearly 12% of Bluehole at last count. Activision? Ubisoft? Small holdings in both.

Even stakes in smaller teams like Path of Exile creator Grinding Gear Games and Frontier Developments, maker of Jurassic World: Evolution and Elite Dangerous, round out Tencent’s plethora of investments.

This isn’t even to mention its own games like mobile racing game QQ Speed or crazy popular multiplayer game on phones Honor of Kings, released in the West as Arena of Valor. If we’re talking the smartphone market, there’s none more impressive than Tencent.

Beyond that, I’m placing it on my 2019 list is for multiple reasons other than its significant holdings: More because of its navigation of China’s difficult regulatory environment, the smash release of Call of Duty: Mobile and its recent partnership with Nintendo.

It’s always a tricky regulatory situation in China, so a quick recap of the most recent events. Back in April 2018, the country instituted a freeze on new releases in the world’s largest gaming market due to addiction concerns,. This obviously impacted Tencent’s performance and market capitalization, losing a unfathomable $250 billion in valuation at one point. After ten long months, the government began approving new titles.

While Tencent earned approvals for smaller new titles, it didn’t for one of its biggest money-makers in PUBG Mobile which has been downloaded over 600 million times. The company shut down the game in May, though simultaneously released a new one in the same genre called Game for Peace (or Peacekeeper Elite in English).

During its first month, Game for Peace generated $70 million in sales. When combined with the $76 million from its PUBG Mobile counterpart, these quickly became the world’s top smartphone games by revenue. Since then, total global sales have passed $1.5 billion from these games, according to Sensor Tower. This is fully representative of Tencent’s savvy in bouncing back from the government freeze.

Similarly, Tencent’s global expansion is underway now with the release of Call of Duty: Mobile back in October. Based on the uber popular first-person military franchise owned by Activision Blizzard, this version was actually developed by Tencent’s internal team Timi Studio. It achieved a record during its first week on market with 100 million downloads and has since passed 170 million while raking in $87 million in sales. Aligning with a Western publisher is the type of decision that allows Tencent to benefit from an audience it otherwise couldn’t reach.

The final move is its recent partnership with Nintendo to sell the Switch in China, a market that’s notoriously difficult for console gaming. Just a few weeks ago, the Switch launched there albeit without much of a library. Only New Super Mario Bros. U Deluxe is available, with titles like Mario Kart 8 Deluxe and Super Mario Odyssey in the more immediate pipeline and others slated for next year. Niko Partners estimates 100,000 in Switch console sales during this month alone, then a growing install base to where Switch could be the local market leader by 2022.

After a tumultuous 2018 under local regulations putting a halt to new titles, Tencent emerged in 2019 to continue its dominance in the smartphone game space especially in the East. Combine this with its global expansion alongside a smart alliance with Nintendo, and it’s the last on this prestigious list of gaming companies.

Working Casual’s Year-in-Review is far from over! Next up will be Independent Studios of the Year. Until then, thanks for reading.

Sources: Business Insider, Business Wire, Company investor and media sites, Newzoo, Niko Partners, PC Gamer, Sensor Tower, The Verge.

-Dom